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Erick Wujcik

This website is dedicated to Erick Wujcik, game designer, writer, artist, originator of ideas, thinker and kind soul. Friend to countless people and an inspiration to thousands upon thousands more.

He is one of my dearest friends, so it is with a heavy heart that I report Erick Wujcik, age 56, is dying of cancer.

Until a few weeks ago, Erick was healthy and doing fine. He was enjoying his work at Totally Games, a videogame company, when he thought he had come down with the flu. When he couldn’t shake it, he went to the doctors. The prognosis was unexpected, to say the least. Pancreatic cancer that had spread to his liver. There was no advance warning. It was a shock. Erick presses forward with the willful exuberance he has exhibited all his life.

We thought about letting people know after Christmas, but Erick’s time is, all too quickly, running out.

We thought it would be wonderful to give the millions of people who have loved the man and enjoyed his games, the opportunity to express their appreciation for him and his work. I have no doubt your comments and remembrances will put a smile on Erick’s face and help his spirit soar.

While this is sad news that weighs heavily on our hearts, we’d like this website, and the comments posted on it, to be a celebration of Erick’s wonderful life.

Just as you did when Palladium announced its Crisis of Treachery, let Erick know how much you have enjoyed his games and ideas. How Ninja Turtles (or Amber or whatever) turned you on to gaming or opened up your mind to new possibilities, and similar commentaries, thoughts and regards. I know your kind words and warm remembrances will put a smile on his face and warm his soul.

We’ve chosen to go with a blog style. Post as often as you’d like. Share your recollections about encounters with Erick, the first time you heard him speak or met him at a convention, what he and his work have meant to you, funny convention stories, and whatever else feels right.

The Erick I know

I’ve often said two things about Erick Wujcik, 1) that he is a true game designing genius, and 2) that he is a true Bohemian.

The game design genius. I’ve known a great many people who have claimed to be a genius at game design or covet the title, but Erick really is a genius, at least when it comes to game design. He mastered the art of storytelling and understands the dynamics of game design better than anyone I’ve ever met. Erick has created more great games that have never been completed and published than most game designers dream about.

That drives me and others a little crazy, because Erick’s quick mind leaps from one great idea to the next with the exuberance of a child lunging from one present to the next on Christmas Day. Like that child, he is enthralled with his new toy – new idea – until something else catches his attention. Unfortunately, that sometimes means his great ideas are left unfinished, but boy, are they exciting, and I’ve had the privilege of hearing many of them.

That’s the other aspect of Erick’s genius, his enthusiasm and hunger for new ideas, and desire to stretch the boundaries of convention, is contagious. He can get you (certainly me) excited and going with an idea faster than anyone I know. To Erick, there are no limits or boundaries. “Why not” and “what if” and “how about” are essential parts of Erick’s vocabulary. If you float an idea or notion of any merit, he seizes it and starts to postulate on its premise and potential. “That’s cool, but what if . . .”

I cannot tell you how often Erick and I would feed on each other, throwing out ideas and building on suggestions and excitement until we both collapsed laughing and exhausted. Sometimes those idea sessions (often impromptu) went nowhere other than fun, playful mental exercises. Other times they’d lead to new perceptions, new realms of possibility, and published works or a personal epiphany.

Erick helped me fine-tune parts of the Palladium role-playing game universal game system way back when. Not at some office (heck, we were both working out of our homes), but at a laundromat on Michigan Avenue in southwest Detroit. I was second guessing myself and frustrated. Erick had to wash his clothes. So we met at a place near my house and chatted about character creation, the elements that made them fun, which attributes were necessary, were eight too many, etc., while waiting for his clothes to wash and folding his shirts. The people around us must have thought we were crazy. So did my ex-wife when Erick would “drop by for an hour” at 8:00 P.M. to talk about a new idea or something he read, and at midnight he and I would be still be going strong, excitedly talking about . . . god only knows till the wee hours of the morning. Awesome. By then we would have moved well beyond the original reason he stopped by. I love talking to Erick about anything and everything. From game and story ideas or new concepts, to the application of psychology or technology or theology, to personal thoughts, fears, dreams and aspirations.

Erick the Bohemian. I call Erick a true Bohemian, because I don’t think I know anybody who enjoys life more deeply than Erick. He loves meeting new people, visiting new places, exploring new ideas, tasting new food, and taking in everything and everyone around him. Furthermore, his personal circumstances are always secondary to his enjoyment of his surroundings and the people in them. Erick’s sense of wonder is endless. We’re similar in that regard, as we both love new ideas and quickly see the endless possibilities they represent. But Erick simply immerses himself in them and floats along just enjoying wherever they may take him. He’s not necessarily looking to figure out how to apply them or exploit them, at least not at that moment of discovery, he’s simply adrift in them and soaking in all they have to offer.

Money, fame and recognition are nice, and Erick isn’t going to turn any of them away, but they aren’t necessities. Rich or poor, Erick has never changed. Maybe he enjoys a little more luxury, but it’s the experience of interacting with people, the exchange of ideas and sheer pleasure of experiencing something new that brings Erick joy. That, and creating and inspiring others to push the envelope and imagine beyond the known limits.

Gosh, there are so many stories I could tell, but I’ll stop here, for now. While I’m smiling, ear to ear, in the warmth of my friendship.

On behalf of Erick Wujcik and his many friends and admirers,

– Kevin Siembieda – December 22, 2007

Publisher and owner of Palladium Books® Inc., game designer, writer, artist and lucky son of gun for having Erick Wujcik as one of my dearest friends for nearly 30 years. Your light will live on, Erick, in your published works and in the hearts and minds of the multitude of people whose souls you have touched and made better for it. Love ya.


  1. Kevin:

    There are a million stories I could tell about Erick Wujcik. Seriously, a fucking million of ‘em.

    How we met. How he conceived of the Detroit Gaming Center and how he, I and six or eight other brave souls made it a reality. Or tales about the Teenage Mutant Ninja Turtles RPG, Aliens Among Us, Entropy, Phage Press, Amber, Roger Zelazny, the Kuch, Erick’s discovery of Kevin Long, Erick’s days at the Detroit News, our four hour long telephone calls (about nothing and everything), adventures in game mastering, ideas we shared, theories on game design, the dark side of the force, using our powers for good, and a heck of a lot more. There are just so many stories and adventures in a friendship that has stretched across time for 28 short years.

    I think the one I’d like to tell today, is bit of Palladium unknown history. You see, when Palladium and I were in our greatest trouble, Erick Wujcik was the rock upon which I stood.

    In recent years, Palladium has suffered its share of betrayal, treachery and damage. I’m sure most of you have heard about the grievous damage inflicted upon us by embezzlement and theft at the hands of a long-time and trusted friend and employee. It almost put Palladium Books® out of business. There were other heartaches and emotional trials too, my divorce, my son’s battle with drug addiction, the passing of loved ones, and more. Personal strife and challenges I try to keep quiet and private. Erick Wujcik is one of those personal stories I’d like to share now.

    A lot of wonderful friends poured out of the woodwork to help me when I was down. Chief among them were the Palladium crew, Alex, Wayne, Julius, Hank, and Kathy. All made huge contributions and personal sacrifices to keep Palladium Books from going out of business and watch my back. There are a host of others – my investors, printer, attorneys, accountant and an army of friends, old and new – who would, ultimately, come to Palladium’s aid and rally at our side. Thank you everyone, and I don’t mean to diminish your critical roles and contributions to Palladium’s ongoing battles, by focusing on Erick. I hope you understand.

    Erick Wujcik did as much, or more, than anyone to save Palladium and to save me.

    When Palladium needed it most, Erick Wujcik raised approximately $260,000. He knows everybody on the planet, so when we were in trouble, he called a couple dozen friends and said (in short), “Kevin’s in trouble. He needs money. You have it. Give him some. I’ll personally vouch for him. He’ll pay you back every dime.” Erick is so trusted and loved, that these people, many of whom I only knew in passing via association with Erick, others I never knew at all before then, lent me gobs of money when no sane person should have.

    That would be impressive and heroic all by itself, except that’s only a small part of the story.

    When my business and personal life was a swirling tornado of emotion, change, sorrow, and chaos, Erick Wujcik was there. He was there to offer a shoulder to lean on. He offered advice, worked to keep me on the right track, and to keep me sane.

    Despite all the problems and treachery, I might have been able to keep Palladium up and alive without Erick’s help. Ultimately, it was my idea to make the public appeal, an idea Erick was strongly opposed to for various reasons. But I don’t know if I would have emerged from it as the better, kinder, wiser person I believe I have become.

    I certainly doubt I would have emerged whole and unscarred.

    Without Erick’s presence, I fear I might have given in to anger and hate. I might have fallen to sorrow and despair. I might have crumbled under the terrible stress, crushing sadness and Herculean task of rebuilding that now loomed before me. At every turn there seemed to be a new crisis, a new obstacle, or a new disappointment.

    It’s hard to articulate the magnitude of Palladium’s dire situation or the burden that laid squarely on my shoulders without sounding a bit dramatic. I apologize for that, but they were dramatic events and it is important to understand that, because Erick was there to make sure I didn’t not falter or snap under the weight of it all. And if I stumbled, Erick was there to help me back to my feet, offer help, and point me down the right path.

    Erick did all this in simple yet spectacular fashion. During the divorce he insisted I see a therapist. He made the arrangements with a friend. (Did I mention Erick knows everybody on the planet?) This gentle and caring soul, Robert Justice, helped me immeasurably. He also pointed me at a divorce recovery group and insisted I join. That group helped me too. I met my sweetheart, Kathy Simmons, in that group and made a half-dozen friends that have lasted to this day. Group help put things in perspective and provided fellow souls who understood the pain, with which to commiserate. Kathy would prove to be an anchor to help ground me and show me what was really important, as well as a source of joy and laughter in dark times for us both. She too kept me sane and provided a safe refuge where I could retreat.

    None of this would have happened without Erick Wujcik, and the story doesn’t end there.

    At the time, I was emotionally fried, so when Erick came to me one day with that booming voice and winning smile of his, and suggested I rent him an office where he could work, I said yes. After all, just as Erick pointed out, Palladium had extra office space, we could use the money, and he needed a place to work. In my delirium, I bought that hook, line and sinker. Only Erick was living with beautiful Kate, and didn’t need a place to work.

    It would be a couple of years before I realized it was Erick’s sneaky way of moving in to take care of me. To make sure I was getting enough rest, eating properly, and that my mind was clear and focused. He made me laugh, fed me ideas to keep me thinking, and offered calm in the eye of the storm. Whether Erick was in the office 20 feet away or thousands of miles away in China, he was a force in my life. Calling by phone, sending e-mails and links to things he thought I’d like to see. Things to fuel my imagination. Things to motivate and inspire me. Things to think about. Things to reaffirm what we were doing. Things to keep me sane, whole and positive. Things to help me down the right path. Things to help me recover and grow from the most trying period of my life.

    When Erick called to tell me he was dying, he started to cry and said, “Kev, I’m so sorry to put you through this, you’ve already gone through so much.”

    That’s my sweet friend, Erick. Even facing his own mortality rushing at him like a devouring Yema, his concern was for me, not himself. That sums up Erick pretty well. He is a living testament to love and friendship that most people can only dream about.

    Thank you, Erick, for being my friend. Thank you for sharing your exuberance for life and your zillions of ideas with me. Thank you for being a buddy and a mentor. You’ve helped shape me in so many ways I could never repay you if you lived to be 500.

    I have to chuckle, because as I reread this post, it sounds rather like the classic hero’s struggle of epic mythology. And now, as a new chapter is about to unfold for me and Palladium, in that classic tradition, you, my friend and mentor, are about to leave me. I must continue on the rest of my journey without you. Without you, but not alone, for I carry with me everything I learned from you. I’m armed with the knowledge and wisdom you helped me discover. I’m strengthened by your love and inspired by your joy of life. Though you won’t be at my side, I will not falter. I will make you proud. I will be everything you and Florence, and other good, noble souls have helped me to become.

    Thank you, Erick for always believing in me and for saving me when I was afraid I would become lost. Thank you for being you. For being my friend, and for being a source of light to so many people.

    As I told you, I know the tears I shed are born from selfishness, because I’ll miss you so much, my sweet friend. But those tears are being replaced by smiles every time I think about you and our shared lunacy. I even chuckle when I think about your passing from this dimension of reality, because I can’t get this image out my head: I see my Mom and Roger Zelazny waiting to escort you to join the Court of Celestial Heroes as a new Immortal, and as you walk pass the Yama Kings, each bows or goes down on bended knee. Ah, the new adventures you will have and the stories you will spin. Silly, I know. And yet …

    Your Friend Always,
    Kevin Siembieda

    © December 22, 2007

  2. John C.:

    I first was introduced to Erick as a Gatekeeper. His goal was to weigh my heart and mind, and see if I was worthy. I can’t say how rather intimidating it was to be sized up by Erick. With such an amazing carreer, and a living ledgend to all that know him, I was asked to stand before him and answer all his questions. Somehow I feel he let me off on a pass. Maybe its because we both are collectors of the rare and usual, but probably because I just wore him down. As it turned out, what should have been a quick evaluation turned into a long, and winding conversation that opened my eyes to many thing.

    Upon getting Erick’s “thumbs up”, was let into gates of Palladium Books and the dark den at the end of the hall. While I have talked to Kevin several times over the years, it wasn’t until this point that Kevin and I really had a chance to hit it off. If it wasn’t for your help Erick, I don’t think Kev and I would have been able to become as close as we have in such an amazingly short time. I owe you a great deal of thanks for this.

    You have been Selfless in helping us. Kind to share your wisdom with me. Dangerous, because you understand. And Wonderful, because you are you.

    I look forward to seeing you at the next Gate.
    John Cooney

  3. Nemo235:

    Thank you for providing years of wild fun for my family and friends.
    Teenage Mutant Ninja Turtles was one of the first RPGs I played, and I still play it to this day. It stands above all the others, as do you and your wonderful imagination.
    God bless you and your family, stay strong and have a good holiday.
    Paul Schaefer

  4. hippie_mama:

    Hey Erick! I don’t know you personally, but I am a huge fan. It sounds cliche, but you are truly one of the best minds of our time. I had the honor of hearing you speak to a crowd of fans at the ’07 Palladium Open House. Your charisma and wit are true magic.

    I played TMNT on the playground before I knew what an RPG was. The boys always made me play April until I put my foot down and demanded to play Rapheal. They listened. Now I run my own games, and watch my children run around and play “Mom and Dad’s role-playing games” too. It’s crazy how they pick stuff up just by watching.

  5. Preacher:

    He is simply one of the greatest of them all!!! Too sad to say anymore.

  6. Maryann:

    I’ve know Erick almost as long as I’ve know Kevin. Words alone can’t express my sorrow when Kev told me the news about Erick. He has been one of the strongest, most patient, courageous people I’ve ever known. He’s an uncle to my kids and a true friend to me. He’s been there in the best of times and the worst of times. Watching Erick fly around conventions at light speed is a site to behold. Watching him run a game is even more spectacular. I’ve watched him walk new players through a game and show them the love and depth of his passion for his art. He’s made true believers our of all of us on more than one occasion. Your love for Kay is an example we should all follow for how a relationship is suppose to work. You will be missed my dear friend, you’ve touched so many peoples hearts throughout your life. Mere words can’t express my gratitude to you for everything you’ve given to me in my life. See you on the other side, my dear, dear friend.

  7. jasonrichards:

    I had the pleasure of speaking to Erick in-depth for a long time one night in May, and I had trouble even keeping up. His depth of knowledge and imagination humbled me. Erick is a true innovator and I can do nothing but wish him the best, and the same for his family this Christmas.

    God bless,

    Jason Richards

  8. Jspence:

    I would also like to thank you for the many great game and the numerous adventures with my friends that I will remember forever. TMNT was my first exposure to a Palladium game and I loved it. We expanded our library to near exclusive Palladium games; PFRPG, Rifts, Ninjas and Superspies (my favorite) and more. Some of my gaming friends, even though scattered across the Northwest, get together when we can to play a N&S game I started in 1995 and the stories of those characters are brought up even now. Those type of memories are hard to come by in this world and I (along with my friends) thank you from the bottom of my heart. You are immortalized by your games and wonderful ideas.

    I also recall briefly meeting you at GenCon 2000 while at the Palladium booth. I wish their had been more time to talk, but I believe you were running off to intimidate (in a good way, his words!) Ben Lucas over lunch. I did purchase a new copy of N&S for your signature, even though I had 3 well worn copies at home. It was a privilege and an honor to meet you and I my thoughts will be with you and your family. Take care and keep smiling!

    Jon Spence.

  9. Matt-M-McElroy:

    Thanks for years of fun and tons of great memories. You are truly an inspiration.

  10. reagren_wright:

    I met you at the Palladium Open House (2007) and enjoyed listening to you talk about the business and how to be a writer. It was inspiring. I am a huge fan of the Turtle Books, After the Bomb, Dragons & Gods, and Ninja and Super Spies. But
    your greatest Palladium creation has to be the Terror Bears. They remain my favorite villains of all time. You are a creative gengius. God bless you and your
    family, and enjoy this Holiday season. Glen A Evans

    Great geniuses have their empire, their renown, their greatness, their victory, and
    their lustre, and have no need of material grandeurs, with which they have no relation. They are not seen with the eyes, but with the mind; that is enough.
    Blaise Pascal 1670

  11. skystreak:

    I had the pleasure of meeting you at the Palladium Open House in 2008, and was even luckier to be able to play in your Mystic China game. It was one of the best gaming experiences I have ever had. We were all able to have the silly, around the table moments that make RPGs so fun, but due to your ability to create such a vivid setting, the sense of immersion was never broken. It was the highlight of the ’08 Open House for me.

    Not to mention the fact that you’re the guy who wrote TMNT, which is the game that locked me into a love of RPGs since. I had played other RPGs before that, but TMNT made me a convert.

    This is supposed to be a season of miracles, and I’m hoping for one right now.

    You’re in my thoughts and prayers.

  12. trechriron:


    I played in your system-less improv time traveling adventure at Dragonflight in 2006. It was so amazing. You somehow made the whole time-loop conundrum both entertaining and understandable. It was incredible! You are a fantastic GM, amazing game designer and creative genius. I send you many blessings for the months ahead. May your next journey be filled with as much joy as you have shared in this one.


  13. Clyde Lee Graham:


    I’m not sure you’d remember me but I occasionally used to game at the Lighthouse (where I think we met once or twice). Gary Thomas Washington was a roommate of mine, and I also used to game with John and Angie Hill. Sadly, I never had the pleasure of being in one of your games.

    In any case, you brought much fun into my life. Both my TMNT and my Amber books have been replaced more than once from use. I never did get anyone to join me in a Ninjas and Superspies game, but it was a regular source of inspiration.

    From the bottom of my heart, thank you. We will miss you.

  14. Arden:

    I only met Erick once; a few years ago at Dragon Con. I sadly didn’t get the chance to game with him because the weekend was so hectic, but I did hear him speak and his love for what he did was right there for all to see. We had exchanged emails beforehand as I was trying to order an Amber t-shirt, which he agreed to bring to the Con for me. The one I wanted was out of stock, so he gave me an alternate one – gratis.

    He supported what we were doing with the Shadows of Amber forum, and was nice enough to find time to post over there to answer questions for awhile. He has always come across to me as smart, friendly, generous, and generally an awesome person.

    Over the years, some people have complained about Amber DRPG for one reason or another (as people do), but I have always loved that game more then any other. Part of it is the world, yes. But diceless role playing to me was the greatest thing ever to happen in my gaming experience, and since the fateful day I was introduced to it, I have been hopelessly addicted to it. I haven’t rolled dice in years. I’ve met and friended some of the very best people anywhere through Amber, and I owe that to Erick.

    So, thank you, Erick. For the things you’ve done that effected my life, and for even the things that didn’t. It’s been a pleasure interacting with you. My thoughts are with you and your family.

    Theresa Thomas

  15. Rel Fexive:


    I wish I had great stories about how Erick inspired me somehow, or changed my life. All I’ve got is how much fun I’ve had playing his games, from the weird-but-fun glory days of TMNT to the heady heights of years playing Amber. I just give what I’ve got.

    Here’s to the game master.

  16. izzylobo:

    Teenage Mutant Ninja Turtles. Amber Diceless role-playing. Just those two games alone would be sufficient to lock Erick Wujcik into the game designer hall of fame. But Erick has done so much more over the years that the telling would be a tale in itself. I don’t think, in my years in the industry, I’ve ever heard anyone say anything bad about him, either – which can be a feat in itself).

    You have brought adventure and good times to countless gamers, Erick. Thanks for the good times.

    Scott Taylor

  17. fred.hicks:

    This is awful news and it’s going to take a while for it to really sink in.

    Whether playing the ADRPG or responding to it in my own games, there is no other game that is truly as influential on my gaming life — which has since become even more of a core of who I am than it was — as the one that came along one day and slapped me upside the head with concepts I simply had not seen anywhere else.

    In many real ways, Erick is the man that is the reason I know the people I know today (including, obliquely, my wife). I met most of my adult, post-college friends through some kind of Amber gaming, and that’s gaming that would never have happened without “the Wuj” and the incredible Amber Diceless RPG. Those friends become my professional network when I exited college and started looking for a job in the internet; it was at that first job that I met my wife.

    A number of years back I had the pleasure of playing in a convention one-shot run by Erick at Ambercon Northwest. I think it took about half an hour for me to cause the Pattern-ghost of Eric of Amber to chop off my arm–and that was just the beginning. It was a breathless four-hour-plus game where the stakes felt very real and palpable. It was a nail-biting triumph when I — the guy with absolutely no Trump mojo whatsoever — remembered at the eleventh hour that we all had Family Decks and Eric was in it and managed to pull off a group assault that saved the day at the absolute last moment.

    No GM has ever so thoroughly, instantly terrified me — in all the good ways — as Erick did. He plays for keeps, and makes you swing for the fences. Anything less is to be disrespectful of the intense energy he brought, not to mention the incredible physical presence. You responded to Erick at the table with emotion and immediacy, because you simply couldn’t do anything else.

    My thoughts are with him, and will continue to be with him, now, and into the future.

    Good-bye and hello, as always.


    Thanks for many years of good times. Teenage Mutant Ninja Turtles, Ninjas and Superspies, Palladium Fantasy, and Rifts took up a good portion of my youth. My thoughts and prayers are with you.

  19. JSpencer:

    I got to know Erick through his marvelous Amber Diceless Roleplaying game, first as a fan and later as an Ambercon convention organizer. He is a wonderful guy with great vision, joy de vivre and a heart of gold.

    I’ve been through many games and many fandoms, but Amber remains special to me; I’ve never come across a game before or since that stands out as so unique among RPG’s and yet works so well. Through it, I’ve made many good friends and many treasured memories. Though I haven’t played the game much or been to a con in years now, Amber became so much a part of my life that I doubt I’ll ever really leave it behind.

    Erick, it’s been and continues to be a privilege to know you. Duane and I wish you the best and will be keeping you in our thoughts.


    Jo Ann Spencer

  20. Adam:

    Eric- so much has been said already and yet as i sit here trying to come up with the words to describe how this immense sadness has come over me, i am at a loss for words.

    I remember when i was a small child how i used to think that you were a giant straight out of the Palladium Fantasy roleplaying game. You used to Tower over my sister and I and i thought that your great big beard and thunderous laugh were something out of this world. I will always cherish that laugh and the big huge smile that always came with it. You were a uncle to myself and monica like you will never even know and i have a huge crater in my heart knowing that i will not have the chance to see that smile again and the immence knoweledge that came along with you where-ever you went. Eric, you are truely loved and you will always have a huge place in my heart.


  21. ghost989:

    I had the privledge of meeting Erick last May @ the Palladium open House. I was also able to sit in on a PFrpg adventure he GM’ed. It was on the Friday night “VIP” event. It was a short adventure(to short) that I wish could have gone on for alot longer. He was excellent at all aspects of running the session. He did more than just tell the story he made it come alive for you and your character specifically. I could have sat there all night. In fact most of the people were cleared out before anyone in our group realized it was after midnight(I think). In the little time I got to be aorund him he stuck me as a very genuine person and someone I would have been honored to call a friend. The world will be a little less bright after his passing. He was the kind of person we should all aspire to be.

  22. Jules Morley:

    Erick’s work has had a profound effect on my life.
    It was thanks to the Amber DRPG that I first read Zelazny’s Chronicles of Amber.
    It was because of the Amber DRPG that I had such an awesome first not-date with my wife-to-be.
    It was at AmberCon US that I first met Erick, was fortunate enough to play in a game with him, and watched a master at work.

    The Amber DRPG changed how I viewed Roleplaying Games, and Erick’s writing fundamentally altered how I ran those games. Without his work I would never have met half of my friends.

    Thank you, Erick.

  23. Corey:

    Almost 20 years ago my older brother brought home an RPG game written by Erick. I grew up around it, absorbed it and because of that my life-long love of games blossomed. A couple of months ago circumstances led me to being gifted with an amazing opportunity to work professionally in video game design. The new year will herald a massive change for me. I’ll be gifted with an opportunity to do what I love for a living. None of it would have happened were it not for you writing that RPG game. Thank you.

  24. Rob Barrett:

    Mystic China remains one of my favorite supplements to this day. Thank you for writing it, Mr. Wujcik.

  25. Carl Gleba:

    Hello Erick,
    I can’t begin to thank you for all that you done for me and the gaming community as a whole. You’ve given us a piece of yourself in everything book you’ve written. You’ve inspired thousands of us to have adventures, to seek out new lands (like China and the Yama Kings), to play fuzzy animals or cool reptiles, you taught roll players how to play without dice and for me you even gave advice on writing. You may not remember but you answered some questions for me on the Palladium forums. It’s helped inspire me, it encouraged me and to this day I still try and read my work out loud. We don’t even know each other and you freely gave advice and encouragement and I thank you for it. I regret not having met you at the Palladium Open house this year. From everything Kevin has told me about you and from what I’ve read it sounds like you are a kind and gentle soul who is the kind of friend anyone would be lucky to have. You are a legend, an immortal that will live on in our hearts, our minds and our games for as long as there are role-players.
    Keep positive and as Kevin has said I hope you continue to enjoy life to the fullest.
    Carl Gleba

  26. BHansen:

    I read about the news over at the Palladium website and while I don’t know you personally I wanted to say a few words about how much I enjoyed the RPGs you’ve written.

    The Amber diceless game and Shadow Knight are the best RPGs I’ve ever read. They really captured the intrigue of the novels and I loved all the different versions of the characters. I was really hoping to see another book out on Rebma one of these days. Even with these books out of print I still see a strong following on the internet for Amber. A big part of that is because of the fantastic writing and campaign ideas presented in those two books.

    Who can forget TMNT? It was my introduction into the Palladium game system and my first gaming experience outside of the fantasy genre. My mutant Doberman Pincer Max who knew ninjitsu was a blast to play. If it wasn’t for that game and the fun time I had playing it I might not have gotten into palladium at all. All of the cool time traveling ideas and alternate dimensions in Transdimensional kept me playing that character for 5 years and we still hadn’t run out of ideas!

    Ninja’s and Superspies is another great one. Just today my own sons were reading it for the first time and talking about how cool it would be to start a “super secret spy agency and fight kung fu guys.” My first impressions of the book where pretty much the same before they were born.

    What I guess I’m trying to say is thank you. From the Primal Pattern all the way down to the super secret kung fu guys it’s been a blast!

  27. prophetsteve:

    Though I didn’t know you personally, your games have been and still are a big part of my life. Your books inspired me and gave me untold hours of entertainment, both at the game table and reading them in the quiet moments at home. I am deeply saddened by the news of your illness. You will be sorely missed.

    My prayers are with you and your family.

    God bless.

  28. Robin D. Laws:

    Erick is without question a seminal figure in the short history of roleplaying games. For as long as our young art form persists, his ground-breaking work will be remembered and valued. Erick’s influence constantly informs the way we play now and will continue to be felt in the work of new designers in the years to come.

  29. iborchar:

    Thanks for Amber (even though I never actually played it diceless). It was a wonderful source of ideas for many things that I designed and ran. Many of my players would thank you for the concept of Good Stuff, except then they would also had to acknowledge you as the inventor of Bad Stuff, and of the two, which do you think they would be more likely to have? And concepts such as “Named & Numbered” – wonderful. And whilst I never played TMNT, compulsive collector that I am, I do have a complete set of them and enjoyed reading them very much. Thankyou. Our thoughts are with you.

  30. Jamie1km:


    You were one of the game industry personalities that I always hoped to meet, but somehow over the years I never did. Regardless, you were an inspiration to me. The form of story that can be created by game has been my passion for so long, but your work challenged my original ideas and preconceived notions. Some of the things you wrote in your designs were things I had already tried in my games but had never seen recommended in a published work, ever — while many were things that I probably never would have thought of on my own were it not for you.

    Years later, I am a published writer and designer with a number of published credits under my belt. But the material you wrote years before me informed much of my work, and you’ll see it sprinkled in things from Serenity to SnarfQuest. It literally would have not been the same without you, and my personal games would not have been nearly as fun. I’d like to express my thanks you to you for both. Others have been lucky enough to know you — and game with you — personally. But I’m still very grateful to have the words you’ve written. You’ll continue to inspire.

    Jamie Chambers

  31. jimpinto:

    There are very few people I could say that I continue to learn from. Eric is among them. I had the pleasure of gaming with Eric before I was a game designer and years later when I become one.

    He remains, one of the finest examples of humility and grace the industry has left.

    I wish you all that I can offer.

    Sangye la kyap su chio.

  32. Sam Chupp:

    Eric’s creation of the Amber Diceless Roleplaying Game touched my life and shaped who I am as a designer today. His ideas of putting story first and trusting the process of player interaction was revolutionary at the time. I would not be the same writer, game designer, or player without his influence – he gave me many hours of entertainment and joy. I am terribly saddened that I’ve never met him, as he was one of the heroes of game design that I most desperately wanted to meet. I can only hope his life from now on is marked with peace, comfort, love, and the reflected glory of all who owe him benison for his lifes’ work.

  33. Dawgstar:


    You gave me an awesome game wherein I and my friend could play mutated animals (and even eventually dinosaurs! This was the BEST THING EVER), and many years of entertainment and excitement. TMNT was the first book that got me to start looking seriously at role-playing games as a real hobby, and something I really wanted to be a part of. You have my thanks, and my prayers.

    Long live Doc Feral!

    Your Fan,
    Matt Penn

  34. flymolo:

    Amber was my first introduction to powerful PCs, diceless roleplaying, and non dungeon crawls. It has a permanent place on my shelf.
    Some of the best games I have run and played are thanks to you.

  35. Brooklyn Red Leg:

    I had the pleasure of meeting Erick back at DragonCon in 2001. I listened to some of his stories about gaming and such and thought ‘How the bloody hell does he hide that big brain inside his head?’ I’d like to think I’m a little smart. I felt like a drooling idiot when talking to Erick simply because I was amazed at his breadth of knowledge and his articulation. I’ve read numerous books he wrote, many of them for Palladium Books some for West End Games such as his work on Paranoia. I can’t help but think of the funky Mecha Su-Dai rules of martial arts pit fighting in Return of the Masters for the Robotech RPG 1st Edition. When I saw him at Palladium Open House in ’07, he seemed to have that same sense of humor, breadth of knowledge and that slightly mischievous grin that showed he marched to the beat of a drum most of us can’t hear.

    May God bless you Mr. Wujick and please know that you have touched many, many lives and made them a little happier for doing so. You are a bright shining example of what many of us should hope to become.

  36. deep7dude:

    Eric, your stuff was some of the first RPG material I discovered after D&D. My wife Samantha was also a big fan of your work on the Amber game. She succumbed to adenocarcinoma almost 3 years ago, so I know how nasty cancers that attack the liver can be – I also know that attitude was the strongest factor in her survival far beyond the initial prognosis. My thoughts and prayers are with you and your family.

    Be well,

    Todd Downing
    Creative Director, Deep7

  37. chris_slater:


    We’ve never met. To be quite honest, I only vaguely recognized your name when I first started reading this blog… then when I realized all the games that you were a part of and were responsible for, I also realized that you (without either of us being aware) have had an influence on me from some of the earliest years of my gaming. Thanks for the many days and nights of playing some of my favourite games of all time.

    I wish you good luck, warm thoughts, and happy times.

    Christopher Alan Slater
    Vancouver, BC, Canada

  38. Allen Varney:

    Erick: In 2006 I had the honor of updating your 1986 PARANOIA adventure “Clones in Space” for the reprint collection PARANOIA Flashbacks 2. It was a pleasure to restore this much-loved classic to print for a new generation of paranoiacs. Back then, West End Games gave illustrator Jim Holloway too little time to illustrate the original version to his customary high standard, so it was another great pleasure with this reprint to commission new Holloway illos, which at last match the creativity and hilarity of your text. I also was very happy to reprint two of your fondly remembered contributions to “Acute PARANOIA” (1985), the chapters on drugs and aptitude tests, in the 2004 Mongoose edition of the PARANOIA rulebook.

    Early this year, Erick, when I was planning a temporary relocation to Southeast Asia, you unexpectedly called me long-distance from China ( ! ) to offer me informed and very welcome advice. (FYI, I lived in Kuala Lumpur for seven months. But I took your recommendation of Shanghai to heart, and I hope to see China in the next year or two.) I shall always prize that conversation — that kind and gracious gesture — as I prize your many fine contributions to the art of roleplaying game design. Thanks again.

  39. Matt Forbeck:

    I only met you once to talk with, Erick, back at a Greenfield Hobby Distributors open house in the early ’90s, but I always followed your career. You gave me some kind and inspirational words that day, mostly just shop talk, but it was great to connect with a wiser hand who’d already been down the path I’d found myself on. I probably never thanked you for that, but I’d like to do so now.

    I wish our paths had crossed more often and that we’d known each other better. Your work will live on past you, the way you touched so many lives, both as an author as a friend. Although it won’t ever seem like enough for us, it will have to do. And so it will.

    My deepest sympathies are with you and your family. Here’s to making the most of every day you have left. Seeing how you’ve lived your life so far, I’m sure you’ll do just that.

  40. yimei:

    I first met Erick at Ambercon UK ’94, which I attended with my boyfriend. The neat thing is, my boyfriend and I spent most of our first almost-date talking about Amber, and Amber DRPG – which of course Erick wrote. Now, of course, we’re married and expecting our first kid in January.
    How ’bout that, Erick? Your writing and imagination has not only brought countless hours of fun and delight to I don’t know how many gamers, it’s also partly responsible for the chain of events leading to new life.

  41. RayL:

    Wow! Those three letters really sum up Mr. Wujcik in my mind.

    Erick, I’ve only met you a few times over the past ten years while attending Ambercon. I am proud to be a part of the tradition you started not so long ago.

    Thank you for sharing your imagination and creativity with us all!

    Stay strong, keep fighting!

  42. Vrykolas2k:

    I don’t know you at all except for your games, but… maybe this poem will sum it up:

    Do not go gentle into that good night,
    Old age should burn and rave at close of day;
    Rage, rage against the dying of the light.

    Though wise men at their end know dark is right,
    Because their words had forked no lightning they
    Do not gentle into that good night.

    Good men, the last wave by, crying how bright
    Their frail deeds might have danced in a green bay,
    Rage, rage against the dying of the light.

    Wild men who caught and sang the sun in flight,
    And learn, too late, they grieved it on its way,
    Do not gentle into that good night.

    Grave men, near death, who see with blinding sight
    Blind eyes could blaze like meteors and be gay,
    Rage, rage against the dying of the light.

    And you, my father, there on the sad height,
    Curse, bless, me now with your fierce tears, I pray.
    Do not gentle into that good night.
    Rage, rage against the dying of the light.

    – Dylan Thomas

    I think Mr. Thomas says it better than I could.
    Thank you for all you’ve done to brighten lives, whether you knew it or not, with your games. And for being you, to the people who know you.

  43. Mark Hall:

    I’ve been playing games written by you since 1990, when we moved from South Korea to Louisiana and a friend of my brother’s had TMNT&OS; it’s quite likely that your influence is part of the reason I’m a game writer, in any capacity, even though I’ve never met you.

    Thank you,
    Mark Hall

  44. supplanter:

    Erick, you don’t know me, though I’ve been on the Amber Mailing List and such places, but I owe you for, now, a solid decade of pleasure. I’ve played versions of the ADRPG for years, and it was thanks to your game that I bothered to read Zelazny’s Amber novels in the first place. Those books have greatly enriched my life. The ADRPG is one of the few works of genius our hobby has produced. You understood that, before a roleplaying game is anything else, it’s a conversation among people, so to get across this scary new concept of diceless roleplaying, you filled the book with copious and lengthy play examples, all structured as – conversations among people. It was the only way the game text could have worked, and because you realized that, your ruleset became one of the landmarks of the hobby. I will always be grateful and inspired.

  45. JaeWalker:


    Thank you for your passion and inspiration. I’ve taken many of your lessons with me and shared them with others (particularly “How to Win at RPGs” on being a better player, and in general as a GM how to understand your world on a macro level so you can improvise on a micro level). And I still don’t understand the Zen stories well enough to repeat them, but well enough that they have nudged me toward enlightenment.

    Your work will live on – thank you for everything.

    May you be in heaven half an hour before the devil knows you’re gone.

    Jae Walker

  46. Clint_Ogre_Whiteside:

    TMNT was the first game I ever played with the actual rules. We loved that game. We made endless characters just for the fun of it. Thank you for that. It hit the perfect place for the adolescent that I was.

    Amber, on the other hand, truly changed the way I looked at games. I’ve had other shifts in perception over the years, but nothing so truly earth-shaking. To this day, the first Amber game I played in ranks in my top ten.

    You influenced me to be a gaming rebel, Erick. Thank you.
    Ogre Whiteside

  47. Wattsian:

    I have nothing personal to share. I never met you.

    I do know that the fun-loving spirit of TMNT led me to make dozens of characters, with no one to play with. That fire to make characters led to live gaming with a group years later, but I still have the TMNT book.

    Thanks, Mr. Wujcik, for a fantastically imaginative, fun-loving book.

    And God bless you.


  48. BillCoffin:

    I never had the pleasure of meeting Erick, though I was lucky enough to receive a copy of the Amber DPRG from him. Erick’s work has had a massive influence on me creatively – to say the very least – and it was always a motivation for me to write something that others might enjoy as much as I enjoyed Erick’s work. I doubt I ever achieved that, for who could dwell under such greatness and compare favorably? Ours is a small hobby and industry, and to lose a giant such as this is a grievous blow.

    Erick, if you read this, please know how much it hurts to read this sad news about you. Please know that your work has meant a great deal to your many, many fans, and that the friendship that you have shown Kevin Siembieda is the kind of inner nobility we would all do well to emulate.

    You will be in the thoughts and prayers of me and my family, Erick. as you will be in those of many others, I am sure.

  49. zacharythefirst:


    What can I say? When I think of genius–and I mean genius–game designers, you’re first in my thoughts. I cannot tell you how many hours of fun TMNT and Amber have brought to my home and various gaming tables all over the world. So few people in this world truly inspire and bring joy to a multitude of others–yet you’ve managed to do that many times over.

    I wish I could say so much more–about how your writings pushed me to try my own hand at creating my own worlds–how it was through you I discovered Zelazny–how much I admire the perfect ingenuity of your game design–how I respect the way you interact with your fans, but right now, that’s all I can manage. Erick, thank you for everything. God bless and watch over you.

    “And The World Will Know
    That Here Was A Man,
    A Beacon That Burns On…”

    Zachary Houghton
    Pendleton, Indiana

  50. fnordy:

    I don’t know Erick, but I know his name. As a young gamer, it was one of those names that took on an elevated status in my mind, seeing it on all those books on my shelf (and it didn’t hurt that it was even less pronounceable than mine…always raises an eyebrow with me). Having such a grand position, it never occurred to me I might be able to do what he did.

    Turns out I can’t.

    Having now “caught up” to him in the sense that I might see my name on or in a game book these days, one discovers that all movement is relative. I may be published, but I’m no Erick Wujcik. And so, his name continues to be one of those that represents the things I’d like to be: talented, prolific, and, if this site is any indication, beloved by many.


    -Andy Vetromile

  51. Silverlion:

    I’ve never had the pleasure of meeting Erick, to say that his works have often inspired, and drawn me to a product is saying to little about his talents. I wish the world worked differently, its probably why I dream so vividly of game worlds, fantasy, and more. It is not to escape this world, entirely. In part it is to dream,momentarily, of how to make this world better–even if all we do is inspire others. I think Erick has done that in many ways. Given many of us the springboard of imagination, that maybe one day will make a difference.
    There is so much power in “What if?”, I hope we learn to use it. Thanks, I will put you, Erick, in my prayers (and hope that doesn’t offend.)

    Godspeed to the dreams of tomorrow.

    Tim Kirk
    Silverlion Studios

  52. Ian Sturrock:

    I’ve never met Erick, and likely never will. I’ve corresponded with him, briefly, many years ago, when I was a young Amber Diceless RPG enthusiast, running games for a bunch of students and misfits and punks in my squat in Hulme. He dealt with my Amberzine subscription questions, and was enthusiastic & encouraging when I wrote to him about some of my campaign ideas. Today, as a game industry professional, I’m equally awed by Erick’s phenomenal genius for game design, and his sheer niceness in that one letter; there are few professional game designers these days who would be quite that pleasant, or take quite that much time, with an enthusiastic fanboy writing from another continent.

    I count, among that first Amber Diceless group I ran a campaign for, my wife and my two best friends. It’s absolutely no exaggeration to say that it’s likely I would never have married Bridie, nor been as close to my two best friends, without that epic campaign, and that game, as those who were there at the time will know.

    I believe, too, that the enthusiasm for Amber that I shared with my former boss and great friend James Wallis, was instrumental in his offering me the first job I got in the RPG industry. It was clear from my first meeting with James that we were very much on the same page when it came to the type of games that really got us excited.

    Erick, you have my best wishes and my thoughts, for what remains of this life, and for whatever lies beyond.

    “I have known many gods. He who denies them is as blind as he who trusts them too deeply. I seek not beyond death. It may be the blackness averred by the Nemedian skeptics, or Crom’s realm of ice and cloud, or the snowy plains and vaulted halls of the Nordheimer’s Valhalla. I know not, nor do I care. Let me live deep while I live, let me know the rich juices of red meat and stinging wine on my palate, the hot embrace of white arms, the mad exultation of battle when the blue blades flame and crimson, and I am content. Let teachers and priests and philosophers brood over questions of reality and illusion. I know this: if life is illusion, then I am no less an illusion, and being thus, the illusion is real to me. I live, I burn with life, I love, I slay, and am content.”
    – Robert E. Howard, “Queen of the Black Coast”

  53. Karrin Jackson:

    I’ve only met Erick once, several years ago at a memorable AmberCon Northwest. Getting to game with him was such a treat. He’s brilliant, fun, and possessed of such a wonderful energy, to say nothing of what an impact the Amber DRPG has had on my life. If my husband hadn’t answered an ad at the gaming store for an Amber game way back when, we never would have met. I’ve made a lot of friends over that game.

    What a truly excellent human being you are, Erick. My thoughts are with you. Thank you for everything.

  54. Merovaeus:

    Hello Erick,

    I want to thank you for the interactions we shared somewhere during the first few years after you published the Amber Diceless Roleplaying Game. You have always struck me as a very decent fellow, that made excellent games, and who always had time for a fan’s questions, comments, and at least once — time to theorize over just what Mister Zelazny was getting at when he wrote X or Y about our old friend Corwin.

    I was motivated to take another look at my game collection, and your publication list. I have played nearly every game you have designed or touched, and have been since I was a kid of roughly 12. I remember burning the midnight oil with TMNT books cracked open and read by flashlight because my buddy George and I were up way past bedtime, even for a sleepover. I remember designing impossibly fast land vehicles using Road Hogs, and you can be sure we took those Mutants Down Under. I remember buying Amber for two reasons; It was Zelazny, and it was made by the guy who had already made or touched a bunch of other games that I loved — Robotech, TMNT, Recon, Beyond the Supernatural — Man, I even had Mechanoids.

    And when life pulled me away from Pen, Pencil, Dice and Paper, Erick was still there. I still own Return to Krondor, in its original box. I bought it when it came out, I kept it because it was just that good. I’m looking at it right now. That was 1998, years later, I’m still playing Erick’s games. He was one of the minds behind Splinter Cell: Double Agent, a game that I still have in my XBox right now. As I write this, I am actively speaking with friends who are all players of Erick’s Amber DRPG, a game I have not stopped playing in one form or another since I got my hands on it back when I was just 18.

    I can’t thank you enough, Erick — for the countless hours of fun, the good times shared with friends, the friends discovered because of his games, lessons learned, and perhaps more importantly, the friends I’ve managed to keep. All because of dice (or no dice), Mutants, and one arrogant Prince. I’ve held on to these books because somewhere along the way, I decided I wanted my kids to have a chance to play them and to tell their own stories. I don’t think I can pay a higher compliment than that.


    Brian D. Castellano
    Meriden, CT.

  55. robyn:

    While I never did have the honour of meeting you, I was heavily influenced by you, from my first serious RPG I bought (TMNT), through to playing AMBER through my days when I tried University.
    It was you, and the games that you wrote that helped inspire me to write gaming material, and more importantly have fun while gaming.

    Having both my Father and Grandfather pass away from cancer I have some awareness of what you may be going through and what may lie ahead, and my thoughts go out to you during this time, I only hope that during this time, you can live your life to the fullest.

    Robyn Stott
    Cairns Australia

  56. RichardDansky:


    Somewhere, I’ve got a picture of you from my trip to Shanghai. It’s on the Bund, it’s late at night, and you’re wearing that god-awful armadillo-shaped hat to humor me. It’s a terrible picture – the flash didn’t work, it’s too dark, etc. etc. etc.

    Doesn’t matter. It does the job; it holds the memory, and the memory of knowing you and having had the good fortune to work with you, be it ever so briefly, is something I will carry with me always.

    Thank you for your kindness to a weary and somewhat confused traveler who washed up on the shores of your studio; thank you for your generosity of spirit, and most of all, thank you for being brilliant in a way that made everyone you came in contact with better. I’m honored to have been one of those.

    Richard Dansky

  57. BWA:

    With the (possible) exception of D&D, TMNT was the game that made me into a gamer, and with no exceptions, it was the first game where my friends and I felt free to create, to take the rules and add other stuff we liked (mostly from Ninjas & Superspies and Mystic China), and make our own super-awesome game. So many nights of brilliant, creative fun, and I owe them all to your work. (In fact, even though I’ve outgrown TMNT, Mystic China remains my all-time favorite gaming book.)

    Good luck to you, from a gamer whose life you enriched.

  58. RPGPundit:

    From my Blog, today:

    A little while back, at the start of the month, I mentioned that I had been devastated to learn that a good friend of mine had been diagnosed with terminal cancer.

    By now, some of you will have heard, through Kevin Siembieda’s press release, that friend of mine is Erick Wujcik. At the time, I had chosen not to mention him by name because it wouldn’t have been my place to do so. Now that its out in the open, I have a few more things to say.

    All I can say is what I already said to Erick in our private conversations: that I appreciate so very much the conversations that he and I have had over the last few years.

    Erick Wujcik is, to me, one of only two men who can really be considered the truly central innovators of Roleplaying Games, the first being Gary Gygax. In my book, no other game designers could be considered in the same league. Amber was an unparalleled innovation in roleplaying. And needless to say, it was only one of Erick’s accomplishments: TMNT was one of truly great RPGs of all time; not only one of the best iterations of the palladium system, but also one of the greatest examples of emulation of genre of any game of its time.

    Erick is one of my heroes. Just a couple of days before he told me of his illness, while clicking away at the FtA!GN! sourcebook, I got to thinking about how it should have some kind of dedication. I didn’t have a doubt in my mind what it should be: “To Erick Wujcik, who taught me everything about being a great GM”.

    I hope I get to talk to you again soon, Erick.


    PS: A parallel thread has been set up regarding this news on the OFFICIAL Amber DRPG and Erick Wujcik Forum on theRPGsite ( Erick is a moderator there and has been a frequent poster, though he hasn’t been on much lately for reasons that are now obvious. I just thought some people would like to know about this; I know Erick must truly appreciate all these kind words, but I’m also betting (and I bet Kevin would agree with me), that he’d be just as happy knowing people are talking about and enjoying the incredible RPGs he created, and especially if they’re playing them.

  59. Andalusi:

    Mine is probably a common story: my early role-playing days were filled with mutant animal heroes, Veritech pilots, and intrepid psychic investigators all courtesy of Erick Wujcik. And Amber remains one of the games I’m always excited to play.

    So for what it’s worth, Mr. Wujcik, you provided the keys to numerous adventures in my youth and still do so today. Number me among those who wish you the best and thank you.

  60. Chris Aylott:

    I’m sorry that I won’t get the chance to meet you and say this in person, so these words will have to do.

    My first encounter with your work was with the Amber game, and I have followed it ever since. I have used your ideas about balance, efficient game play, and fun in every game I’ve run or worked on since. (They’re also pretty handy in real life, as a viewpoint for evaluating people and conflicts.) You have been one of my touchstones for good design, and I will be using your ideas and being influenced by them for many years to come. Thank you.

  61. SilverFox:

    Erick —

    We met at Gamicon in Iowa City in the early ’90s sometime…… I played in a couple of your games, most notably the “00” one. I was blown away! I had never before and have never since experienced that level of game-mastering. We had a pretty sharp bunch playing and it seemed that no matter what we came up with, you were unfazed. I was so impressed by the obvious amount of research you had done on brain chemistry, psychology and a half-dozen other fields. That game was the only one I have ever played where I got an adrenaline rush when things started going badly for my character. I was *that* into the game. It was amazing! You inspired me to be a better GM. I will never be at your level, though. You are without equal.

    God bless. You are in my thoughts and prayers.

    Brian S. Anderson

  62. Lisa Padol:

    I met Erick maybe 3, 4 times. The first time taught me an important lesson: Use the bathroom before starting any conversation with this man.

    I mean it. Time flies by when you talk to him. The conversation is fascinating, even when you disagree. And I do disagree about several things, but that doesn’t matter. The stories and the thinking is what matters.

    Basically, we talked about the Amber Diceless Role-Playing Game, which I decided to review about a decade after it came out. I hadn’t realized the sheer level of animosity Erick got for attempted to part people from their beloved dice. I had a lot of trouble wrapping my brain around that.

    When the game first came out, I knew enough to know I wasn’t up to running it. By the time I wrote the review, I knew enough to know that I could run it, and that my primary concern — that it all boiled down to “fast talk the gm” — was no more true of the Amber Diceless RPG than of any other RPG. And I could see the dialogue of ideas the game sparked.

    Amber’s one of the few RPGs I actually playtested before reviewing. Usually, playtesting lowers my opinion of a game because the things which sound good when reading don’t quite click in play, and we flip back and forth through the book looking for the rule we know was there. This wasn’t an issue with Amber. The bumps we encountered were more philosophical in nature. I could gladly argue these for hours over drinks, but when it comes to the mechanics of the game? Not a problem. The game ran smoothly.

    I loved doing that review. I loved learning so much more, not just about the Amber Diceless RPG, but about RPGs in general, and the hobby and industry I’ve come to love.

    And, when you get right down to it, that means the people who play the games and the people who write the games. That these are so often the same people is a joy to me.

  63. Nikchick:

    Erick, I’ve known you for nearly my entire career in roleplaying. I’m sorry that our creative reunion in the Hobby Games 100 Best book is not the first of many chances to work together but instead a final opportunity to collaborate. I had so hoped it was to be otherwise. I’ve been incredibly fortunate to know so many brilliant minds in game design but when given the chance recently to write about my pick for the best game I did not hesitate: Amber Diceless was my pick, hands down and that is entirely because of you. I have insisted that more than one of my employees take a good hard look at Amber’s innovations and advice before sitting down to work on a project for me.

    However, you are so much more to me than Amber. Even before hearing the news of your illness I often thought back to your enthusiasm and generosity, the incredible community you fostered, even just your willingness to pass the time with me at a small (and otherwise boring) convention. I’m incredibly saddened by the news of your illness. I am reminded of the grief I felt when we lost Nigel Findley. I am grateful that, unlike with Nigel, we have the chance to share our feelings with you. Thank you for sharing so much of you life with us, fellow game designers and gamers alike. Know that I am wishing you peace and comfort in the coming days.

  64. Jeremiah McCoy:

    I met you something like a decade ago. You were a nice and friendly guy working in an industry I loved. Your work showed me that there was more to this hobby than just dice and dungeons. Your work has changed the industry at times. I can remember seeing a panel where every game designer on the panel pointed at Amber as what they wanted games to evolve toward. In other words you have made an impression. On a personal note, your work has given me many many hours of enjoyment. In the end making peoples lives a little easier by allowing to have more fun is something to be proud of.

  65. Lord NorDeth:

    I’ve been playing TMNT since it first came out…through it, and After the Bomb, and later in life through Amber (the Diceless Roleplaying Game), I feel as if Eric has been part of my life for years (and in a way he has). As some of you know, Palladium Books is how I met my wife, and as part of the driving force behind Palladium, I need to thank Eric for his indirect involvement in us meeting. I have never had the honor of meeting him in person (every time I have tried to be at an event or Con that he was going to be at, something has come up), and now I never will, but I just had to Thank You Eric for helping a lonely, awkward teen to break out of his shell, make friends who have lasted a lifetime, and help (without ever knowing it at all) to chart the course that my life took. When I was in the Army, and posted away from home, his games (TMNT in particular) were a link to friends and home, and though I couldn’t play, re-reading them reminded me of the people I loved and cared for. When I was hurt and discharged, my time in the hospital (when I wasn’t in physio re-learning how to walk), was spent reading game books (a LOT of which were written or co-written by Eric). Let me tell you, being bed-ridden for 14 months, and physio for a total of 27 1/2 months, gives you a LOT of time to read…

    So to you Sir, I offer my thanks, well wishes, and support. You are a TRUE renaissance man, who has seen the world, lived a life that most of us would die to have, and seen things that most of us have to game to experience (And thanks to you we CAN experience through gaming), and I offer you this prayer:

    “Cattle die, and kinsmen die,
    And so one dies one’s self;
    But a noble name will never die,
    If good renown one gets.”

    …and you Sir, in the opinion of myself and others, are a man of renown, and thus will live on, through deeds and word.

    Peace in Life and Death Old Friend, you have earned a rest.

  66. David N Scott:

    I never met E.W. personally, but I was always happy to see his name on a new game or supplement, because it meant the book would be fast and furious and just plain fun. Plus his is one of my favorite RPG treatments of martial arts, from the genial wackiness of N+SS to the mind-bending moments of Rifts China 2.

    You’ll be in my thoughts and prayers, too. :) :(

  67. sopor:

    Erick, there is a list of things that I’ve seen and done that will have an effect on me for the rest of my life.
    while getting married and having a child are tops of this list, some things in my “geek life” are also very important:
    seeing star wars at age 6
    getting into role playing at age 10
    learning guitar/Bass at age 15
    my first exposure to Amber diceless(and the work of Zelazny as well) at age 21

    Eric while the list above is chronological its order of importance is inversed.
    Amber And your Diceless game have had a profound effect on how i not only game but also how I enjoy the game.

    By you stripping away the dice and heavy system it freed me to enjoy the interaction of gaming. I enjoy gaming and therefore LIFE more directly because of you!
    Only my wife and daughter get better billing than that, man.
    Thank you,
    Mike D.

  68. amberite:

    My username’s pretty much a testament to one of my longest-running obsessions.

    I wrote my critical thesis on Zelazny. I initially found his work through the gaming world, via Amber DRPG. It’s my favorite system to run and to play. My best gaming memories originate with that big happy orange book, the one I carted around on a roadtrip that became a bus trip around the States just so I could do a one-shot if the chance struck, because what’s better than a night of Amber gaming?

    Erick, I always thought I’d have the chance to meet you and game with you, and never got around to making it to any of your con appearances. Sorry about that. Thanks for everything.

  69. Trip:

    Erick, you ran a game for me and a couple of my friends in Los Angeles just over a year ago. You posted an invite on to run a game while you were in L.A. doing job interviews. I didn’t know anything about your credentials at the time, but when I saw a guy looking to meet up with strangers in a strange place and run a game for them, I thought, “I gotta meet this guy.” Even though I only met you on that one occasion, I wanted to tell you that we had a great time and the experience of gaming freeform really expanded my perception of what an RPG could be and how it could work, and led to some really interesting chats with my friends over the next few days. Here’s raising a virtual glass to you! Go with God, brother.

  70. Shawn Merrow:

    Erick I have had a great time reading your books and playing them. Some of the best gaming I have had was with your Victim rules in Beyond the Supernatural. I feel the gaming world has been made better by your presence and will suffer a great loss when your gone. Of the people I have meet online your were one of the ones I most wanted to meet in person and I’m very sad that it looks like this will never happened. You, will be in my prayers. Your eternal friend Shawn Merrow.

  71. dysjunct:

    Hi, Erick. Just another random internet bozo who never met you and doesn’t have any stories. But, simply and directly, your writing and games made my life better. Thank you for kicking ass more thoroughly and consistently than any writer in the business.

  72. Melan:

    Erick, I never played any of your games, but I drew a lot of inspiration from them. Your attitude, your enthusiasm and your dedication shone thorugh. When I fell out of love with RPGs in the mid 90s, I thought I was giving up the hobby forever. Three years later, it was games you worked on which brought me back. It was because of their spirit, their exuberant character. So thank you.

    And again: thank you.

  73. Eusebi:

    Thank you for Amber, thank you for the first diceless system I played. It was great and a real mind opener regarding RPGs.

  74. wilbymilstone:

    I have not been priviledged to meet Erick in person, but I know Erick from the role playing products that he had a hand in creating. When TMNT came onto the market, my friends and I were one of the first to play. Palladium has been a staple role playing product company in my life and I am happy that Erick was there to help produce and create some great games. Everything you have had your hands in has stood the test of time. I am now teaching my son to play.

    Please remember that death is not the end of anything, it is simply a new beginning.

    To the Wujcik family, I know that losing a loved one is extremely difficult, please try to remember to celebrate his life and accomplishments. Cherish all the moments, good and bad, for they are what will make all of you who you are today. May you be blessed and draw closer during this time.

    James Ackison

  75. cklutzke:

    Erick, I hope I’ve managed to thank you before now, but thank you again. I have so many good friends now–most of my closest friends–that I met through playing Amber Diceless. It’s the first RPG my kids ever played, and the only one I still play regularly. If the number of people brought together and building friendships over a game isn’t the best measurement of its success, then I can’t imagine what is. Beyond that, it opened my eyes to a different way of roleplaying, in which we could play session after session focusing on the characters and the story instead of dice and charts. My own RPG wouldn’t exist without the inspiration I drew from your game, and your name is already in the credits. Beyond that, it was a privilege to know you, and I enjoyed greatly the times we spent talking and playing at Ambercons and GenCons past. So, again, thank you.
    -Carl Klutzke

  76. stormdragon:

    Words usually fail me at times like this, so I’ll keep it simple.

    I just want to say Thank You, Eric, for the countless hours of fun your games have given me and my friends over the years.
    You and your family will be in my thoughts and prayers.
    You will never be forgotten.

  77. AstridTops:

    I’ve also posted this on the Amber List:

    I met Erick in 1994 (or maybe 1995), when he was touring around Europe. My then-boyfriend-now-husband Jan Pieter had written him a letter (email being not yet available to him) to tell him how much he enjoyed the Amber DRGP, and how happy he was that it had brought him and me together. Erick responded that he knew of several other couples having found love through the Amber game, and that perhaps he should add a couple of hearts and flowers to his trump. He also gave us adresses of several other people in the Netherlands who he knew were interested in the game, and I sort of became his unofficial Dutch contact.

    When he decided to tour Europe later in the year, he contacted us again to ask for a place to stay. We were, obviously, delighted to have him for a weekend. We contacted everyone we knew that would even be vaguely interested and our appartment was bursting with 14 people all eager to meet him.

    We met this big, friendly person with dark curly hair, wearing an Amber T-shirt at the train station and asked him if he wanted to do and see here in the Netherlands. Well, the only thing he wanted to see was a supermarket, and the only thing he wanted to do was game the whole weekend. Apparently Erick had a thing for seeing supermarkets in every country he went to, just to see what kind of products they were showing. We scratched our head, but showed him to the supermarket, where he concluded that nearly everything there was for sale was also to be found in the US as well (stomping our national pride a bit). Having fulfilled his sightseeing desires, we had a meal and he looked suspiciously at the thick yellow liquid called vla we offered him for dessert. “My daughter would say it was mucus,” he said, but then he tried a bit and then declared: “Ah! It’s just pudding!”. Well, at least we had found him something he didn’t know…

    After the evening meal he gathered his audience and started GMing. Let me tell you, that man is absolutely tireless. I went to bed myself at 2 am, and I heard the game had continued to 6 or 7 am, at which point he’d retired for his night’s rest: one hour. After that, he got up again and resumed the game. Since we all failed horribly (not being particularly used to his style of gaming), he ran a kid’s game that was a bit easier, and which most of us survived. Erick can easily handle a group of 14 players alone, a feat I’ve never see another GM do well, by going around in lightning fast turns, so that everyone gets to play as long as they can imagine what to do when their turn comes up. He doesn’t care if you wander off and do your own thing – absolute freedom to go and hang yourself with your own rope. On the other hand, he isn’t going to point you in the right direction easily either, and you’re on your own. It’s a way of working I’ve come to call the American style of Amber roleplay, that focuses on quick thinking, initiative, and problem solving without too many clues. It’s not a style I’m particularly good at, since I tend to choose roleplaying over problem-solving, and am not particularly fast to take the initiative. But somehow, if Erick’s doing it, I’m still having fun. I can still quote some lines from that second game, even if it’s been 13 years and we never wrote them down. We were howling with laughter when our token munchkin player, who wanted to be evil and powerful, got stuck in the body of a 2 year old, and yelled for a weapon. Mandor, his dad, gave him a spoon, telling him it was a knife, and a big teddybear that would regularly say “I’m Evil!”. I can still see Erick’s doofy expression, playing the teddybear and going “I’m Evil!” in nice, trustworthy, teddybearish voice.

    Erick would travel on again that same night, so we took him to a pancake restaurant, gave him some speculaasjes for on the road (spicy cookies he liked), and waved him off again, the whirlwind that was Erick had moved on.

    I met him again 5 years later at Ambercon NW, where he did a great improvisation game at the Sunday evening of the con. Because he had to leave at 10 or 11 pm, so some gaming could still be done before that time! I admired his character creation process. Another 12 gamers or so got settled in character with a mere 2 minutes each explaining how they developed a psychosis and got stuck into this hush hush camp. Soon of course the whole world was covered in aliens and rats, and even the virgin Mary made an appearance, Erick being the sort of GM that can make anything escalate in a matter of moments. While I had some great games that con, Erick’s game again proved one of the most memorable.

    I haven’t seen Erick in 8 years. I wish I had had more opportunities to see him, game with him. The thought that now I might never do that is saddening beyond belief. I’m an atheist who can’t refer to the comfort of a next life in heaven or elsewhere. I believe we live on by the impact we have on the lives of others. I know Erick has touched many, many lives with his boundless energy and great enthusiasm, but even all that will live on amongst us in memory can never compare to this great person I’ve had the privilege to meet. All else I can say is hollow, the condition of his cancer sounds pretty serious and if it’s that far along, I don’t think much can be done.

    Erick, I hope you see these words and trigger some good memories of the journeys you made and the games you played. Whatever happens, you will be in my thoughts

  78. Mark MacKinnon:

    I can’t even begin to express how much of my wonderful life can be traced directly or indirectly back to Erick. He has made such a tremendous impact on who I am, what I have done, and the things that I have. Through the Amber DRPG, I:

    * met Jesse Scoble, who was a best friend for many years, a co-conspirator in gaming, and a travelling companion to Japan
    * met my beautiful wife, Karen, when she joined my Amber DRPG group back in 1994
    * now have two amazing sons, William and Robert, who will grow up to love Amber
    * wrote the anime RPG, Big Eyes, Small Mouth, in 1997 in the style of Amber
    * from BESM grew the gaming company Guardians Of Order, which I ran from 1997-2005 until it’s demise
    * met so very, very many great friends all across the world through Ambercon conventions — my best friends are from Amber
    * started and ran Ambercon North in 1996 with Erick’s blessing, which gave me great insight and experience

    Finally, through my life with Karen, I have grown and become a better person. Conservative to socialist, athiest to Buddhist, egotistical to coachable, carnivore to cruelty-free eating … my journey with Karen to “who I am” today in many ways started around the DRPG table playing NPC Corwin to Karen’s character, Duralle.

    Erick, words cannot express what you and your work means to me, but I’ll try: Thank you.

    Goodbye, and hello, as always.

  79. goldfired:


    I’m one of those who’ve never met you and yet on whose life you’ve had an amazing impact. I was playing online games back in 2000 when a friend there told me that I just had to try Amber games. Within a week I was hooked. I was halfway through the Amber novels, and the owner (and eager reader) of my first ever rpg book – your Amber Diceless. And I started playing, and then GMing.

    Seven years later, I’m a year into GMing my third long-running online Amber game. I’ve made fantastic friends through Amber gaming, and have crossed the Atlantic four times to meet up with them – twice to play at the Black Road Con. I’ve been three times to ACUK and gained friends there too. I’ve loved and grieved over my characters, I’ve laughed and cursed and plotted (lord, how I’ve plotted!) and really, it was all thanks to you and your wonderful game which drew us all together.

    I hoped, one day, to be able to thank you in person. That, sadly, now seems very unlikely, and I must thank you in the pixel instead. But my thanks are no less for that, and I will hold you and those closest to you in my thoughts and prayers.

    Mel Mason

  80. JeffreyBoman:

    I met Erick at GenCon in Milwaukee in 1992 (or ’93. My memory on dates is hazy) and he was promoting the Amber DRPG. I have early issues of Amberzine autographed by him from then.

    Amber provided one of my most pleasant times as a GM, and I joined many PBEM games of it as well. None of them lasted sadly – but it was a major part of my life.

    By association, Erick has been a major part of my life, even if we hadn’t spoken in person in more than 15 years. When GoO hyped the purchase of the game rights I was excited. Unfortunately it didn’t come to be, but it lead to me buying a more recent Amberzine directly from Erick. It speaks volumes that an out-of-print smaller press game meant so much to me.

    I can’t put into words how much impact he had on my growth in life. Thank you for everything.

  81. aclipscomb:

    I’ve been gaming almost 30 years. For many of those years, Erick’s work has influenced the way I game. I gleefully mined Erick’s books, as well as many others, for nifty tidbits to use in my campaigns.

    Thank you, Erick, for all you’ve done for gaming, and for all of the wonderful ideas I found so helpful.

  82. CharlieRock:

    I played out of some TMNT & Other Strangeness, Recon, and Ninjas and Superspies. I’ll never forget the fun I had with those books.
    Thanks so much.

    The price of one Erick Wujcik RPG in 1988: $9.95
    The amount of fun to be had with the book: Immeasurable

  83. Capricorn73:

    Dear Erick adn kevin..I ve been a serious fan of palladium since the golden days of Dungeouns and dragons…once i saw Robotech for the first time and heard there was an actuall game for it, i was hooked ever al i do is game on Heroes unlimited, RIFTS, Ninja Turtles, Ninja and Superspies and Occasionally D&D..Palladium is by far the most wonderful gaming experience ive ever had as far as RPG’s Go..
    Im sorry to hear that erick isnt doing so well on the inside but to be able to continue on even in teh face of adversity, thats the sign of a true soldier, marine, airman, Sailor, Officer, or Even Just your average vagabond..hehe..We are all strong inside but some of us are truly extraordinaly more So than most because we were blessed with these gifts and learned early on how to hone them..
    Erick you and everyone at palladium have been an inspiration to us all and Know this, THE LEGEND WILL NEVER DIE!!!!
    You may leave this world in body but your spirit and work will continue on in all of us who have been holding a piece of you in our hearts all this time.
    I Salute you..

  84. Anthony Emmel:

    Well, a Wujick game wasn’t my first RPG (Gamma World in 1981 was), but TMNT was my first Palladium game in 1985 or 86. RECON was my second. My first group was made of Squirrels who had been genetically-engineered, created and trained by the CIa to be assassins. They weren’t down with that, so they left with a van full of spy equipment. Wild wackiness naturally ensued.

    I’m currently re-reading the Rifts Adventure Guide and find his comments so useful n planning my next game and how it’s going to go. Erick is one of the great unsung gamrs out there, imho.

    I have one regret. When my wife, Ramsey, and I were at OH this year, I didn’t play in any of Erick’s games. My thought was, “Well, there’s always next time.” I did get a chance to watch him GM for a minute or two and was suitably impressed. When leaving PB late Saturday night, we stopped by a grocery store to pick up some cokes and stuff for our hotel room and ran into Erick at the store. I was al like, “Hey, that Erick Wujick!” However, I was too shy and embarassed to go say anything to him. I wish I had now. That’s my fault and my regret.

    Erick, we’re all pulling for ya. Do not go gently into that good night, pal.


  85. Sean Patrick Fannon:

    Erick, I am grateful for the few times we’ve had at least brief moments to meet. I am grateful that I have had many opportunities to read, enjoy, and play with your creations. I am grateful for the influence you’ve had, not only on my own growth as a game designer and creator, but upon our industry as a whole.

    I’ll be looking for you on the other side one day, hopefully to sit down and do some gaming.

    I hope you don’t mind if I bring my dice… 😉

  86. erichris:

    Dear Erick,

    I want to thank you for Amber Diceless, it completely changed how I looked at roleplaying games and opened my mind to all sorts of possibilities in storytelling. I always loved Zelazny’s series, and your system really brought it to life in a way that no other system could. I had the honor of saying hello to you at one Gen Con in the 90s in Milwaukee, and you struck me as a gamer’s gamer, someone who loves our hobby at least as much as all the people who play your games.

    Anyway, I am no good at being a fan, but I wanted to send you my best wishes in whatever comes next.

  87. Zealot:

    I never knew you, but I have enjoyed your work immensly over the last 20+ years.


  88. Killer Cyborg:

    I only got to meet Erick once, at the Palladium Open House, but I interacted with him a bit on the Palladium website. He’s a great game writer and, more importantly, a great person. The world will be a smaller, darker place without his presence, but he will be remembered forever through his work and in the hearts and dreams of everybody who enjoyed his games. He has brought joy and entertainment to countless people, on behalf of the entire god-dammed planet, I thank him for all he has done.

  89. M.A.C.:

    Dear Erick;

    We’ve never met, but I’m glad I have the chance to thank you for your work in opening doors to other worlds, in more ways than one. I was working my butt off for ‘bonus points’ in an Amber game when one of the other players reading my contributions said to me, “You really should get published.” I never looked at my ‘silly scribbling’ in the same way again.

    Yes, I did get out there and get published: short stories, novellas, an upcoming novel. Amber DRPG remains one of my favourite games. It taught me to pitch the rules out the window and just let my mind find its own paths and its own worlds. It’s something I try to pass on to everyone who comes my way clutching their half-written novels, sketched-out comic books, and all the other ‘silly scribblings’ they try to brush off as nothing but secretly wish they could love.

    Just play. And when the rules get in the way of the story, let them fall and play on. Thank you.


  90. Sol:

    I was a bit leery of the Amber system the first time I sat down to run it. (The gang elected me as GM because I was a big Zelazny fan.) That first session was so much fun it effortlessly lasted eight hours, and we chose to play again the very next day. That was easily the best roleplaying experience of my life up to that point. The fifteen years since have seen a lot of gaming, and I have never found a system I would rather run or play in; nothing else even comes close. We may endlessly tweak the details, or rework it a bit for different settings, but Erick’s great ideas always shine through.

    In addition to creating a brilliant game, he founded a stellar gaming convention. Between the two, I have made so many good friends, and had the best of times. His has been one of the biggest positive influences on my life. And every time we met he was always unflappably nice. Truly one of the great ones.

  91. pdboddy:

    To Erik,

    I’d like to say thank you for your hand in the Teenage Mutant Ninja Turtles RPG. My friends and I had a lot of fun with that game over the years.

  92. wraith808:


    This is one of those times when I feel that I should say something to express the gut-wrenching void that I’m feeling inside, but don’t know how to do so. I really haven’t felt this way since my father died of cancer a couple of years ago. In many ways, there are analogues.

    I’ve never met you, and I don’t know you. But you gave birth to a wealth of imagination I had in me for a long time, but never got to express. All I knew about was D&D and comics. I loved comics, but D&D never really inspired me. I knew there had to be something. One of my fave comics at the time was TMNT.

    Then I saw your RPG. Since then, I’ve written, played, and gm’d so much in so many different worlds that it’s pretty incredible. If you could make an RPG about TMNT, then I could do one about anything! Then my group disappeared and I wasn’t able to find anyone interested in playing. I played a few things online, but nothing was the same; the virtual dice just didn’t do it.

    How about doing away with dice? I was introduced to ADRPG through a good friend, and I haven’t looked back. I mean, I played in free-form RPGs online before, but they were little better than Cowboys and Indians, and soon enough someone would yell bang and the target wouldn’t fall down. But to find a diceless ruleset- again, based on a book that I had read, and thought pretty ungameable. Since then, I’ve played in several Amber games, come up with my own rules variantions, come up with my own diceless rules-sets, gone to AmberCon, the Black Road, and along the way met so many people.

    All thanks to you. You freed my imagination from the bonds that I placed on it, and I’ll always be thankful.

    I’ve so wanted to meet you, but it appears that I won’t in this life. But there’s always the next one…

  93. Ron Blessing:

    I’ve never met Eric Wujcik; I’ve never played any of his Palladium games. I have played Amber, and that game permanently changed the way I think about roleplaying. As a student of RPG design, I know that many of the favorite games I hope to one day pay tribute to through my design would not exist were it not for Eric Wujcik and, specifically, ADRPG.

    I don’t believe death is the last step of the journey of the human soul. I believe that when we lose Mr. Wujcik, the ones that will suffer will be his loved ones left behind and those that have not had, or don’t understand, the benefit of his genius.

    Mr. Wujcik, may your journey take you far. Thank you for touching my life through your work.

  94. Liz Trumitch:

    Erick, you’ve been a wonderful mentor in my life. First, you took a chance and trusted me with your con, and then at the times I ran into problems you walked me through solutions, and created some yourself to get us through, and it meant the world to me then and still does. You gave me an opportunity to do something that gave me the confidence to change my life – led to me going back to get my degree – helped me learn to trust myself.

    Here, folks, I want to tell this story about me getting in over my head and Erick helping me out. When we had a very horrible year with the Ambercon US hotel torn to pieces in the middle of remodeling, it was Erick who sat down until quite late to help me find an approach. He calmed me down. I was upset because there was no pool, but a pile of rubble, and we hadn’t been warned. There was broken glass outside of boardrooms we’d rented to use – and they wanted us to have our banquet not in the hall we’d contracted for, but a completely inappropriate open-atrium restaurant. In the end, it was Erick who went to negotiate down the resistant manager on where we’d have our banquet. He taught me how to handle these things with some hand-holding that was never condescending, and I in turned gained the confidence I needed to move forward on my own, getting him back where he belonged – GMing! We got a very nice settlement out of the hotel that year, and were able to keep a good relationship to them while doing it. That was because Erick had that charm and finesse – and was a great teacher.

    And second, but just as importantly for me, you created this wonderful game. The amazing, intelligent people I met through adrpg are today my best friends in the world. I’ve made a globe full of friends through your work – and it’s inspired me to learn, to stretch my roleplaying, to think creatively – and has just brought me countless hours of pure fun. It’s also helped me hone my problem-solving skills. Anyway, it starts to sound like a resume, but… it’s great stuff. When I got to play under you, it changed my perspective on my roleplaying. I wasn’t just the token girl in the room anymore. I was playing with the guy who wrote the game, and he loved (or was at least amused by) my ideas – ran with my insanity – gave me challenges. In that instance, let me finagle my way into becoming Queen of the Universe. If I can find the writeup of that game I’ll post it somewhere and link it here. I loved every minute – playing the Yendi at the Lighthouse, hearing about 47, the stories about nuns making tshirts in Detroit, all the amazing Detroit stories.

    And most importantly, you are just you. Charming and charismatic, just seeing you has always made me smile. Your wonderful stories and just the way you think has always made you a joy to be around. Your generosity has impacted my life in so many ways. I will light candles and wish you all the strength in the world that you may have as many more days as possible, and that you’ll find joy in each one.

    With deep gratitude,


  95. mearls:

    D&D may have taught me how to play RPGs, but TMNT taught me how to have fun with RPGs. Thank you for that.

  96. cypherth:

    Your books were tremendous comfort to me in one of the darkest times in my life. Thanks so much!

  97. Subjugator:

    Erick Wujcik – author, GM, and worlwide influence of light and love.

    I only met Erick once – at the Palladium Open House. I didn’t know what he looked like, but saw an unassuming man calmly walking by. Out of curiosity (I’d not yet met him, and I wanted to meet everyone there), I asked his name. When he told me, I about fainted – the guy was a legend. His attitude was surprising to me, because he seemed to have no idea that he’d have people stacked ten deep around him asking for autographs if word got out that he was present. He’s got his thumb print on games, books, and virtually everything associated with gaming (including teaching) that I can think of.

    That’s Erick the game designer and player.

    Through Kevin, I’ve heard things that tell me about Erick the man. The things I’ve heard are much like the things that Kev wrote in his announcement of our pending loss of such a man. The aspects of Erick the game designer and player are important, as they reflect on the rest of who he is, but Erick the man, through the stories I’ve heard, make me think such words as strong, loyal, caring, and loving.

    I’ve known you through your books since I was a kid, and I’ve known you through the window of Kev for a couple of years now. You’re one of the folks that is just as nice as rumor would say you are – and with your reputation, that’s really saying something.

    The world will be less without you, but I will be ever brighter for having drunk deeply of the richness that you wrote.

    -Dennis Hughes

  98. steelcaress:

    My first introduction to your enthusiasm was the Teenage Mutant Ninja Turtles RPG. I never knew you personally, though as I bought various RPGs (including Amber Diceless) I felt like I did; I felt like I was taking a journey through the mind of an amazing and passionate man.

    We may be losing you, but the afterlife (whatever form it may take) is gaining a priceless soul.

    Your memory will continue to inspire and delight in this life, and I hope that I will be able to call you my friend in the next.

  99. shaneneville:

    Erick – you and your work have been an inspiration throughout my personal and professional life. It’s hard to imagine where I would be without the Ninja Turtles RPG (my ‘gateway drug’ to Palladium) and it’s hart to imagine my lifelong obsession with Palladium RPG’s without your involvement. And without Palladium, I know I wouldn’t be making games today.

    I consider myself blessed to have had the opportunity to game with you on a couple of occasions – each time I marveled at your ability to bring gaming back to the basic element of PLAY. You opened my eyes with diceless RPGs and inspired my heart with your tireless passion for innovation and gaming in all it’s forms.

    Thank-you for everything – your gifts to the gaming world cannot be understated.

  100. TimCarroll:

    Just even trying to put anything into words is tough, but I’ll try.

    Like a lot of people, Amber Diceless was a pretty big influence on both my gaming style and how I look at all RPGs. Whether playing in one of your games at AmberCon or playing in one of the many Amber campaigns I’ve been lucky enough to participate in, Amber has always been a treasure.

    Our paths have crossed so many times — game conventions I ran, game conventions I attended, even meeting up briefly at E3. I always enjoyed the conversations we had. A particular favorite was the last GenCon in Milwaukee. I hadn’t seen you in a few years, and when I brought up the small company I worked for and you said “Oh, then you know Rene, then.”. Proof that you do know everyone.

    Of the games I you’ve, the one that was very interesting to me was a one-shot gameless system over at Joe and Lisa’s, probably 15-odd years ago. In it, our computer researchers saw the birth of a new artificial consciousness. No combat, no rules, just oodles of interesting story.

    You will be missed.

  101. Jack Kessler:

    Though I can count the times I’ve gamed with Erick on one hand, every time was memorable and I consider him one of the mentors I’ve had over the years.

    We haven’t e-mailed much in the last few years, but during one of those periods, I’m glad I expressed my belief that interaction with him and his Amber Diceless game has had a major impact on how I game and think about gaming. So rather than rehashing that, I thought I’d share some memories.

    My first direct contact with him was in preparation for my first Ambercon, back in…. ’93? Back in those days, Erick ran the con more or less himself, and I had volunteered to run a game to insure myself a spot at the con (sizes were limited in those days, I’m sure due to a number of factors, such as Erick’s sanity, the goodies Phage Press gave out each year, and the the fact that meals were provided, so you could game nearly continuously). He called before the con, asking questions about the scenario I intended to run, checking me out before he assigned players to it I suppose (we learned what we were playing (and where) that first night when Erick showed up with the game assignments). I was shocked – the author of the game was calling me! And nervous. I’d only played Amber Diceless online, and never GMed yet. But whatever I said, it must have been good enough, as I ‘passed’ and got on the list of games.

    It took a couple of years to get into one of his games. It didn’t go well. Erick is a very demanding GM, and exacting as well. And I don’t think any of us were up to the challenge that first evening of whatever Ambercon it was. It ran VERY late, and we’d reduced the universe to a 20-yard region from which we seemed to be in no danger of expanding anytime soon. There was an answer, of course, but we were too tired and frustrated to think of it, and so the game was called. Erick isn’t one to give you a pas to keep the game moving – YOU need to solve the mystery, or come up with a way to make him solve it for you. We’d been Wuj’ed. That was probably my least favorite Amber game, and I learned a lesson on how I wanted to run my games that night, and I vowed never to game in one of his sessions again, as I didn’t have much fun. I’m glad I didn’t stick to that.

    A few years later I tried again, and had a blast! Probably one of the best sessions. I learned a lot of things I wanted to try and capture in my own games that session. What was the difference? I couldn’t tell you, other than I’d played with many more GMs since then, remembered my past experience, and played to have fun, rather than solve the mystery. Maybe the outlook and intent was important – maybe we just ‘got’ it that time. Whatever it was, it made the con for me, and I was SOOO glad to have been there.

    When Erick was working in Cincinnati, and I lived in Columbus, he invited my wife and I down to participate in one of his playtest-style games. It was different, fascinating, very challenging, and while we didn’t ‘solve’ it in the end, we had a great ride along the way. I would have liked to have had other opportunities, but it was not to be – Erick was moving on to his next gig before a repeat performance was arranged.

    I had a chance to join into one of his regular con games some years back, but due to some miscommunication, I let the opportunity slip through my fingers. Given that I haven’t been to Ambercon in a few years, and GenCon has been hit or miss, I’m not sure how often I would have been able to show up, but I would have liked to have seen a glimpse of what he could do in a longer term game. And the idea of being in a Wujick Amber campaign would be an ego stroke as well. Alas, I thought there would be more opportunities in the future.

    One of my favorite memories of Erick will always be his impromptu visits, wondering around and barging in unannounced at Ambercon during a game because he was genuinely interested in seeing what people were up to, what they were playing, and of course, to ask if they were using dice! :-) He would stay a few minutes, maybe watch a little, talk about experiences, or maybe relate an anecdote, and then he’d be gone again.

    I miss that.

  102. Joe Bergmans:

    Erick, I hardly knew you but recognize you to be a fine man and great human being. I remember at Gen Con 89, being so excited wanting to meet up with Kevin and waiting for him at the loading dock – that I missed him as he came in through the front, set up and left. But the neat thing about that was that I had the chance to chat with you for a moment as you happened to be looking for him as well. And, you remembered me from 88′, a testament to your sharp mind. I really respect and appreciate the way you treat everyone with a curious and open mind. I’m happy that you tenured with UbiSoft and then Totally Games, makers of the X-Wing series of games, some of the greatest games ever made. I know everyone will be looking forward to the products from them that you have had a hand in. I am sorry that we have not had a chance to do lunch in the Bay Area – a shame as we live so close here in California. I still have your card and had intended to call, but you more than most understand how busy lives can get. Thank you always for your honesty, candor and the good, positive impression you leave on me.

  103. Shane:


    The stuff you wrote gave my group so many sessions of fun I couldn’t count them if I tried. I can’t think of a better way to compliment your work.

    Although I don’t know you personally, my thoughts are with you and yours.


    Shane Mclean

  104. Josh Sinsapaugh:

    Hi Erick,

    I met you for the first time at the Palladium Open House. Hearing you speak at the game design seminars, et cetera, and talking to you personally for a few precious moments, I at once realized that you are truly one of the most brilliant and energetic people I’ve ever met. Hearing you speak not only inspired me, but also truly made me think. The work you’ve done, both in game design and in the real world is nothing short of commendable. You’ve put a smile on my face many times, your work often acting as a blazing torch in the dark.

    You’ve put smiles on a lot of faces over the years, and your work will continue to do so for years to come.

    Josh Sinsapaugh

  105. Omote:

    I’ve been lucky enough to meet you only once, but it was a memorable moment for me. In playing your games, Erick, for the better part of my gaming life, I can’t express how much joy and pure entertainment your games have given me and our various gaming groups over the years. Though you don’t know me, you are loved!

    -Omote, dedicated martial artist of Wujcik.

  106. Belinda:

    Hi Erick! I met you a few years ago when you came to Sydney, Australia, and showed up at Necronomicon.

    A few days later, someone in my writing group at the time (now defunct, alas) invited me to a ‘special game’, run by you. Small world. I showed up at a house in Roselle, and then you fished a small, crumpled piece of paper out of your pocket and went through the list of games you wanted to run. All little quirky, concept scenarios. I was keen on Amber, but the rest of group was leaning towards hard SF, so overall we selected ‘Quantum Time.’ I liked how we all had a hand in designing the overall Quantum Universe, when you asked us a question each about what the world was like.

    And then we began our game of exploring parallel universes, discovering that our own timeline had been ‘bootstrapped’ by people from the future and all of the implications that arose from that. And one of our players proved via a cunning diagram that we could go forward into a parallel, and you just blinked and ran with it. We were playing until 4AM in the morning.

    It was a great game and brilliantly run. It’s one of those games I’ll always remember, and I’m wishing you the very best.

  107. ManyFacesofDave:

    Hi Erick!

    Palladium was the first game system I ever played, and I can go through so many of my books seeing your name mentioned. You’re a very creative soul, and the things you have helped create have given me and my friends hours, even years of enjoyment time and time again! I always like learning about the people that helped to make the games I enjoy, and I’m learning a lot about you now.

    No matter the game, I always try to incorporate something from Ninjas & SuperSpies and Mystic China into them. When I heard that Rifts China was in the works, I HAD to have these books! I has 1 and 2, and was anxiously awaiting 3 when I heard it was indefinitely put on hold. Well, now I at least know it’s for a good reason. But that’s a legacy to be proud of. You’ve helped create worlds and characters to interact with in our mind’s eyes, and you’ve left us yearning for more. That’s the true mark of an artist. And you’re all that and more. I wish you all the best, you’ve earned it.

  108. John Fiala:

    Hi there, Erick.

    I never met you, and I never was touched by your games more than the usual – I loved/love TMNT / After the Bomb, I love Amber Diceless, and I generally have enjoyed your work on Palladium’s other properties. I’m so sad to hear about the cancer, and I’ll miss you.

  109. Michael B.:

    I’ve never had the pleasure of meeting Erick, but I have had a lot of pleasant memories given to me by Erick, from the games of TMNT that I ran in college, to the eye opening experience of Amber DRPG. The best gaming experiences I have had were the results of his creation of Amber.

    You will be missed.

  110. Gregor Hutton:

    I just wanted to say that you gave me, and my friends, so many hours of happy gaming. It was at school that I first played TMNT and your influence on my own gaming has continued from that day onwards.
    All the best from Scotland.

  111. Matt Miller:

    I posted this on my game’s forums and will repost it here with more details:

    Erick, if it weren’t for you I wouldn’t be Lead Designer on City of Heroes. As a matter of fact, I wouldn’t even have my son, or be married for that matter.

    I can trace the genesis of all these events back in time to a single event at DunDraCon in San Ramon, CA. It was 2am, and I had nothing to do, but I ran into a guy I played a couple games of Mekton with off and on at this convention in the years previous.

    We were telling stories of our past games (as gamers so often do), when he mentioned that his friend was starting an Amber RPG campaign. I told him my roommate (and myself) would be TOTALLY interested in doing that.

    Getting into that campaign was the point where my life turned for the better. I met people there. One of which knew you very well, and played in your D&D game back in Michigan, as well as being one of the playtesters for Amber. I heard all the stories about your GM’ing, and John (the friend in question) and I quickly became great friends. John’s friendship led to Sean’s friendship, which led to Bruce, which led to his Maggi (Bruce’s girlfriend), which led to Diane (the roomate of Maggi) who I would eventually marry. Sean would eventually get me the interview which landed me the job at Cryptic Studios where I worked my way from Systems Designer to Lead Designer for City of Heroes.

    I know it all sounds very complicated, but I have traced everything back to that one 2am conversation in San Ramon about a diceless RPG based on a series of novels I really liked. Had Amber not existed, and you not written a game about it, I can almost guarentee I would not be working on City of Heroes, muchless leading it.

    Over the years I have had the pleasure of gaming with you a couple of times, and sitting in and listening to your games countless others. Lessons learned from watching you Game Master have been applied in what I have done in CoH/CoV, so everyone who plays CoH can trace their gaming lineage back to you as well.

    Matt “Positron” Miller
    Lead Designer, City of Heroes

  112. Del Esau:

    Turtles man, the turtles. Amber, Ninja’s and Superstars. These are the things Erick Wujcik created. Not bombs or controversy or nonsense.

    Me could all learn from the man. My best wishes to Erick in the coming days.

    Del Esau
    Black Powder Games

  113. Christopher V. Brady:

    I said this on, but I want to expand on it.

    My first Palladium RPG that I owned was TMNT, and I loved it, despite never having read or seen TMNT until then. My second was Ninjas and Superspies, and that one sparked and cemented my love of martial arts and martial arts gaming.

    And I may not have liked the Diceless ideal behind the Amber RPG, but I always loved the prose style, and it always sparks something in my head, stories one could tell using Erick’s vision of the world.

    Honestly, I hate the Palladium system, it’s never worked for ME mechanically, I’ve always had issues with it, and yet, if anyone were to start a TMNT or N&S game in my area, I’d be there with bells on! And probably with more clothes too…

    Thank you, Erick, for everything you’ve done to help enrich this gamer’s life. And I sincerely hope you can beat the odds and keep doing what you love to do.

    However, and although we’ve never met personally, know that you will be missed, and your dreams and vision will be remembered fondly by those you’ve touched.

    Godspeed, Mr. Wujcik.

  114. Thomas B.:

    Hi from Switzerland Erick,

    I don’t know you personally but TMNT and Amber are two of my fondest memories growing up as a French gamer.

    I remember my first character creation at TMNT, in a summer camp, slowly deciphering the English-language rulebook and asking camp counselors for help with translating animal species. “Otter” was a very mysterious word to us at the time, and if I’m able to type this message in English today it’s partly thanks to you (and partly thanks to my then minmaxing obsession with finding the “best” species).

    I remember a week-long Amber DRPG campaign at a friend’s house in the countryside. The auction system, the points for actually drawing drump cards, the diceless mechanics… We would play all day and most of the night, being kicked outside every now and then by our friend’s concerned parents, to get some fresh air. Years before the Forge, the Big Model and whatnot, you showed the world that things could be different and that badass novels deserved a badass system.

    Since then, I’ve written RPG supplements, my English got better and I’ve not forgotten your work. We owe you, Erick.


  115. kultrshok:

    Like many others I have never had a chance to meet you in person, but I can say that you had a major influence on my life. The TMNT games were the first real game system my friends played, and continue to play to this day. You have given me thousands of hours of enjoyment. My heart goes out to you and yours. Thank you for all of the fantastic memories.


    Erick, it was an honor to meet you at the ’07 Palladium Open House. Star struck, I asked if I could speak to you for a moment and get some signatures. When we were through talking you told me I should write down what I had told you, and I haven’t forgotten.

    I have Asperger’s Syndrome, a generally highly-function form of Autism. Punctuated with OCD, borderline Paranoid-Schizophrenia, and twenty percent more sensitivity in every physical sense, I was never what you’d call popular. Now? I’m a successful salesman for Schwan’s Home Service, selling and delivering fine frozen foods to nearly a thousand people on a two week cycle. How did I overcome my natural tendencies toward anti-social behavior and achieve such a high social presence?

    Role-Playing Games. By channeling my obsessive compulsion into being the best at playing characters, I studied human behavior from every angle, analyzed probable outcomes of any given social interaction, and cataloged the appropriate behaviors for every encounter.

    Today it functions on a subconsious level, giving me a facade of normalcy that I have grown quite accustomed to. And all because of that first supplement that caught my eye as I perused Clint’s Books and Comics at Metcalf South in Kansas City, Mutants Down Under.

    From the bottom of my breaking heart, I thank you and Kevin for all that I am. You have been and will always remain an inspiration, and with good fortune and time will continue to be through the future works of those you have touched. Blessed Be.

    -Mike <8[

  117. erichenry:


    I am saddened that I will never get the opportunity to meet you. However, I do feel compelled to at least thank you for the years of enjoyment that ADRPG has given me.

    I had tried reading Zealzny’s books but they had never gripped me particulary. Then a friend invited me to join an ADRPG game he was starting. I had my eyes opened to the endless possibilities that the setting provided. This then I have played in numerous campaigns and made friends all over the world through Amber pbem games.

    In a year when my own mother has been battling bowel cancer, my heart goes out to you and yours. Know that you have touched countless lives, often in ways you will never have imagined. You will be missed, even by those of us who never met you in person.


  118. Benjamin D. Hutchins:

    Back in high school, one of the many games my little gang and I played was Ninjas & Superspies (the first edition). Good times – and oddly formative, since it was from thumbing through that game manual about a million times that I developed an interest (as a writer, if not a practitioner) in things like kenjutsu. What’s more, the game’s bibliography (and as an aside, how cool is that? An RPG manual with a bibliography?) led me to Dave Lowry’s Autumn Lightning, which has been a favorite book ever since.

    We played Erick’s more famous games too, and enjoyed them, but it was N&S that had the most memorable, longest-lasting impact. So thanks for that, Mr. Wujcik, above and beyond the thanks that are due for the fun times. It’s not many game designers who can say they’ve had an effect reaching so far beyond a gamer’s gaming life.

  119. Philippe Tromeur:

    Erick, you’re the author of many masterpieces in my RPG collection : Revised RECON, Transdimensional TMNT, Amber & Shadow Knight, Mystic China… I enjoyed reading them, re-reading them, and of course playing them. Even when I was not directly playing them, your creations had an impact on all my gaming experiences. The advice in Amber was useful for all my games, Revised RECON gave me dozen ideas for modern warfare adventures, and you added so many cool things in the (already cool) Palladium Fantasy RPG…

    You have a major impact on RPG’s, whether you were writing “silly” or “serious” stuff : teenage mutant platypuses or lords of dhaos, biker mammoths or ass-kicking immortals, you made them alive, you made them fun.

    Best wishes. We’re with you.

  120. Madald:

    Well, rats.

    I have never met nor communicated with Erick and most likely I never would have done so if not for this turn of events. However Kevin’s idea of providing a tribute while your still around to appreciate it seems brilliant to me, so here goes.

    I have enjoyed pretty well all you have produced and am sad that I missed the Amberzines. My involvement in the wonderfull world of Palladium goes all the way back to the first stuff printed & continues to this day & beyond, I hope.

    I refuse to carry on like an RPG tragic about my wonderful times in the Amber universe but a sincere thankyou for the opportunity to have them. Ninjas & Superspies was fun & I certainly have put in some time in Rifts China.

    Thanks a bunch Mate.

    On a nonsecterian note don’t let your situation get you down & let your friends stay around. I have been close to death so many times I feel like Rincewind but without his urge to panic 😉 To me Death is an ol’ mate & I have trouble understanding why others have problems with him, though I do see the effects when he taps someone on the shoulder so unexpectedly like this. So, enjoy yourself while you can & ensure all your loved ones can have the happiest memories possible. On a practical note make sure you get a good palliative care service (I’m also a nurse when not gaming). It really can make all the difference to how you spend the rest of your time hereabouts. Goodluck and best wishes to you & all your family & friends.

  121. Paul Record:

    Has anyone read this article yet?

    Oncologist devised her own treatment plan and beat the odds on pancreatic cancer.

  122. Greg Smith:

    Me, my brother and friends had endless fun playing TMNT and Ninjas and Superspies as teenagers. Thanks you.

  123. Jay:

    I’m having a hard time collecting my thoughts. I’ve never had the pleasure of meeting you Erick, but because of your incredible talent, you, have led me on fantastic adventures too numerous to list! I’ve always been amazed with the way you made real martial arts work in N&SS and Mystic China, and the way you turned the concept of CHI into a tangible energy source like ISP or PPE, with powers to go with it.

    Thank you doesn’t seem to cut it when trying to express my gratitude for your work sir.

    As sad as I am right now writing this after hearing the news my heart goes out to your family and those who are previleged to call you friend.

    Godspeed Mr. Wujcik. And thank you again

  124. Dark Ether:

    This is rough news to hear.

    I really look up to youm Erick, for your accomplishments.

    I’m especially a huge fan of Amber RPG, and through that, met many very nice people. That is something money can’t buy. The Amberzines were great, and a regular source of inspiration in my RPGing, which was reinvigorated via the Amber RPG.

    Thank you, Erick, for everything.

  125. Fox:

    Never met you but played your games for a long while. I’m not into all the mushy stuff. Cancer has hit my family several times. Yeah the odds might not be good but dying is different from being dead. What ever time you’ve got left spend them living.

  126. CamBanks:

    Others have said this, too, but allow me to join the chorus. I would not have been the GM I am today, nor would I have met the woman who I fell in love with and later married (with two young boys joining us later) were it not for Amber Diceless RPG. I often tell people that Jim Butcher, another of my friends who later became his own kind of famous, introduced my wife to me, and this is true. I also tell people that Roger Zelazny, whose books inspired the game that lead to my wife and me meeting each other, was responsible. But, truly, you were the catalyst. Thank you, and thank you, and thank you.

    Cam Banks
    Formerly Martin and Jurt @AmberMUSH

  127. Locke:

    I am really at a loss for words. Its hard for me to gather my thoughts, seeing I have never met you, never seen you. But I feel as if I do know you, your style, your ideas, your talent! All of these things that you have poured into your work, has been something which (like many others i am sure have said) has been a true blessing for us all.

    I will keep this short, but I really would like for you to know.. that you are a true inspiration to me.

    You are truly wonderful and talented person… and for that, I thank you.

    My prayers go out..

  128. pantang:

    Beeing not american or english, but french, i’m sorry for the lack of vocabulary. I can tell that Eric’s games where fully available in France, and you can alway’s find them in stores with an heavy selection on french ebay too.
    We know TMNT and Amber.
    For the first, it remeber me a game convention near geneva, 20 years ago, where i’ve played first TMNT of my life. It was a crazy story of a weasel killer who try to throw pianos on the victims, so we used the whole night to watch up in every situation to avoid the falling unexpected piano…
    I’ve buyed the game after and played with frends in the university, but we do not have th comics and cartoon in France, so we were thinking about the stories without many informations.
    For Amber, i was just reading the books and buyed the game wich was one of the few RPG to be loved by female players. I remember somes stranges scenarii and events, and i must confess that we create somes rules with dices in order to convince olr D&D players to create caracters and play with us.
    In france, the name of Erick Wujcik is connected strongly with original RPG, the games who are not the sames than others, the games that will give you something more. I just see the name many many times in RPG press and on the covers of games in the few frenchs shops in Lyon and Grenoble, my city.
    But you will rest the creator of Amber for the majority of french players, and i’m quite sure that when you listen carrefully, watch around you, you have the feeling that one of the Nine is looking at you, walking from a mysterious path who arrive just in front of you, opening a gate from the Amber power. A way of flowers, eternity and fantasy magic.
    A way of gametime, funtime, eternal youth, just for you and for all the roleplayers you helped like me to dream for decades!

  129. Michael Schwartz:


    Seven years ago, when my marriage collapsed abruptly and I faced homelessness, you heard of my trouble through friends of friends of friends and contacted me out of the blue to offer me several hundred dollars I needed to keep a roof over my head for a critical few months. At that point in my life, I’d met you a number of times but never gotten to know you as well as others in my social circle had. My life since then has been a struggle due to chronic back pain, and another abrupt change in my life has left me with a roof over my head due only to the kindness once again of people who were near strangers to me. I don’t know that I ever expressed to you how very grateful I was for the aid you gave me, not beyond the embarrassed thank-you spoken when you gave this near stranger that money out of your own pocket.

    Thank you, Erick. Yours is a soul filled with kindness, generosity and gentle humor. Being on the fringes of your expansive network of friends, I never had opportunity to play in one of your games. I still fondly recall several games I ran at the Detroit Gaming Center which you began, and numerous AMBER games I have played, with friends and at Ambercon, Gen Con and U-Con. Twice I’ve had opportunity, thanks to convention games, to make you laugh out loud. Small repayment for such generosity as yours, but I’ll have to settle for those brief moments of mirth. They still give me a chuckle to this day when I think of them, more for the unabashed way in which you voiced your merriment and approval than anything I did. Perhaps in recalling them, they may bring a merry twinkle to your eye and a broad smile to your lips once again.

    The first was at U-Con, the game John Schippers ran that mentioned in the Q&A column of Amberzine #2, peopled by many of Ann Arbor’s finest roleplayers. John invited me to join the game as a GM plant and gave me the role of the Norse trickster god, Loki. I was ultimately a red herring, a distraction to keep the PCs off-balance. Armed with no more than Shapeshift and a bevy of spells reminiscent of the repertoire of cheesy gags and practical jokes of a vaudeville comedian, I proceeded to distract with a vengeance and incidentally made poor John laugh so hard he was in tears. When Loki reappeared, buck-naked and soaking wet from being shoved overboard while tied to the ship’s anchor with a PC’s missing Trump (which he’d snatched earlier in the game) wedged between his ass cheeks, the players began to worry that they’d roughed up the wrong dwarf. Truly a priceless moment.

    The second was at Gen Con, you’d just finished running three straight days of AMBER events in the connecting walkway between MECCA and the Arena. You were exhausted and finally showing signs of it, when a former friend and I approached with an AMBER joke for you. At our most cartoonish, we cried out in unison “Amber Twin powers, activate!” My friend followed with “Shape of a Logrus Tendril!”, to which I replied “Form of a Pattern Lens!” We then punched our fists together in imitation of that cheesy cartoon duo, and thereby initiated the punch line… we proceeded to twitch and spasm as if we’d each touched a live high-tension electrical wire. You laughed so hard you fell out of your chair, but eventually regained your seat grinning ear to ear. The laughter seemed to re-invigorate you, and you were already plotting your next game when we left you.

    I want to close with the story of my mother, who at the age of 42 was diagnosed with terminal non-Hodgkins lymphoma. The doctors gave her no more than six months to live, such was the progress of the cancer when it was discovered. My mother refused to just surrender and die. She vowed to see her three children grown and hold the first of her grandchildren before she died. She went into chemotherapy, which in the mid-1970s was extremely harsh and debilitating. Six months later, she was still alive. Ten years later the cancer went into remission. Ten years after that, when the cancer returned to claim her life at last, she not only had seen her children grown, she had held all ten of her grandchildren and achieved a life-long dream of visiting Europe.

    Give yourself a long-term goal to fight for, a reason to go on living, and you may be able to achieve a similar miracle. From the outpouring of affection in these comments, I see more to live for than my mother ever had. You have touched more lives, in more positive ways, than she could ever have dreamed possible. She achieved her dream, and you can do the same should you desire. Whatever you decide, Erick, know that yours has been truly a hero’s life and we whom you have touched shall always honor and cherish your memory. As Roger’s novels awoke in us an appreciation for archetypal heroes and apocalyptic plots, so too have your games stirred a desire for challenge, conflict and grand theatre on a scale we previously never imagined possible.

    Thank you, Erick, for all you’ve given us both collectively and individually. You have our assurance that it will continue to enrich our lives, and the lives of those whose paths we cross, for as long as there is breath in our lungs and strength in our limbs. Until we meet again, princely friend: goodbye and hello, as always.

    Michael Schwartz

  130. SteveD:

    After reading my review of TMNT&OS on RPGnet, Erick got in contact with me, and we started talking. Soon enough, he agreed to do an interview for PTGPTB. Next, he agreed to come out to SteveCon, where he ran game after game. We stayed in contact over the years, and he was always keen to talk and offer support and advice.

    Very early on in our friendship, he found my old, old website, where I discussed my first adolescent crush on Megan Follows, the star of Anne of Green Gables. A few months later, without any prompting, Erick sent me a programme from a play he’d seen (Hay Fever, by Noel Coward), starring Megan and many others of her dramatically-inclined family.

    Neither I nor any of my friends and family could really fathom why someone on the other side of the world would think to do that for little old me. As our friendship went on, this attitude continued, in every thing he did – and I could never quite figure out why Erick went out of his way to so persistently and passionately stay in touch and offer such great support and friendship.

    Only now, reading these testimonoials, do I realise that it wasn’t just me, it was everyone. And that that was just how Erick was.

    There’s an old saw about love being abundant – that the more you give, the more you have to give, to an infinite supply. Erick was living proof of that. He gave and gave and gave. He spread happiness like some Lovecraftian monster of joy, encircling the globe and working his way into the lives and dreams of people a million miles away, undeterred by any force known to man.

    And beyond those he never personally touched, he changed millions of lives with his games which were equally full of love, and joy, and giving. He had that creative spark in his work that emboldened and inspired the reader. He never said, here are my ideas, go make them rock. He said here are your ideas, and they cannot be stopped from rocking.

    To lose Erick is to lose a blazing light of goodness, in the roleplaying industry, in the creative world, and in the universe of humanity’s hearts. I have never, ever known a bigger, warmer hearted man, and I am so grateful that I was priveliged to do so. And I miss him already.

    Thank you Erick, and god bless you, in whatever comes.

  131. Allensh:

    In 1986, I went to a gaming convention in Lansing where I attended a seminar on gamemastering by Erick. It made a profound impression on me, especially a story about a 1st level paladin in a high level party, a demon, and three natural 20’s. Sadly, I have never played any of Erick’s games, but I have read other articles by him and I definitley knew who he is.

    Erick, God bless you. I don’t know what your personal beliefs are, but I know that there’s a whole lot of love for you out there, and that’s gotta count for something. You have brought a lot of people fun and inspiration. That’s a very worthy thing.


  132. Sean:

    Well, I have to admit … I haven’t played many of the games Eric wrote. Nonetheless, I still recall *reading* them, avidly, for hours at a time in the university gaming club while waiting for folks to show up for one or another weekly session … or just to pass the time. And even if I didn’t play the game in question, several of the ideas in those books found their way into my own campaigns anyway. As a result, the name Eric Wujcik is one of those I will always recognise as “one of the guys who made my geeky hobby possible”.

    So, Eric: fight the good fight, and … heck, haul out the LOADED dice for your next saving throw, yes?


  133. bloodshadows:

    TMNT was and is one of my all-time favorite games. I remember playing that game everywhere. Literally. We played it outside on the porch, on a picnic bench, in a tent, in a van, in kitchens, in living rooms, in bedrooms…

    It was our first sampling of a comic book game set in the Iron Age. Those are some great and fond memories. I owe Eric for that. I remember seeing his name on the cover and wondering about the man who had given my favorite comic life as a RPG. I began looking for that name in my FLGS. Eric’s work has given me a lot of very fond memories.

    Eric, I only wish I could know that man behind the prose. Regardless, seeing your name on a book brings a smile to my face. It brings memories of easier, simpler times. I wish you all the luck in the world, my friend.


  134. George R Gitari III:


    I can think of few other people whom could inspire me enough to post any comment, let alone this one (usually I would lurk, reading other’s regards). As it is, I must say:

    Stop being sick and get better. Try REALLY hard… No seriously, try harder.

    Okay, easier said than done, but I find the alternative unacceptable.

  135. Jason Vey:

    Wow, that’s heartbreaking. I only met Erick once, at Origins what seems like an eternity ago, and you were very busy at the time, so we didn’t get to chat much. But TMNT was bar none my favorite game when I was in high school, and it wasn’t long before Ninjas and Superspies was added in. You leave a great legacy, Erick, and your loss is deeply painful to legions of gamers. Thanks for everything.

  136. RonEdens:

    Me and my freinds would spend hours playing TMNT&OS, Palladium, Paranoia, and Robotech, Rifts, and more. There are even more games that I enjoyed reading, if not playing. One of my fondest gaming experiences was playing a Mongolian Demon Hunter in Ninja’s and Superspies. Thank you Mr. Wujcik, for hours of fun.

  137. Justin Alexander:

    Erick doesn’t know me. I’ve never had the honor of meeting him. But Erick’s games transformed my gaming and, by extension, my life and the lives of many of my friends. My heart goes out to Erick and all those who care for him. If to live well is to touch the lives of others and leave them better than you found them, then Erick has lived greatly. And hopefully, against whatever the doctors and the odds may say, that is a greatness which will continue to bless all of us.

  138. Daniel Stoker:

    I never got the chance to meet Erick, though I did talk to him in a few PM’s when he was going to be out in Cali a few years back. I loved his books, and TMNT was one of the first games I learned to play and fell in love with. I know my friends and I had debates on wheither Amber was the neatest idea, or the craziest… but he always inspired us with his writings.

  139. Doyle Tavener:

    I have never met Erick Wujcik; I have never played any of his games. I was too old for TMNT, I wouldn’t be caught dead playing Palladium Games, and when I first heard about Amber, the thought of competitive role playing frightened me, because I associated it with dysfunctional groups who tried to kill each other’s character.

    The first time I went to Gencon, to run a tournament with a group of friends, two of our number bailed on us. We literally didn’t see them until the last day. When we did see them, I was pissed, as were the rest of us, and as casually as our anger would let us, we asked where they had been.

    “We’ve been playing Amber.”

    “What? The whole weekend?”

    “Yeah. It was absolutely fantastic! It was the best of table top, LARPing and having a party at the same time. Blah, blah, babble, babble.”

    Much to our annoyance, they yakked about it the entire 23 hour drive back to Texas. Yakking which was filled with terms the rest of us didn’t understand, and so felt even more alienated from. It suddenly felt like the old days, when I attempted to explain role playing and got that glazed look in my listener’s eyes, except now I was on the other side.

    In retrospect, it was obvious what had happened; my friends had their eyes peeled, as I have heard it phrased elsewhere; they had experienced an epiphany about what role playing could be, not what it had been.

    That was nearly 15 years ago. I now know what they were yakking about; I now understand that competition and role playing are not thesis and antithesis, and that competition can be a form of cooperation. I now understand that dice are not needed for an RPG, that bidding and elements from other kinds of games can be used in RPGs to great effect, and, most importantly, I now understand that there are no limits to our form. None.

    All, in large part, due to Amber, and thus due to Erick Wujcik.

    If our only immortality can be had in the memory of others and the influence we have had on those around us, then it can be justly said that Erick Wujcik has attained that immortality. He has contributed to and helped expand permanently an art form that will last, I believe, as long as we last, and you can see for yourselves in the posts above how he has touched the lives of others directly. In the end, it may be the latter that matters most; none of us knows the end of our lives in others, because those others live on after we have passed, and the part of us that lives in them continues, and never dies.

    Thank you Mr. Wujcik, for your life, and what you have done with it. I am sorry that I never got to meet you directly. Maybe some day I will.

  140. gamera_spinning:

    Mr. Wujcik,

    I had the distinct pleasure of chatting with you on a Sunday morning back in September of 2001 at DragonCon in Atlanta, half an hour before your panel started. I brought “Mystic China” and the Amber Diceless books for you to sign, and you talked about your trip to China, visiting family and working abroad, and how you looking forward to going back. I remember trying hard not to gush, not to sound like an idiot, but I remember how friendly and conversational you were, gracious and approachable. We talked a little bit about Amber, and I could tell how very proud you were of it.

    Your work has had a profound effect on my views of storytelling, and has opened my eyes to the wonders of Asian Culture and history. I can’t begin to express how much that means to me. Thank you so very much for everything!

  141. Mike Walker:

    Dear Erick,

    Your work is such an important part of my life, and a constant inspiration. It has been for over half my life. It has helped me make many new friends, even when I moved from Australia to the US for a while. Your writing and your ideas have made me a stronger GM.

    At age 16, reading the adventures in the back of the TMNT main rulebook, I was struck with a fevered idea. What would it be like to be in a world where potential adventures would be reported on in the newspapers before the PCs encountered them? And with that germ of an idea, my first roleplaying campaign was born. It bought much fun for me, and my senior high friends.

    Years later, lightning struck twice. I discovered the Amber Diceless RPG. Again it opened doors in my mind, revealing the potential behind Zelazny’s universe. Again a campaign was born, a game that has run for nine years, has taken a three year break, but will run for another three. .I took the insightful words of advice to the GM in the Shadow Knight supplement to heart. Your advice influenced everything I did, and made me a stronger and more versatile GM. I listened to my players, gave them what they think they wanted, and then showed them just how horrible it could all turn out to be. I think you would be proud.

    Amber is a versatile system, lending itself to many different ideas. I’ve played Amber with PC Elders, with PC Muppets, and a campaign where Brand ruled over Amber. I’ve run dark campaigns, cathartic campaigns, solo campaigns, a LARP, and even an internet campaign. I’ve run the well designed adventure Battleground on Shadow Earth many times, to introduce new players to the game, and to roleplaying in general.

    I was even able to setup a campaign so that a seven year old, who really wanted to be doing this roleplaying thing her parents were doing, could join in too. I told the players, adults, child, and teenage brother to create and play five year olds in Amber. And that has been a wonderful learning experience for all of us.

    Your words have inspired in me so many ideas. Right now, I have ideas for another ten years of Amber gaming, and I’m sure after that time, I will have another ten years worth. Your games will live on in me, and within a huge number of other people too, I am sure.

    You have entered our hearts and minds, and made a difference. You have made the world a happier and wiser place.

    Thank you.

    Mike Walker

  142. Ilan:

    TMNT was the first RPG I’d ever played. It opened my mind.

    Transdimensional Teenage Mutant Ninja Turtles was something even more than that. It snuck into my brain and got me thinking about twists, cycles, digital technology, dinosaurs, futuristic earths and evolution. It taught me new ways to dream.

    Thank you for sharing your gifts, Erick.

    Ilan Muskat

  143. ApocalypseZero:


    I feel the little pieces of knowledge I had gleaned from various open chats at the Open House 07 have given me something to improve myself in GMing. Thank you for the knowledge and the games you’ve helped create and inspire.

    When the fire is extinguished, may the soul still burn………..

    I remember a story Kevin told me once about you buying people’s souls at a convention. Time to cash in? :)

  144. whateley23:

    Mr. Wujcik: i’ve never met you, but your games and writings have been inspirations to me. Amber is the one game which most changed the way i thought of the relationships between the various participant functions in roleplaying.

    whatever. i can’t say enough how much i believe that you mean to the hobby, both as a writer and as a person. since that’s my point of contact with you, that’s all i can speak to. thank you, sir.

  145. Mike Taylor:

    Dear Erick,
    Thanks so very much for leaving your mark on our hobby. You are appreciated more than you’ll ever know.

    — Mike Taylor

  146. Xavier Spinat:

    Hi Erick!
    You don’t know my name since I am just one of your many fans, and I never had the chance to meet you.
    Of the many RPG books I bought along the years, I kept very few with me when I moced from place to place. Amber Diceless RPG is one the them. The good ideas in this book were one of the reason why I began writing RPG books and scenarii not just for my friends, but professionnally. After a few years, I learned via internet that you worked in game-design for videao games, in Shanghai, which sort of seemed like a coincidence since at that time, I became a game-designer too.

    Since then, I followed what you were doing thanks to his blog, and I was amazed by the capacity you had to share your passion and skills to create games, universes, rules. I konw for sure that many people, in the US, in Asia and around the world (I live in France) have been touched by your work, and enlightened by it.
    It’s not just about “your contribution” as a pile of books that will be remembered. I rather think about the effect it had on the life of those who read you, who somehow met you…
    Thanks for sharing your creativity and energy with us all!

  147. Big Red:


    This is truly devestating news, and not what I was hoping to read Christmas Eve morning. Although D&D was the first RPG I ever purchased, TMNT is what truly drew me into gaming. It has had a profound influence on every aspect of my gaming, from the characters I created, to the style of games I ran, to the writing I’ve done (and will hopefully get published eventually). To this day, mutant animals are my favorite type of characters. You added an amazing amount of depth to the Palladium Megaverse, and provided a system that offers truly infinite possibilities. Your other work ranks among my favorites, but nothing else comes close to TMNT.

    I sold off almost my entire Palladium collection back in college, but kept my ragged, dog-eared copy of TMNT and all the supplements. I just couldn’t part with those (or Ninjas & Superspies). I still remember the excitement I’d feel, the way the hairs on the back of my neck would raise, every time they’d get in a new supplement at Troll & Unicorn. I’d rush home and spend hours with each new book, first flipping through it several times, skimming over the contents and marvelling at what you’d created, then painstaking poring over each word countless times. They’re all in pretty rough shape now, and while I’ve considered buying new copies, I could never part with the originals.

    Mutants Down Under and Transdimensional TMNT are still my two favorite RPG supplements of all time, and have given me more enjoyment and inspiration than probably anything else over the years. They represent the gold-standard in gaming to me. They’re the kind of book that, when I want to show someone the best Palladium has to offer, or what brings me the most entertainment, I reach for them first. Whenever I hear RPG’s or Palladium mentioned, the images that instantly pop into my head are the covers for Mutants Down Under, Transdimensional TMNT, TMNT & Other Strangeness, right along with the original Rifts, Atlantis and Phase World. Thinking about that, I never realized before now how the second three parallel the first. The parallels between the core books are pretty obvious (especially with the iconic images on the covers of each), but it’s how the supplements and their status in my eyes mirror one another that just now struck me. Mutants Down Under and Atlantis presented an isolated, exotic environment filled with wondrous creatures unlike anything else yet seen. Transdimensional and Phase World opened up entire new worlds and dimensions to explore, while providing fascinating new characters and templates, exotic locales and amazing levels of depth to their respective systems. I think each book represents the best of what their respective gaming system has to offer.

    I’m still somewhat numb from the news. Just looking around my desk, at my stack of Palladium reference books (the ones I look to and enjoy most), I can’t get over how many times I see your name. From Mystic China, to my TMNT collection, to After the Bomb, Ninjas & Superspies, even the copy of Spacegamer #79 which I bought a few months ago so I could complete my collection of Wujcik-written TMNT material. I’ve always been fully aware of just how much your work has meant to me, but seeing how much I still rely on it to provide me with inspiration puts a whole new perspective on it all. I’ve never met you, but you’ve been a wonderful, positive influence on me. You’ve given me untold hours of entertainment, inspiration and wonder. You provided me with another avenue to use to connect with my son (even my six-year-old daughter enjoys gaming, playing a mutant animal character, of course), who just recently learned about BIO-E, growth steps, and to dread the name Doc Feral. You have my sincerest, deepest gratitude and appreciation.


    Scott Leopold

  148. Pierre Rosenthal:

    When you work and live upon and with fantasy worlds and artists you just can’t believe people are really going “out”.
    You still have their works, books, arts, to make them stay.
    But still then there is a burning hole somehere in your chest that claims its hunger.
    Some years ago I mourned George Alec Effinger and his “When Gravity Fails”.
    You always think life is cheating when a “long lasting disease” is just “burning out” in a few weeks. Is it better? Is it worse? Suffering is always bad.
    When I think of cancer I always remember of an old short story by Norman Spinrad: Carcimona Angels. (
    Sometimes you wish SF and Fantasy were for real (or not).
    Eric I met you only once a long time ago. Forgive my bad English.

    Pierre Rosenthal, France, ex French RPG magazine editor.

  149. fetket:

    For TMNT and other strangeness, for ADRPG and the years I have been playing and still am, for my players and those that have just enjoyed listening to the scheming in the background, I thank you.

  150. abm:

    Erick, I wish you to get well. But more then anything else I wish for you a laugh.

    When 5 years ago I was told by a docter that I had cancer, laughin was what helped me most.

    Laughing with the other cancer patients when we where getting our infusions, laughing together when we stuck our hairless heads together.

    I know that people will ask you how you feel, but how can someone explain how to feel in this situation. Angry, betrayed, helpless, sick, afraid. And in the eyes of those around you the pleas for the answer that all will be fine again. Laugh for them and for you.

    I wish for you a laugh and I will think of you and laugh knowing that my laugh will help you.

  151. toonbye:

    A small word from a french adept of Erick’s work.
    I definitely have discovered another superior dimension of RPG thanks to Amber. It was a wonder as a game master, and I think it provided tons of fun and bewilderment to players as well.
    Actually, the two most wonderful RPG campaigns I had the chance and pleasure to set up and masterize were this Amber one and another using Amber diceless system adapted to work with middle earth setting.
    For all those reasons, I am deeply moved by the sad news of this sickness the strikes Erick, and I would like to thank him on my part and in the name of all boys and girls that were enthused by our campaigns.

  152. Colin:

    I’ve never met Erick, but I’ve spent hours enjoying his games.

    His books have helped create many memorable bonds, and a few friendships with people I otherwise would never have met.

    Erick, good luck with whatever comes next.

  153. Vidynn:

    Erick, I wish you all the best!! This is very sad news, but not all hope is lost…don’t tell me you haven’t cheated death before, smiling. Thanks for all the games you wrote – your stuff for Palladium Fantasy was inspiring, interesting and fun! Take care, good luck.

  154. Jvstin:


    We met only a couple of times at Ambercon, although you probably don’t remember it. I never had a chance to play in one of your games, a deficiency that I now will never have a chance to correct. You did stop to look in on a couple of games that I’ve run, and casual greetings in the hallways of the hotel, and nothing more. I regret that I never really got to know you at all.

    However,it must be said that if not for your creation of the ADRPG, I would probably not have met, and known, many of my friends.

    And for that, I thank you.

  155. seafloorian:

    Dear Mr. Wujcik, I am only familiar with your work for the PARANOIA rpg, but I have thoroughly enjoyed it, back in the days when West End Games published the game as well as the parts published again in the current edition. Thank you for that. Having seen this particular form of cancer in a first-degree relative, I can somewhat relate to what you must be going through, although of course it’s different for every individual. I wish you all the strength you need to deal with this, many happy and memorable moments in the time given to you, and lots of support from family, friends and fans.

  156. chas:

    Sir, you gave me untold hours of fun and adventure. Many of my fondest role playing memories were made with games you created or had a hand in. I know far too much about medicine to know that things have likely gone too far and may be beyond hope, but part of me thinks a fight should at least be fought. I am quite sure I am not the only one who would rather read of your miraculous recovery than your obituary.

    ‘Then out spoke brave Horatius, the Captain of the Gate:
    “To every man upon this earth, death cometh soon or late;
    And how can man die better than facing fearful odds,
    For the ashes of his fathers, and the temples of his Gods”‘

    -from _Horatius_ by Thomas Babington Macaulay

  157. Murdoch:

    Walk in peace and imagination, as you ever did.

  158. Randy McCall:

    I first met Erick almost 30 years ago, the day I walked into the old Detroit Gaming Center.

    Amongst the other gamers wandering around this old building near Wayne State University was this bearded madman in a checked flannel shirt. He was running a game, arms waving madly, shouting “Oh yaaaah? Weeell, what do you do now?”. As I was to learn, Erick approached everything with the same frenetic energy and force… but always a positive force.

    In the years that followed, Erick became a friend, a teacher and boon companion, whether on the other side of a board game, as gamemaster, player, game designer or just talking in a quiet corner.

    We enjoyed surprising the heck out of each other in our games. When he gamemastered, I counted coup every time I could rock Erick back in his chair in surprise. When I gamemastered, he continually stunned me with his intuitive and out-of-the-blue actions.

    Never play him at chess.

    Nothing was every boring when Erick showed his bearded face. More ideas came of his mouth than we could count. I think it was Rene who once said admiringly something like “It’s like the old song… Facts go in, things go round-and-round and these amazing ideas come out here. How, we don’t know.”

    We haven’t seen each other in years, and he has been missed.

    Nothing is certain in life except it doesn’t last forever. We have a limited time here in which to affect the lives of those around us. Erick has touched so many people in so many ways, it’s beyond our ability to comprehend.

    Once more, his intuitive and out-of-the-blue actions have stunned me. His actions and works will continue to have affect and influence people — and the world — for many, many years.

    Goodbye is not a word I can see using in connection to Erick.

    Au revoir

  159. leiliu:

    Dear Erick,
    I am so luck being able to learn from you in person as a game design apprentice in Shanghai. I still remember the days you patiently teach me the essence of the game design and encourage me to pursue my dream. I still cherish the moment of small RPG session we held every week after the work hour in that small meeting room. You are one of the most wise and charismatic man I ever meet. Last time when I show you the small shabby mobile game I designed to you you are so happy to tell others about my achievemennt, I know that you have taken me as your student forever. I am so proud of that and feels so lucky.
    You have lend strength and forest courage and wisdom to so many people, in your diffcult time I believe we all will pray and wish the best for you. I believe you will be fine and fly around the world giving great lecture again soon.

  160. fsupadre:

    It is a special thing to be abe to affect the lives of people whom you have never met, and to be known (in their minds) almost personally through your work. You had SUCH an impact on my teenage life through TMNT, and it’s in no small part due to that game that I rediscovered D&D and other RPG and miniature games. I can honestly say that the love and respect that I have for RPGs (and plan on passing on to my two year old boy) is due to your work. Through your work, you will have an impact on my child’s life too. I can’t thank you enough for that. God bless.

  161. fpilgrim:

    Playing Role-Playing Games has been a huge part of my life, both socially and creatively. My first group of real friends were my fellow role-players, and we still keep in touch now 20 years later.

    I was a timid, shy child, and being a Gamemaster was my first real experience having any form of social prominence. And finding out that I was good at it, and that my friends wanted me to do it more often, was my first real personal success. Over the years, the confidence that I developed during those long ago gaming sessions has lead directly to success and happiness in my adult life.

    And what was the first game that my friends and I played?

    TMNT and Other Strangeness, that’s what.

    Erik, although all the good wishes in the world can’t make you better, heal your wounds, or extend your life, please at least do your best to take solace in the fact that your life has meant something to at least one person.


    I would simply not be the person I am today if not for Erik’s games. I would not be the person I am today if Erik had not chosen to share his mind and his creativity with me and others like me.

    I owe you a great debt, Mr. Wujik. I can only hope that the knowledge of how much you have meant for so many will allow you a moment’s respite from your own pain.

    Thank you, from the bottom of everything I am, thank you.

  162. Ynnis:

    Dear Erick,

    In my experience, Christmas Eve seldom comes without its share of bad news…

    Though it took today’s shock to realize it, it has been about 20 years that your name has been a part of my. Though I rarely stopped to think about who was hiding behind that name, for I never had a chance to meet with you personally, it is only today that I realize how important it has become to me.
    Once upon a time, as a young french 11-years old boy, I discovered with wonderment the world of RPGs. Though I was young, my knowledge of the English language was already not too bad, and so, on a fated Christmas Eve when I happened to catch appendicitis and be hospitalized (for the first time in my then short life), all I asked my family for was that they leave me an AD&D Player’s and DM guides for reading purpose.
    This was a gateway to a new world. I started discovering its games at the same time as the abstract names behind them, and yours was an immutable part of them. Though during that time I but once had a chance to play TMNT, I read it with the deepest amount of awe and the fascination of a kid discovering strange new games, strange new worlds and civilizations…

    Then came Amber… the One true RPG against which every other is just Shadow. Actually, we still joke with friends that it is that game that killed the RPG market : when we started playing it, we rapidly stopped purchasing addendums to any other games and started spending all our time working on the Amber-related campaigns.
    I have aged since that time. My professional life has become extremely involving as I founded a small leading company in a geek-related sector (unrelated to gaming). Still, regularly, I keep going to old friend’s house to sit around a table and play one more game of our Amber campaign…

    I am afraid I don’t understand how you may be feeling right now, nor could I probably unless something like that happened to me. I feel quite awkward about posting here. However, I am doing it as a testimony of appreciation from someone that is a total stranger to you. I guess I want to let you know that your cretions have left an unalterable imprint upon my life (and I am sure many others) and that you will continue to leave one at the very least for coming decades.
    Whatever happens in the future, whenever our resting days come, I would just like you to know that I would consider myself proud of my life if I ever left the world giving it as much as you have. I would consider it has definitely been a life worth living.
    A life that changed many others… for the better !

    Thank you for everything,

    Cedric Littardi

  163. Dustin Clingman:


    We met at E3 in 1998 while headed to the SEGA party and we got off at the wrong stop. During that chance meeting, we chatted about game design and a number of topics that had a long term influence on me.

    Know that your work still inspires and will continue regardless of what the future holds. Our hopes and prayers are with you.

  164. Alyn:


    The 6 or so times I played Amber with you at Conduit and Gencon were the most memorible in my 25 year gaming experience. And it changed the way my group and I play and game. For several years after being introduced to the Amber gaming system, regardless of what game system we played the finale of a campaign always seemed to end with the appearance of one of our Amber characters.

    Sending you positive thoughts!

    Jim Richardson

  165. DavidChemouil:


    in France, the 90s have been incredible as far as RPG’s are concerned. Plenty of good games were translated in French and the French RPG editing community was itself creative. I can still remember some games who renewed the genre: Nephilim, Castle Falkenstein, Vampire, Dark Earth… Among them stands Amber DRPG which was a huge shock to me. I had already read Zelazny’s books and I could but wonder how they could be adapted into a good game but you incredibly made it! Reading the game felt like reading the novels, the diceless rules were so inventive, playing it was a true experience and, in France, the covers and tarot deck had been painted by Florence Magnin (I guess you must know her work). Even nowadays, I often find myself speaking with friends of this wonderful game which moved me so much, obviously one of the best games ever.

    For this pleasure you gave to so many people, and for the example you gave of how possible it was to create an original game, I would like to thank you and tell you that you are one of the greatest RPG designers ever.

    With all my respect,

    David Chemouil (France)

  166. BMCIII:

    I remember my first GenCon 17 years ago, sitting in on a seminar you ran on longterm campaigning. Me sitting there listening to the guy who had brought Eastman and Laird’s Teenage Mutant Ninja Turtles to the RP industry and my game table. You were brilliant. My horizons expanded sevenfold that GenCon with tales of spirit quests, campaigns filled with small intimate moments, that could turn epic over the life of the story’s arc. I still have my notes somewhere on a yellow legal tablet, but the real notes are engraved in my memory and my style of game play. I got the chance to sit at your table once or twice (bidding for stats in “Amber” one year and actually playing “47” a few years later; I still have the character sheets). You’ve been a major influence on the way I game sir, and in effect the way I look at life general. For that I cannot say ‘thank you’ enough.

    May the Coyote watch over you at your crossing.

    -B. Matt Conklin

  167. dindenver:

    Hang in there man!
    I only know you through your games, but I love you for that! TMNT was the first game that delivered on its promise of awesomeness! Even a 1st lvl Mutant was a badass, and it only got better from there. You inspired me to play better, have more fun and changed how I viewed RPGs from that day forward…
    You will be missed, but I am sure you will not be forgotten…
    Dave M

  168. Soledango:

    Amber is my favorite book and Amber RPG? Wow.
    One of my regret is to never been able playing it has much as I have dreamed of it. I rode those two books dozens of time. I rceated Shadows, princes and princesses, demons, artefacts, stories, campaign, … But, helas, I only could play it a few time. So all i dreamed about it, I owe it to you Erick and for all this, for your excelent work and comentary of Amber i tell you thank you.

    Farewell, dear dreamer (and I think your a great dreamer). Who know? Maybe this is only a shadow and elsewere you still playing, reading, writing and watherverelse until the end of time. I whish you so.

    Xavier, franch guy with “little” english problems…

  169. Temprus:

    I have had the privilege to meet Erick in person on two occasions and quite a few times by mail.

    The first time was quite by accident. I was in Detroit’s central library when I heard a familiar voice but could not place it. I had once heard his voice on an answering machine and when a Librarian called a nearby patron Erick it all made sense. I went over to him and introduced myself. We talked for quite a few hours. Years later we met again and had a long dinner conversation.

    Sadly, I no longer have the letters as they were lost in a move, but it was a great inspiration to have an actual game designer/writer respond on such a level. Not to mention all of the great games he has written.

    Erick while you will be missed, you legacy speaks for itself!

    Yo, Temprus!

    There’s a good chance that I still have the letters on my hard drive. Let me know your name, and your address at the time, and I’ll see if I can recover them for you.


  170. dconstantino:

    Hey Erick!
    You’re one of the people I‘ve known that I like to call a friend. As a kid, I read Teenage Mutant Ninja Turtles & Other Strangeness, and remember fondly my adventures with Giovani the 5th turtle. The time I spent with you at Totally Games talking about my ideas and playing your games with you there and at the hobby shop the weekends afterward are moments I will always treasure. You taught me something new every day I spent with you, and wanted you to know how much I appreciated all your lessons and advice. Thank you.

    I came to see you a month ago, but they told me you were in the hospital with the flu or something. I had hoped to have a chance to see you again, and will try to as soon as I can. I wish I knew, or would have already done so. For now my prayers go to you and your friends and family. I can see how much they love you. Hang in there, we still got more games to play.

    -Dennis Constantino

  171. acelin:

    Salut, Erick!

    Just wanted to let you know my thoughts are with you as you face these challenges. Your writing and game design has kept me entertained for many years now, and I wanted to say thank you for all your hard work!


  172. DMZwerg:

    Hey Erik,
    We will always save you a spot on the bridge!

    – Dwarf from old Gen Con at the MECCA

  173. Katz:

    I feel like some one punched me in the stomach. All at once I want to heave and bawl, but can not take enough air in to do anything but curl up and let it pass. Unfortunately this will not pass. I meet Erick years ago at Gen-Con,I was a mechanoid geek and a long time player of Recon. I was also trying to get my foot in the door as a freelancer anywhere I could. Erick told me he was going to rewrite Recon and was looking for writers to submit adventures would I be interested? I told him yeah! This began a correspondence(type written)between us over the next year, Erick was very direct and had a way of showing this new kid how to write adventures for publishing, without being critical. Long story short Paladium put The rewrite on the back burner and the next time I saw Erick was at Pegasus Games in Madison wisconsin, the store I worked for at the time. He was visiting friends in madison and agreed to do a signing. He always carried himself as the accessable famous guy and was great at the signing. Over the years my real life intruded to much and I did not write and fell out of contact with Erick. I Hope only for the best, for those close to him and will place him in my prayers.
    Good Luck Erick,Gods speed.

    I Remain,

  174. sbaudoux:

    I’ll make it short, being too touched to say many good things.

    Thank you Eric for Amber, the amberzines, your letters to my Gm, thank you for all the marvelous hours we have spent playing your game.

    I’m praying for you, your family and all your friends…

    Sébastien Baudoux (France)

  175. rosswinn:

    To paraphrase a friend of mine,this sucks.

    Erick knew when others didn’t suspect, he wrote when others thought, he published while others waited, and he triumphed again and again. There have been few who were as visionary or as gifted.

    We met a few times, always briefly and always oddly. I was the fat guy in black. I am sure you don’t remember, and it doesn’t matter.

    Thank you for showing me that my ideas had merit, and that I could also write them down.

  176. Veidt:

    From Ninjas & Superspies, one of the first RPG I bought with my own money in a shop in London, to Amber DRPG, I’ve spent a lot of time playing your games and I’ve enjoyed every moment of it. Thank you for everything Mr. Wujcik.
    And, to quote from the French translation of Zelazny’s “The Courts of Chaos”, “Adieu et bonjour, comme toujours.”
    Julien Galliot (France)

  177. Chris Willrich:

    The Amber Diceless RPG has given my friends and me many hours of fun. I admire the book a little more each time I read it, particularly the GMing advice. You must have put real blood, sweat, and joy into it, and judging from comments, sounds like you do everything that way. Thank you. Take care.

  178. rain:

    TMNT&OS was the first RPG I ever bought, the first game I ever ran, and kept going back to just about every weekend throughout my teenage years.

    Time moved on, I bought other games, but the one game I went back to time and time again was that one. I ended up buying the entire line and they still sit on my bookshelf even now. I actually pulled down Road Hogs a couple of weeks ago to take a look through, as I was considering running it in a couple of months’ time. Just flicking through it brought back a lot of good memories.

    Thanks, Erick.

  179. skaven:

    You’ve made a lot of great RPGs and gaming books over the years. Amber DRPG has remained my favorite RPG ever. It’s been a profound influence not only for my gaming life, but also my writing.

    I wish you all the best. We’re pulling for you.

  180. saintcelt:

    How many days… months… years of my life have I spent rolling dice and living other lives when I should have been experiancing my own? Far too many I’m sure, but I wouldn’t re-roll one moment of it. TMNT RPG was a great game and our superhero team, “The Protectors” wouldn’t have been possible without your game books!

    Thank you, for every moment.

  181. NickWB:

    Hi Erick,
    We’ve never met but like many here I knew you in some small part through your contributions to the gaming world. TMNT was one of my earliest (and fondest) adventures into the grand realm of rpgs. Thank you for sharing your imagination with us and helping to open up ours so that we may share in turn.
    -Nick WB

    “After all, that’s what the TMNT games are all about. Using our imaginations to explore beyond the barriers of our present reality.”
    -Erick Wujcik, Introduction to Transdimensional TMNT

  182. TGAndrew:

    Wow, the gravity of the situation really just hit me. I knew that you have cancer from when you told us in our office a week or two ago, but it didn’t really sink in how serious the situation was at that moment because, to me, cancer doesn’t seem to be much of a threat. I’ve never known someone to die from cancer, and the only other person I know that has been inflicted with it, beat it. It’s fairly difficult to discuss things like this, so I’ll use the bytes in this space to remember my time with you.

    I’m not a pen and paper gamer, sure I dabbled a bit in some D&D back in middle school, but I never really played with a serious group and dedicated DM. Because of this I’m sure, I had never actually heard of Erick Wujcik (still can’t figure out how it’s possible to pronounce that), a celebrity in the world of pen and paper games. That certainly doesn’t mean I don’t know of this genius that Kevin so lovingly talks about, I’ve had the distinct pleasure of working with Erick directly at Totally Games for the greater part of a year now.

    Erick has always struck me as the kind of person that has the uncanny knack to bring ideas out of people and to fruition, he’s the guy to go to if you have the middling’s of an idea and want help fleshing it out more. Being able to sit down and talk 1-on-1 with Erick about my game ideas was always a great pleasure, and one that I unfortunately didn’t take advantage of enough. No idea was ever ‘stupid’ or not feasible for Erick, he’s always able to dive down deep into an idea (no matter how great or small) and see what could make it fun. This trait is a great one to have when you have to listen to thoughts and ideas from someone like me, who’s ideas tend to be a bit more out there. Before talking with Erick, I would usually keep my ideas and thoughts to myself out of fear of rejection and failure, Erick has helped me realize that no idea is worthless and the worst thing you can do with an idea is keep it to yourself.

    Like I said earlier, I’m not a pen and paper gamer, but I have had the privilege to play a game with Erick as the DM. It’s still not my preferred method of gaming entertainment, but it was very fun and I can see how he’s become so successful in the medium. He had the amazing ability to change and adapt the game on the fly so well that it seemed scripted, no matter what scenarios or situations we came up with as players, he was able to integrate it into the overarching story and keep it interesting. I look forward to playing just one more session with him.

  183. Cedric Ferrand:

    Words of compassion don’t come easy to me, even when Christmas is resounding everywhere. But Erick is important in my life of roleplayer. He’s responsible of 3 important steps in my practice of the hobby:
    – Amber RPG was my first book in English. I learnt a lot of my actual vocabulary in those pages. This game gave me a lot of self-confidence in my ability to understand a foreign language. If I live in a bilingual city nowadays, it’s probably because my first reading of an English written game was a marvelous experience. Fifteen years after my discovery of Amber RPG, I remember my enthusiasm with every chapters, pictures or concepts of this game.
    – Amber RPG made me understand that dungeon crawling was not the only way to practice RPG. It was my first experience of a political setting. Every struggle for the throne of Amber was a delightful drama. We wrote short novels, drew a pair of Trumps… our dedication for the atmosphere of the game was unbelievable. I never met again that kind of implication as a player. We were able to play day and night. I remember a campaign in particular: we were so deeply involved in the game that after a long night of game, we have decided to go to the bakery in order to buy some croissants. It was dawn, and we were waiting in the bakery that the croissants bake perfectly. We were hungry, but we carried on with the game, even in the bakery. The baker was unable to understand our gibberish, but an important scene of the campaign took place in his shop, as we were salivating. I never live such a dedication for the game again. It was only possible with Amber and the extraordinary work of Erick.
    – Diceless. What an idea. Fucking brilliant. Neither God, nor dice. It was a fantastic revolution for me, as a game master. I won a lot of freedom in my storytelling, it was so good. RPG became less a board game than a theatrical game. Before Amber RPG, I walked with two clutches. Erick allowed me to run, literally.
    One of my Christmas gifts is an Omnibus edition of Amber. 1258 pages, the 10 novels of the Zelazny’s saga. I’ll read it very soon and I’m sure to find again that excellent taste for good old fantasy of my youth. And Erick will be present in the background when Corwin, Benedict or Caine will cross the Shadows. Zelazny is the father of Amber, but it’s Erick who brought it up and made him a classical of the RPG. For ever.

  184. Craig S.:

    I never got to meet Erick at a con or anything, I’m just someone who is lucky enough to have been able to play some of the games he has written. Thanks for sharing them with us Erick.

  185. AlexM:

    There are good people out there. Erick Wujcik is one of them. In 1979, I was introduced to role-playing and Erick. Soon I would be sitting near an open window on Cass in Detroit, off the Wayne State University Campus. This second floor space would soon become the Detroit Gaming Center. I had switched from a possible career in comic books to one publishing an adzine called Game Merchant. Then Palladium Books launched in 1981. Erick was constantly talking to Kevin or me about everything imaginable. There were long conversations that often went into the wee hours. When difficult days struck Palladium, Erick was there for us.

    Erick is one of those people that did not try to add to the mess that life can be sometimes. He was generous with his time, advice and wisdom. He could get angry on occasion, but he solved problems. Erick had a wide range of interests and points of view. I count myself fortunate to have gotten his perspective on a number of things. He would offer advice but would also let me know to “not worry about it” in regard to certain things. A gentle man, I had rarely seen him sad, either. His actions not only moved himself forward in a positive direction but he also assisted others on their way as well. I think he embodies what I would call a true humanity and a good example for others.

  186. Silver_Maverick:

    I’m speechless.

    I’ve never met Erick.
    I can see some of his books in a stack not far from where I’m sitting.
    I could only think of one way to express my feelings about Erick’s cancer.

    Here’s a story:

    There we were, huddled around a corner, as a dozen frost giants ran towards us. This was the proverbial it.

    From my humble belt pouch I drew forth a potion so powerful it could only be taken once in a person’s life, a minor artifact so priceless it has but one name.

    The Potion of Superheroism

    I drank it and declared we would have victory.

    Madness! My friends cried out. The odds were against us. The numbers would not support it. Only luck would carry us through the day.

    “I say thee nay, for I have declared victory.”

    How? My friends asked me perplexed.

    “I have drank the Potion of Superheroism, there is naught but victory.”

    But what if you die?

    “Then I will die a superheroic death, but let’s burn that bridge when we come to it. Potion. Victory. End of story.”

    Wounded and bloody, we won. Potion. Victory.

    End of story.

    With this blog we celebrate Erick’s life.
    I would like to meet him.

    Thank you Erick Wujcik,

    Jonathan “Silver_Maverick” Casas

  187. Spikard:


    You are one of my favourite GM’s of all time. By example, you have taught me how to truly enjoy roleplaying both from a player’s perspective and also as GM. Your legacy resides safely within me, and so many others, though we all have much more to learn from you.

    Until our paths cross again,

    Erik Florentz

  188. Arref Mak:

    You have stimulated me with your wit and pervasive ability to inspire others. I know so many others I admire because of your Amber Diceless design and the community that it created around the internet and Ambercons.

    Having said ‘hi’ to you any number of times at cons, I’ve never found the time to thank you personally for sharing your creativity and great love of gaming.

    Thank you for bringing Zelazny’s work to roleplaying.
    Thank you for your zest and tireless energy.
    Thank you for the time shared with us all.

    And know that while friends have thanked me for sharing my gaming time with them, my deeds are built upon yours.


  189. Tony Pi:


    Meeting you and gaming with you at my first Ambercon had been the high point of that trip long ago – thank you for bringing the world the Amber DRPG. If not for your inspired design, I would not have found Zelazny’s works, which have inspired my own writing more than any other author. If not for Amber DRPG, I would not have met a great RPG friend and roommate, and great Internet friends through play-by-email games and Ambercon. Thanks for starting it all.


  190. taylorwhite:

    I never got to speak with Erick Wujcik at the last Palladium Open House, which I now regret, since I may not get another chance to tell him in person how amazing I think his work is. Teenage Mutant Ninja Turtles is what got me into Role-Playing to begin with, and it was Ninjas and Superspies that kept me going for years. Transdimensional TMNT is the best explanation of time travel i’ve ever read, and one of my favorite books of all time. The Rifts China books and Mystic China are absolutely fantastic and some of my favorite RPG materials. Truly we are blessed to have the fruits of Erick’s genius among us. If I could write one book even half as well as his then I am truly fortunate. I will always aspire to that. Take care, Erick.

  191. BrianGoudie:

    From the first time I met you at Ambercon, through all the years of games and conversations, and still in this moment, you have been one of the most wonderful and admirable people I’ve ever had the privilege of knowing. Your wit, your insight, the joy you brought to every time spoken have all enriched my life.
    For the shadow knight games, the “chess” game and the many hours of talking history, clothing, what have you, thank you so much.
    I deeply regret that the last few years have passed without getting to speak with you. My deepest apologies old friend. Know that you always will have a place in my heart.


  192. Philippe Roy:

    Hi Erick…

    I’ll speak directly to you, somehow it sems more comfortable than speaking to you int he third person and in past tense. I got your email that you wanted to chat a couple of days ago and we never connected, so I got to read your news in an email instead. I can’t say it’s the best news I ever got on Christmas day, but I keep on thinking and knowing it’s not the last news I’ll get from you.

    It was some 3 years ago that we met. Absolutely totally randomly! I was going out for lunch (working for That’s Shanghai) and you were randomly exploring the city on one of those countless walks you take, one foot in front of the other leading you where they will. Our chat started with directions and ended in friendship.

    I’m not a big gamer. I get my PS2 out once a week, if that, though I’ve always enjoyed chatting about games and find real pleasure in playing. But, most of all, I must say that I truly enjoyed the few times I got to play RPGs with you as the master… the missions were difficult, tricky and just plain fun! The energy you bring, the story telling and the plain ol’ bizarre twists you throw us have always made me feel and remember the good times I had as a boyscout, listening to stories around the camp fire. Goose bumpms included.

    Shanghai. Such a weird, random place to meet. Yet it seems that it’s totally suitable to you. You finished your email by saying Phil, my friend, I just want you to know that I’m
    thinking of you, that I miss you, and if the treatment “is in any way successful, my first trip will be to Hong Kong and Shanghai, where I hope to give you a big hug.”

    Let me just say this then, I’ll hold you to it. I’m here, waiting for that hug and looking forward to it.

    Lotsa lotsa lotsa love (and e-hugs) from Louise and me.
    We love you big guy.

    PS. I’m still considering your offer on my soul for 5$, I need a bit more time.

  193. turan8:

    Ninjas and Superspies was first RPG I ever played and helped spawn an intrigue for foreign events that I have to this day–5 years into my degree for political science.

  194. ferogain:

    This bites.

    Like many here I can remember playing TMNT with friends in one of the battle dressing stations onboard my ship when I was in the Navy. A mangy squirel with a CRAPload of guns. Too much fun. And HU was my first hero RPG. I ran a game with friends and the game got so indepth that one of my friends told me one night , “Dude, you know you can never quit running this game right?”. Too many great memories thanks to Mr. Wujcik. Take her easy sir. And good luck.

  195. Tyranneix:

    I am truly saddened by this news. I have been a huge fan of your work since I can remember.. TMNT, Ninjas and Superspies and Mystic China as well as many of the other Palladium books are absolute favorites of mine! Thank you dearly for all your hard work and dedication in the gaming industry. You are truly one of the Great RPG designers and you will be sorely missed!

    Thank you again!

  196. Broom:

    Hi Erick. I met you years ago at an Ambercon in the UK, one of the Dutch group, corresponded with you about your Amber fanzine before and after. Last we wrote you went back to school – an eternity ago. I just read the news, and all I can say is damn. I wish you an easy passing, master tale-spinner. You will be missed.


  197. Olafgdumvardangh:

    Hi Erick ( from France, Bretagne, Rennes)
    I Never met you “Sieur Wujcik”, but your creations are an extension of your being and like many other players and masters we have made some dreams in different worlds that we’ll never forget. Thank you “Messire Wujcik” the only Bohemian who is a true noble human.
    Fabrice “Olaf” Descormiers

  198. gilwen:

    Hi Erick I just wanted to let you know that my thoughts and prayers are with you. I really wasn’t introduced to playing RPG’s until I was a sophmore/junior in highschool (wow what a long time ago it seems :) My very first RPG I played was Ninja’s and Superspies and it is still my favorite game. Without the fun I had in that game I’d probably not still be gaming. Thank you for bringing so much fun to my life.


  199. Snowgoose:

    Some measure wealth by coin, a better measure is in how we touch upon other lives. You have touched so many bringing joy through your love of gaming. So few of us get to do what we love and make so many happy. Thank you.

    I still remember the role playing game design session you did at GenCon many years ago. Showing how anything can be made into a game. You always seemed to be able to make time for another with questions.

  200. Daric Jackson:

    Erick, you will be remembered.

  201. GMBrian:

    Eric, I never met you but I have some game books signed by you. Your games have given my friends and I a lot of good times. When I saw the news I felt awful for you. When your up in heaven, GM a few games for me, man.


  202. bdchristman:

    Eric, we’ve never met, but you’ve done alot for me and my family. When we discovered the TMNT game, it was something new to me and my brother, and we bought it up. I learned how to play and run the Palladium system, and we had fun makin up new mutants, and just messing around with them. Then we discoved After the bomb, and it was even more well recieved: My brother just reminded me of a Christmas Break rpg session we did back in school, where we had an arguement about which was tougher: a mutant dingo or lizard.

    Dingo won!

    It was those kind of things that kept my brother and I close through all kinds of hardships and problems. It helped us make new friends, learn life lessons, and maybe even made us better men. I know it helped me to keep my imagination fresh, to look at the world and see not only what is, but what could be, something I think is rare in our world today.

    I can’t imagine what you’re going through, and when your journey ends, I don’t know what awaits. All I know is you’ve touched my life, and I’ll always be grateful.

    Brian Christman,
    loyal fan,

  203. Yokiboy:

    Eric, like many others posting on this site, we don’t know each other personally, but I used to be a huge fan boy of your games all through my teenage years. While I say used to, I still cling on to those great Teenage Mutant Ninja Turtles books, and was just recently interested in checking with my friends if they care for another game of TMNT. I also played a great campaign of Ninjas & Superspies, and it’s also still part of my gaming collection.

    You have really touched many of us with your games, and fired up our imaginations to the max.

    You will be remembered.



  204. Benj099:

    I never met Erick Wujcik, but I know his work, and have enjoyed it for many years, including some of my earliest ones in gaming. TMNT, After the Bomb, Road Hogs, etc., kept me entertained for hours in character creation alone! Just roling up various random mutant animals and seeing what I can make out of them was no end of fun. It also encouraged me to run a few games, which turned out quite well, and fun for a group of teenage roleplayers such as we were at the time, so long ago.

    Another nice addition was Amber, as it’s been my favorite series of fantasy for some time, it was great to see it translated into game form, and once again I was inspired enough to don the mantle of GM and get some of my friends to play, just because it was too good to sit on the shelf gathering dust, I had to use it. I think one of the most memorable and somewhat humorous moments was when I ended up in the position of roleplaying out a conversation between to elder Amberites (Julian and Caine I believe), while the PCs stood there and remained silent. I had wanted them to join in the conversation with the two, and kept trying to encourage them to do so, but they were entertained by the monologue/dialogue and wanted me to go on. Frustrating at the time, but funny as well, and an uncommon thing for a shy lad such as I was to be doing. It was definitely good for me, I think.

    These positive gaming experiences and many more would not have happened if not for Mr. Wujcik’s work, always creative and fun to play around with. These works have made an impression on me that has lasted for years, and I still have the old TMNT and Amber books! (I had to repurchase them at some points) They will always have a place of honor in my gaming library.

    All I can say is, thanks for doing what you do, and sharing it with the world.

    -Ben Alany

  205. PeterPorcaroJr:

    Erick, although we’ve only met once during the 2007 Palladium Open House, and even then it was a very brief ‘Hello Erick, I’m a great fan!’ I like many others think that we know a part of your from your published work. From TMNT and Other Strangeness, to After the Bomb, and Amber, so much of what you have given to us, the fans will keep that part of you alive and strong for us, forever.
    Thank you Erick, and God Bless you and your loved ones.

  206. Joel Levise:


    I’ve had the pleasure of meeting you twice, and I think that to add my anecdote to these others is an honor, as well as further testiment to the seemingly unsoundable depths of your kindness and generosity to those whom you’ve just met. The first encounter I had with you was a while ago, at Gen Con ’98 in Milwaukee. I’d advanced–with a pickup group, no less–to the final round of the Dungeons and Dragons Open, which plays at 8:00 in the morning on Sunday, and I needed to eat before the game, so I hopped into the hotel just adjacent to the convention center, where there was a breackfast buffet. Going over my character from the previous round, scarfing down my eggs and bacon, a man with a beard and curly hair, holding a plate of fruit and a bowl of what I can only assume after all these years was oatmeal, approached my table. I looked up and he smiled at me. The place was busy, but not packed. I looked back at him with a nervouse smile and a nod, “Please sit,” I’m sure I said, or something like that. He did, introducing himself–I was only vaguely aware of his rep at that point. I explained my situation–nervouse, eager, and, frankly, a bit afraid–the open was a terror ride, and he nodded with understanding, sort of twinkled his eyes at me, and told me a great story, the point of which, he said, was to give me things to think about as I approached my final round experience. Here it is in paraphrase:

    “I remember once, in my early gaming experiences, there was a solo competition–sixty minutes, one player and one DM, whoever finishes the adventure wins. Well, I played realy well, quickly made all my choices, and twnety minutes into the game I had my character walking into the final encounter–a flooding room.”

    The point was, I think, not to rush in. Good advice, not as if I’ve foillowed it so much, but incredibly apropos of my situation as a young gamer in a lucky group of real life lawyers and engineers who solved all the logic problems and leaned on me to do the talking.

    My second experience with Erick was in a pickup game of Rifts China–just out at the time, as I remember (GenCon ’06?). my girlfriend and I worked on our characters for two hours in our hotel room and during the process I remarked that Erick’d written a diceless game, and that we were in for a rare treat: Erick Wujcik running a rifts game. We met up with him at the Palladium Booth where we’d signed up, and he took us, along with another two fellows who’d appeared as if out of nowhere, to one of the open gaming tables, explaining along the way that it was to be short game. We gathered around the table and srtarted pulling out dice, and he quickly made clear that this wasn’t going to be your mother’s Rifts game. Two hours later we’d made friends with a demon, convinced him it was better to die with honor than to pursue his vendetta, and with his help, we saved the struggling town of Chinese fishermen who’d hired us, a group of Goblin Wranglers and Demon Hunters, from the depredations of his demon brother. Of course he had all the names, hierarchical relationships and geo-political alliances at the tip of his fingers, rolling of his tongue like a master saxophone player spinning out his favorite composition; I can’t seem to recall it all just now. We didn’t roll any dice–revelatory, nothing less.

    Erick Wujcik has contributed more than most to our hobby. I was struck by one of the other posts, where it was asserted that his contribution ranks with Gygax. Sure, that’s easy; like a Miles Davis in jazz, or a Michael Jordon in ball, Erick Wujcik changed the rules of the game–quite literally–and in so doing enlarged the tradition in which all future work in that field grows.

    I was also stuck by the notion that he produced a notable iteration of the Palladium Rules (TMNT)–and was involved in the genesis, according to Kevin Siembieda’s post at the top of this thread–and in two editions, I’d only add (After the Bomb).

    While the Rifts China stuff is a fine coda for him, my favorite rules book by Erick Wujcik in Mystic China, an absolute masterpiece of historical and cultural research, game design in both linguistic and combat senses (dozens of RCCs and a glossery of Mandarin, as well as game stats on martial arts, rules for creating immortals). I pulled in literally dozens of these things into my Heroes Unlimited game, and my favorite was sending my players on a rescue mission on behalf of an immortal antiquarian called Red Shawl, which ended with a superhero brawl in the middle of Hong Kong with a massive metalic centiped and a trio of quicksilver monkeys on one side and my little gaming group of three heroes on the other. The Yama kings showing up at the end got my players running, and I remembered that day to always keep them that way, if only to show them why not to just rush in.

    As a scholar, i spend a lot of time looking at bibliographies and working in libraries, and the notes to Mystic China show that Erick spent a good deal of his time doing similer things–research, reading, pondering. I live in Detroit, and Erick’s mention of our libraries is a wonderful reminder of what he valued as a thinker, and what he found indispesible in a community.

    If I could end with a bit of his own writing, I feel that would fit nicely:

    “I, Po Ling, ignorant as a stone, weak as a fly’s larvae, am unworthy of the honor you have bestowed upon me. For example, I have never been able to meditate for more than fourty hours at a time without having my mind wander. You may be sure that I will weep tears of gratitude when I think upon your kindness in years to come.”

    Right back at ya, with hyperbolic love.

    You’re one of the greatest of our form, a giant of diner tables and merch rooms, a genius of Sunday nights and musty basements.

    Would that it were otherwise, we’d still owe you a million (or $260,000, Kev).

    Thanks for putting all those words in their places for us.

    Joel Levise

  207. committed88:

    Erick, I’ve never met you, but know of some of your works. My father is also diagnosed with Pancreas cancer. My sincere best wishes and prayers. Keep your head up and your mind awake.

  208. hidajiremi:

    This is shocking to say the least, and though I feel a terrible sense of loss myself, I can only imagine how much moreso it must be for those that know Erick personally.

    TMNT was the second role-playing game I ever played, and the one that convinced me that role-playing was actually fun, after a bad first experience. I can also say that Erick is one of the great inspirations in my life in becoming a role-playing writer myself. I could say volumes more, but I’m not sure that I could keep it together. I wish my best to Erick’s family and friends, and to Erick himself. No man ever truly dies that lives on in the memories of those that love him.

    Jeremy Puckett

  209. Barthir:

    Erick, I haven’t seen you in a while, but I remember well the GenCon and Ambercon sessions of the ShadowKnight campaign and the incredibly compelling Red Hearts/White Roses game. I remember eating with you after one of the sessions at the Italian Restaurant near MECCA and the surreal exchange with the waiter about the calamari tasting funny. I remember playing, and running, Amber using only the photocopied pre-release materials that made their way back to Iowa after GenCon, where many of the advanced powers were not yet defined. I remember the AmberCon at the Detroit Gaming Center when the fog was so thick it was almost pressing in the glass of the windows and a rollicking session of GM-less Amber meandered across many hours after midnight.

    Despite the intervening years, these memories are still bright and clear. I have you to thank for that, Erick. Your influence has spurred me to great heights as a gamer and a game master. I know it sounds corny, but you were instrumental in opening my eyes to the vast possibilities inherent in role-playing and expanded my (at the time) rather meager concepts of gaming.

    I echo Brian Goudie’s regrets that we haven’t had a chance to speak for too many years. But rest assured, you’ve left an indelible tattoo upon my brain and a vast storehouse of fond memories and recollections.

    Godspeed and good luck in your journey.

    Mark Roemer

  210. Durodragon:

    Erick. I’ve seen advertisements for your games here locally in Northern California. I’ll regret forever that I never had the gumption to sign up for your table. Thank you for the happiness you’ve brought so many people. I own and have played every RPG you’ve ever written. I will remember you for as long as I’m on this Earth, then I’ll sign up for your table when I join you on the flipside.
    Watch out for St. Peter, I hear he loads his dice.
    Mike Mazzoleni

  211. S. John Ross:

    Erick, I only met you once … I went to GenCon 1993 to meet up with a friend of mine, and she was a big Amber booster. You didn’t know me from Adam, but you invited me to an offsite gathering of Amber fans, a private little get-together and banquet sort of affair. Made me feel very much at home in a group I knew basically nothing about.

    A bit sheepishly, I told you about an article I’d written which was a parody of one of your own pieces from Gateways magazine, and you asked if I’d send it along for Amberzine. I said I would … but in traditional form, I never did get around to sending it.

    I remember what a sweet guy you were, how nice you were to a total stranger (one who’d parodied you), and … some kind of really goofy sort of knit-wool hat you had on.

    I hope you’re too busy out enjoying your time to get to read this, but if you happen across it: I’ve never forgotten your kindness.

  212. laughingman2060:

    Eric, we never met of course, but your work gave me and my friends, here in France, so much fun.
    Amber was for us a discovery of another kind of play, and a very great one.

    Even if i don’y play Amber any more, I never forget all the great time i had, thanks to you.

    But now you will have the biggest challenge ever : teaching angels RPG. We all count on you on this.


  213. Rene Vega:

    Oh my dearest friend Erick, I have been in shock and in a bit of denial too. But reality has settled uncomfortably upon me and I know now that our time of over 35 years of deep friendship is soon to change. The eternity I thought we’d share now has a harsh season and you, oh Game Mage, traveler of many worlds, creator of many more metrics than thought can imagine, you will travel on without us. And, I will remember you fiercely. I will never forget how our paths crossed in the halls of Wayne State U., how we eyed each other, tried to size up our differences, and how we both risked getting to know each other. And from that nexus we wove an adventure that continues to this day. Though time and space separated us, we maintained contact and our friendship grew ever stronger. Kindness, a fervor unparalled, chaotic good, a fountain of ideas and manifestation – that’s you Erick. Above all, you are my closest friend. I shall miss you.

    With much love,
    Rene Vega

  214. CalWestray:

    To Erick, an honestly amazing guy.

    I had the pleasure of briefly meeting Erick at Ambercon Detroit several times and participating in a handful of his games. A truly unique and fun experience, one that I wish everyone could have shared. And it came as quite a shock to hear of Erick’s illness.

    My mother-in-law is home with us under Hospice care and we are just counting the days, so this news was doubly painful to me. Like a close relative, Erick is one of those people one can’t forget. And he is one of those people you don’t ‘want’ to forget. All the posts spoke volumes of why that is.

    Since being introduced to Amber gaming, I have enjoyed the Amber DRPG more than any other game. I have Erick to specifically thank for that. As well as the incredible Amber community that I’ve had the pleasure to see fleetingly but once a year. It’s doubtful that I will ever get tired of it, and it’s not likely that we’ll ever forget Erick. He has brought a LOT of people together for endless enjoyment. That alone, is an incredible testament, to bring joy to a lot of people. What more could anyone ask for? Erick touched a lot of people in many ways, he’s a man with a good heart.

    Seeing all the messages on this blog isn’t a surprise, there will be many more to follow. My sincerest thoughts and prayers will be with you, your family, and friends.

    Keep up the good fight Erick and God speed! Take care of yourself!

    Cal Westray

  215. John Wick:

    His games have made me a better gamer, a better game master, and a better game designer.

    Rock on, Eric.

  216. Ghostgames:


    Pancreatic cancer is indeed a terrifying and often deadly diagnosis — but I want to be sure you know it isn’t /always/ an immediate death sentence.

    My father was a pancreatic cancer survivor (islet cell cancer, a type of endocrine pancreatic cancer). He died 8 years after diagnosis — of a heart attack. At the time of diagnosis the pancreatic tumor was the size of a grapefruit and it had already metastasized to his liver. At the time of his death the tumor had shrunk (to the size of a golf ball) and all the cancer cells in the liver had calcified. This was in the 80s and my father received then-experimental treatment including arterial embolization to control the metastasized tumors (essentially deliberate creation of arterial clots to starve the tumor sites of blood). He was the only long-term survivor of 6 who received the same treatment — and I believe that the reason for that was that my father was just too darned stubborn to let the cancer kill him.

    My uncle (unrelated by blood to my father) was an almost 3-year survivor of pancreatic cancer (and a survivor of colon cancer). In his case, I believe it was his ability to keep an upbeat attitude throughout his illness, and it was only in the last 6 months (more than two years after diagnosis) that he truly began to feel and act ill. Even then, I would come away from my visits feeling uplifted rather than depressed, my uncle simply had that way with people. He was an amazing man.

    From the comments by people who know you by more than reputation, it sounds as though you have the qualities that mark many cancer survivors: a love of life, a sense of humor, great generosity, and a network of friends and colleagues who are there to support you.

    If there’s a “recipe” for survival of pancreatic cancer, “living life to the fullest” after the diagnosis seems to be an integral part of it.

    Here’s the story of a pancreatic cancer survivor (more than a year and still going strong despite setbacks):

    Randy Pausch’s home page:

    Randy Pausch’s “Farewell Speech:”

    I hope you find it as inspiring as I do. :-)

    Ann Dupuis
    Grey Ghost Press, Inc.

  217. KALLISTI:

    Sad news. Erick, I can’t say anything else that: “Thank you very much”.

  218. Jeff Hansen:


    It was really cool to have met you at the Open House. I wish we could have had a longer conversation. I’ve heard nothing but great things about you and hopefully, you can pull through this.


  219. swdragoon:

    While i have not had the pleasures of having met mr wujcik. I did start in my gaming carrier by playing many of his games, and i have very fond memory’s of hours and days spent enjoying his work. So thank you sir

  220. Todd Swick:

    Hi Erick. The first RPG that I remember running a real game for was your TMNT & Other Strangeness. My friends and I had all kinds of explosion filled fun with it. Reading your Transdimensional Turtles book as a teen REALLY got the gears turning in my head and is still today one of my favorite RPG books. The way that you handled time travel was fascinating and brilliant.

  221. Solitaire:

    Dear Erick,

    Although we’ve never met, I doubt that few writers have inspired me as much as you have over the years. Your imagination and talent have been a part of my life since the very beginning. In truth, you’re the reason I began writing for gaming companies, trying to emulate the one person that really got /it/; that truly understood the communal experience that is roleplaying. Your games and the many, many wonderful experiences they’ve inspired will forever live in my memory. You’ve found me life-long friends, pushed me to be a better writer, and expanded my imagination; all without us ever having met.

    How many people can say that?

    No matter how this turns out in the end, you’ll live on in our hearts. I hope that knowledge will give you the strength and comfort you most certainly deserve and have earned.

    Cheers, my friend.

    Jason Fryer

  222. Pete Rogan:

    Aw, geeze. Aw, crap.

    How long have I known Erick Wujcik? Long enough to remember when he organized the first Detroit Gaming Center at the long-departed, much-beloved Monteith house on the Wayne State University campus. Long enough to remember when our game (Thursday Night Traveller and General Weirdness Society) was next door to Palladium’s at Monteith, and then at that country-western bar at the corner of Cass and Forest. The one where you had to be careful in the men’s room or you’d miss and hose down the band on the floor below through the holes in the planking.

    Long enough to remember his tireless efforts to get the DGC a proper home farther down Cass Avenue, creating the first RPG and boardgame venue entirely dedicated to gaming in history. Long enough to remember Kevin and Matt Balent and Alex Marczynisin and Bill Loebs publishing first A+ and then the Palladium Role-Playing game with Erick. Long enough to remember organizing with Erick the first inter-gaming center convention with the Thunderhead Gaming Center in Novi, proof positive that his dream had legs.

    Palladium and TNT would game side-by-side through the years on Cass, then at the two Ferndale locations for the Michigan Gaming Center, then the days at the Lighthouse Rec Center in Detroit on the river until Erick split for China.

    I’ve known him long enough to have run his ad for Palladium in Stardate Magazine. Erick, I hope you forgive me for not having the ad in the first Reluctant Publishing issue. If I had to do it over again, I’d rather have had three more pages in than had to cut you out. Bad call on my part. I’m sorry.

    Now comes this evil news with the morning’s post, and does any of this come to mind first? No, what I remember is the last time I ran into Erick at a local store, just before he left for China. I had to be the guy who told him about the ‘Knights of the Dinner Table’ poll of their readers. Jolly Blackburn and Kenzer had decided to kill off their game designer character Gary Jackson, and a three-month storyline had centered on some ghoulish gamers crashing the funeral to rub their dice on Jackson’s corpse for good luck. Not satisfied with this, KoDT asked their readers for the names of those gaming legends whose funerals THEY would crash to rub their dice for good luck on their departed corpuses. Erick Wujcik was eighth on that list. Kevin, you were seventh.

    Erick, as always, took this appalling news with good humor. I think he was taken aback by the idea that he could have this sort of effect on people. Gaming is very much a living art, a social and a convivial pastime very much rooted in the here and now of friends and companions on vast imaginary adventures. Even death is but a doorway to other worlds where one can venture, encounter the unknown and terrifying, and win home. Or at the very least a chance to roll up a new character for next time, take a different path to adventure, a new way to play the game.

    I think he, like me, doesn’t know what to do when you can’t roll up a new character. It seems so unfair. Hell, we never even got a chance to roll on this!

    I’d like to believe that Erick will hit his crit and this will all somehow pass. Not Erick himself. It’s unimaginable. I think, reading all these appreciations, that he’s already won immortality around the globe with his designs, his games, his campaigns, and his very memorable presence. We comfort each other, we large number of gamers and others who have known or played with or simply played the games of Erick Wujcik, we feel him alive and inexpressibly there, and we tell each other a little of him stays with us all, and wherever Palladium players meet, wherever DGC veterans or TMNT gamers or Rifters or his students or his many readers get together, there will be Erick, large as life and twice as natural. It’ll never be enough, but we will remember, and tell the old stories, and play the games he helped create, and we will laugh and throw dice and wish we could hear what Erick would say about THAT adventure, and in time we’ll kid ourselves enough to believe we don’t really hurt. But we will.

    Before that happens, I want to say to Erick and all those near to him that he is beloved as few men are fortunate to be, and the news of his cancer strikes us as if it were our own. It’s said that each man dies alone, but Erick, you have millions of gamers and friends who are walking with you at this very moment. Would that our strength reach you now, as you walk with us still.

    Take care, old man. Be good. Remember us who remember you.


  223. Entiago:

    wow. Mostly what I said after hearing this news a few days ago. Still what I say trying to think of something to type, something to say. For the past 2 days I have read many of the comments, stories, and such by everyone that has posted, trying to think of something to say myself.

    I didnt start out on Palladium books, mostly for RPGs I was a D&D kid until I saw a copy of Adventures on the High Seas First Edition and PFRPG main book at my then LGS. After reading thru them for over an hour, I was told I had to buy them or or leave because they were closing for the night. Expecantly I bought them and have enjoyed them ever since, especailly wore them out and had to by seconds! Since then I was hooked on Palladium and found myself buying all the PF titles I could get my hands on- including the Rifters.

    Although I never meet Erik in real life, I feel that I have met him (at least his RP side) thru the books and articles he has written, and since those felt almost the same he has on a variety of subjects. His GM & Player articles in Rifter #1&2 got me into being a GM for PF for over 10 years and loving every moment of it (that also contributes to Kevin S. and Bill C.). Loving all the imaginative places, people, and things that has to hold within these minds I wanted to show a little respect when I re-did the Tombs of Gersidi for my own group of players, then also when I submitted it into PB for perhaps a publication. In respect I also included Erik’s name on the title so noone would forget who originaly made this excellent adventure. That was 3 years ago, and I still send it in every year as a tribute to Erik and what I have learned from his articles, books, and stories throughout the years.

    I am still stunned at the news, but I am flashingback my good and bad times of GMing and am smiling every minute. Hopefully the diagnosis was wrong like with my Grandfather- he too had Pancreatic Cancer, but lived well pass his 1 month warning- passing away 6 years later. We will always remember you as the great designer and creator of over half of our creations and more to come. In thoughts and prayers of us out there Erik Wujcik, take care of yourself.

    Adam Brulia, aka Entiago

  224. keith666:

    he is and always a true hero of the megaverse!!!!!!!!!

  225. Cyril_H:


    Mon anglais est lamentable, ce sera donc un hommage en français.

    J’ai découvert le jeu de rôle en 1996 en jouant à Ambre, le jeu de rôle sans dés. Ça m’a tellement marqué que je n’ai pas compris l’usage des dés avant plusieurs années. Par la suite, j’ai joué à d’autres jeux mais je n’ai jamais ressenti en jdr quelque chose d’aussi intense que l’angoisse du jeune noble des cours du chaos plongé dans le grand bain d’Ambre et qui sait parfaitement qu’il doit faire un parcours sans faute, car aucune de ses caractéristiques ne pourra jamais lui sauver la mise (car il s’est fait distancé dans toutes les enchères pour acheter ce fichu Logrus)

    Pour cette sensation et pour des centaines d’heures de jeu, merci Erick.
    Et si des miracles existent, je vous souhaite un prompt rétablissement…

  226. Clark Iverson:

    Hey there, Erick!
    Like Pete Rogan, I know you from the late 1970s forward. Now I have a kid older than I was when I first met you. I’m pulling for you, and so is Karen.
    Although we never got extremely close, I always saw in you a kindred spirit.
    If you come over, I will feed you.

  227. Clark Iverson:

    P.S. – Erick, I still remember when you won my tournament (written principally by Karen) as Henri the Pastry Chef. That was a delight.

  228. James Everett:

    I first met Erick through his work on various Rifts source books while I was a designer on the Rifts N-Gage game. His work stood out to me as well researched and well organized. When taking liberal notes from source material I always wonder about the writer who did all the hard work. I had no idea what Erick was really like, but had the sense he was definitely well read and very thorough. One GDC a couple of years ago I had heard that Erick was heading up design at Ubisoft’s Shanghai studio, which struck me as being an interesting place to work. I dropped him an e-mail and he quickly agreed to have a chat with me.

    His schedule must have been incredibly hectic, but he took nearly an hour to talk with me about his experience in China and listen to my background and goals as a designer. His advice was to travel more, to get more experience in life outside of the game industry, see Asia and everywhere else. “It will make you a much better designer, trust me.” With my career still in its early stages I didn’t feel like I could easily jump into lots of travel, but I took it to heart regardless and it reinforced my own desire to see the world. Since then I’ve traveled to Japan and lived in Montreal and I’m hunting for the next interesting thing as far outside of North America as I can go.

    Erick’s advice has held true, every time I travel, every time I push myself into an unfamiliar area, I become a better designer and a more well rounded person. Last GDC I saw Erick standing by the escalators and wandered over to say hello. I instantly got a huge smile and a matching handshake, he asked how I’d been, where had I traveled? Had it helped me as a designer? He remembered our conversation and was genuinely curious as to my progress.

    Thanks Erick, for taking the time to talk with a young designer and speak from your experience to help me find mine. All the best, I hope you get well soon.

  229. crazy_monkey1956:

    Hi, Erick. You don’t know me, I don’t know you…at least not personally. I have had the pleasure of playing your games and drawing inspiration from them. The people who do know me, know that I’m an optimist and an idealist. So, my hope is that you will pull through this. If you do, here’s hoping I do get the chance to meet you in person. If not, there’s always the next life. Good luck.

  230. jcbeckman:


    So very sorry to hear this news about you. I’m glad I was able to get into your game at this year’s Palladium Open House, and it was great to see you again after all those years from the old Gaming Center (I’m sure you don’t remember me). I still remember playing in one of your campaigns for a short time back then as one of my best role-playing experiences ever as one of the (minor) officers on the Helskorm.

    -Jack Beckman

  231. IveyAngelo:


    I could never express how much you have touched my life before I even knew your name. I was only a child when I started to collect Ninja Turtles. I first heard of it through the toys and cartoons like most kids, though once we learned of the Mirage comics it did not take us long to find the Palladium RPG Books. Books which I counted as the most official version of the TMNT from their heights to their skill levels. In front of me right now I have sitting here a beaten up book from years of love and abuse, which use to travel with me to school everyday and now sits near my computer for anytime I need a good smile. It is the 6th printing of “Teenage Mutant Ninja Turtles & Other Strangeness”. A wonderful book, which I have always loved.

    We did get to meet once, it was at the Palladium Open House this last May, my Birthday weekend I remember being excited that you were going to be there. Though I never got to sit in on any of the games I got to say hi and ask you to sign my Ninja Turtle T-Shirt.

    I don’t know if I got to tell you this, though I give Palladium a huge amount of credit to where my life has gone. I can never thank all of you there enough, it was Palladium that helped give the Ninja Turtles their big break. Why do I give this credit towards my life?

    I was having a rough time in my life when the Ninja Turtles came to be as toys and cartoons.. I was being beaten up at school by 15 to 30 kids at a time. I didn’t really have friends besides for the little kids on my block, and my reading skills were horrible (even now I use spell check all the time), I am dyslexic and was a 1st grade reading level in 5th grade. I didn’t know where I was going to go with my life. Though once the Turtles entered my life, I began to want to read and my first book ever was a Ninja Turtle book… than I started to read the comics and Palladium books as well as I could. Turtles taught me that I don’t need to be a super powered creature to stand up for myself, they used the same fighting skills humans use, which inspired my mom to put me into Karate and after a few fights where no one got hurt, not me or them, the fighting stopped. And than the world of the internet came where I met hundreds of other TMNT fans with stories of their own. So the Turtles helped me learn to read, make many new friends and got me to stand up for myself. They became a huge part of my life and I can never thank the people who made this possible enough.

    Thank you so much for everything you did for the Turtles and me!!!!!!! You’re totally awesome!

    Best Wishes,
    Michele Ivey

  232. KeXu:

    Eric was my colleague, and I took his lessons. I’m really sorroy for this bad news.

  233. arvernian:

    Erick if you’re reading this. we’ve never met but I think that Amber DRPG was a stroke of genius, and one of the best games ever created for those of us happy few capable of playing it and enjoying.As long as I live I will treasure the few sessions I got to play and run, and some part of you will live on through your work. Best wishes to you and your family.

  234. Midgardsormr:


    Wow, I’m floored. I still remember the first time I flipped through Teenage Mutant Ninja Turtles and Other Strangeness. It was the first non-fantasy RPG I’d ever encountered, and it still stands out as one of the most enjoyable I’ve ever played. It didn’t take me long to realize that the very best of Palladium’s books were all penned by the same man. I don’t think I’ve ever picked one of your books up off a store shelf without buying it, even if I had no need for it.

    I’m sure there have been a lot of people who have questioned your choice of vocation. I am so glad you ignored them! Thank you for sharing your incredible imagination with us.

    Warmest regards,

    Bryan Ray

  235. MikedePlater:

    Hi Erick. As I’m reading these comments I feel privileged that I got to know you for a while. Despite many conversations about your life and past you’d never once let on how much you’d done for others. Never bragged, always thinking of others first. I’ve never met anyone else genuinely unselfish. Anyone else I’ve met as smart as you would have been very rich.

    You know how when you left the studio here in Shanghai we all said it wouldn’t be the same without you, well it really isn’t. The whole place used to lift as you moseyed around making sure that everyone and everything was good. There’s a big Erick shaped hole here.

    Anyway, thank you so much for keeping us up to date on the treatment. It will be awesome to see you here Shanghai soon. All our hopes and best wishes are behind you and if there’s anyone who’s got life by the short and curlies and is going to beat this monster it’s you.

  236. John Westcott:

    I started out on Palladium books after playing D&D with a friend. My parents bought the whole stigma associated with D&D so I managed to convince them to let me play Heroes Unlimited. I soon remember looking for more books to buy and at the local gaming store glanced across Ninjas & Superspies, I absolutely love that book. It was cool to me as a kid and its cool to me now. Thank you Mr. Wujcik.

  237. Hairfoot:

    Good luck, Erick. Your work is inspired and valued. Long sessions of TMNT RPG are something I remember fondly from my teenage years.

    Fight bravely, know you are respected, and exploit any loophole in the rules you can find!

  238. frankyu:

    Erick, one thing I really liked about you was that you are a connector, a bridge builder and a mensch. Each time you travelled, you would set up games and host it while making the rules up on the fly. I think that captures for me the essence of what gaming is about….its not about the rules or even the technology that we use, its about getting a few people over and letting them create worlds and experiences in their imagination.

    I am proud to have been in several of your game sessions to see how a great storyteller moderates and hope that we get a chance to discuss the G Man again !

    Fight Hard !

  239. RTRowan:

    I’m so sorry to hear the sad news, Erick, but it sounds like you are facing it all with such courage and surrounded (virtually at least) by many friends and tremendous support.

    We spoke a few times here and there at conventions, and I always enjoyed our conversations. I just wish I had gotten to know you better, but your brilliant and insightful mind always impressed me. Of course, I was also insanely jealous that you got to know Roger Zelazny as well, a person I would have loved to know. I just saw your recommendation on Facebook for the Zelazny collection, Manna From Heaven – I had no idea that someone had finally published all of the Amber short stories in one book! I immediately went and bought two copies of the book (one for me and one to give for Christmas to my twin brother). As I was reading the emotionally stirring introduction by Steven Brust, I was reminded once again of my personal feelings of loss for Zelazny. I shall think of you at these times as well, both for the love of your work and the regret that I will not get to know you better in this cycle.

    Please accept my wishes for peace and my hope that you fully understand the depth of impact you have made on this world. In truth, these depths are unplumbed and will continue to be revealed for many, many years.

    Richard Thames Rowan

  240. Dedal:

    For all those great times playing Amber, thanx !!

  241. damien lim:

    While I never had the fortune of meeting you in person, I will always remember the first RPG I ever bought – TMNT the RPG by Erick Wujcik. Since then, your name has been forever etched in my brain. While I have not been an active roleplayer for a very long time, I continue to acquire your works till this day.

    Thank you for the wonderful times I have had through your works. Please accept my best wishes and prayers.

  242. Gino:

    I got a call from Erick last week, just before leaving for the holidays. He had just been through Asia a few months ago and I also had the fortune of visiting him in briefly Novato (they were in crunch mode for a game). I’m grateful for the time that we had spent.

    I first met Erick through Eric Todd, a mutual friend, and was able to convince him to come out to Asia for a year. Erick was instrumental in helping us to establish a video game program here in Hong Kong. While most others were focusing upon art and programming, we recognized early on that what Asia needed was game design talent. He has mentored countless students here in Asia (in Hong Kong and at Ubisoft in Shanghai) and I will miss our visits and conversations together.

    During his last trip out to Hong Kong, I told him of a documentary project that I was putting together, asking participants four questions: What would you want to accomplish if you had 40 years left to live… 10 years… 1 year… and one week. The project was motivated by a Professor that I had while at Berkeley, Richard Newton, who had visited a year ago in November and passed away from cancer a short time later (also of the pancreas). I remember that when I asked Erick the questions, he said that he’d live his life the way that he is living it now. While I am saddened to hear of his illness, I am confident that he is living his life to the fullest and that serves an inspiration to all of us who know him.

    As an owner of many souls (he keeps them in a box at home), I am sure you will be in good company and sharing the hospitality that you have given to so many. Looking forward to seeing you in a few days.

  243. ScottStarkey:

    Erick, we never had the pleasure of meeting, but I went to a couple of your AmberCons back in the early 90s. To this day, Amber DRPG is one of my favorite games, and one of the few RPGs I will still play. You’ve set a high bar. Until reading this blog, I didn’t realize all of the other games you’ve touched which I’ve enjoyed through the years. Thank you for all of your good work. — Scott Starkey

  244. deromilly:

    Erick, you’ve given me some of the best hours of gaming I’ve had. Thank you. Someone above said you know everyone on the planet. I believe them. You and I may not agree on tarot theory, but I want you to know that your games have given us much joy over the years.

    And I count myself lucky to have gotten to play in one of your games at mutual friend’s house in CA several years ago. Thank you for everything. ~Romilly

  245. Pete Rogan:

    My mother Jane Rogan also sends her best wishes and her sympathy. As a survivor of pancreatitis, she remembers too well the pain and she commiserates with you, Erick. Rest easy, big guy.


  246. Christopher_Mais:


    I never had the honor of meeting you. I currently live in the Bronx I was nineteen years old back in 1990 when I was first introduced to both West End Games Torg, Rifts and then TMNT and Other Strangeness as well as Heroes Unlimited. Your name was on the books on the table bsck in the day and I wondered at the time who is this guy and how did he collaborate to make something that enjoyable.
    Even though I ‘ve never met you personally I felt sometimes that guys like you at Kevin talked from those books and communicated what you thought was not only relevant but what mattered to you..what interested you at the time. And that is a rare gift. I find that even in my line of work programming or in any other profession for that matter people are there to collect the paycheck and just pay the rent so they aren’t interested in the message being sent or thr passion behind what they do and how it might inspire others to follow suit. It is simply the act of being mercenary combined with apathy.
    Now I understand at the age of 36 that anything being done should either be done with fire and zest for life or not at all and perhaps one needs to evaluate why they are there in the first place if they aren’t doing what brings that out inside.
    I am now training for the NYC marathon in 2008 after running nine competitive races in the last year. I have kayaked across the Central Pacific of Costa Rica and held a baby black octopus in my hands that a diver handed me while standing on a reef out there. I have ridden on a dune buggy with my girlfriend in Curacao. I have hanglided (tandem) off a mountain in Brazil and I traveled across the pond visiting six countries in Europe.
    And now I am about to embark on the greatest challenge of all. I am going to be father in June of 2008.
    The reason I mention this at all is because somewhere along the journey I realized that my life was not just defined by what I did as a roleplayer or as a computer programmer. I defined who I was and am by my intentions and actions. Your work communicated that simply by the turn of every page. That the adventure is not just in those books but in the research complied to write those books that the advventure is out there as well.

    Thank you Eric ..thank you very much.

  247. Lloyd Ritchey:

    I had the honor of meeting Erick at the Palladium Open House ’07. I knew who I was in the company of and so stood humbled and sponge-like in his presence as my fearless wife and he discussed Amber. A million questions and adulations bounced around in my skull while my wife and he stood there discussing Amber and some of their respective characters and the story. I was tongue-tied.

    What do you say to the man whose works helped drag you out of drug addiction? Erick, if it wasn’t for your creative genius and the passion you’ve poured into and channeled through your writing I may not be here today. Erick, may whatever god you believe in bless you and keep you whenever you may meet. I, for one, shall not say ‘goodbye’ to you. Rather, I say ‘see you later’ as I will meet you on the other side…and when there’s eternity to spend you can try explaining Amber to me and I can drone on about the dozens of Mutant Heroes and Villains I created and which help me through the worst part of my life.

    See you later, Erick…I look forward to seeing you roleplay the TCRI Aliens in heaven!

  248. Hialmar:

    I never had the chance of meeting Erick but I love Amber Diceless RP.
    I just wanted to say that when I first read ADRP I fell in love with the system. It’s a great system and a great game.
    Erick is a wonderful game designer.

    I wish you the best of luck Erick.

    From a French admirer, Patrice of Toulouse

  249. Alan_De_Smet:

    My first encounter with Erick was, like many people, with Teenage Mutant Ninja Turtles and Other Strangeness. Through junior high school I wanted to game, but had problems finding other gamers. In high school (1989-1993) I found other gamers. And for reasons I’m still not clear on, our primary game was TMNT&OS, with 2nd ed D&D a close second. I never especially cared for the Palladium rules system, but I can’t deny that I had several years of fun with it. TMNT&OS was some of my first real gaming.

    In college, several friends decided to start a game company for a variety of reasons. (I’m no longer formally involved, but the company, Sancho Games, still exists.) We had several ideas for RPGs, although none got far enough to publish. To get a sense of what would be involved, I attended a talk by Erick at Gen Con, maybe during the late 1990s, with a title something like, “Self-Publishing a RPG.” It was enlightening and interesting. He was honest about the difficulty and risks, but was simultaneously realistic and upbreak. I remember being mildly daunted, but thinking we could do it. The most interesting thing I remember is hearing about Aliens Among Us, and how it was scrapped because it seemed too much like the recently released Paranoia. I’d like to see that game; it sounded like fun.

    Finally, a few years ago I experimented with Amber. I had some good games and some bad games, but liked what I saw. The game had built a fascinating culture around it, a different culture than most RPGs do, different even from the culture around indie games. The people were a tight-knit, very dedicated group. Indeed, I’m still interested in Amber, but unfortunately it’s competing against so many other good games these days that my hours are booked. Anyway, during this experimenting I was playing a game in the Amber ghetto. (The few years I’ve played Amber at Gen Con, it inevitably had a little ghetto off in some corner). Next table over, Erick himself was running a game. I think it was a game he was still developing. The name “13 children” or something comes to mind, but it’s been a while. Erick was juggling an insane number of players; 12 or so if my memory serves me well. It looked like the core style of gameplay I’ve frequently seen in Amber: the PCs don’t tend to hang around each other, so the GM just whips around the table resolving PC actions individually. It’s one of the things I didn’t really care for in Amber, and a table of 12 seemed unplayable to me. However, the players seemed really into it. I can’t imagine running such a game, but Erick did it.

  250. Matthew Christian:

    I finally got my chance to meet Erick at the 2007 Palladium Open House. It was like being a kid and meeting a sports icon. I was even fortunate enough to participate in a couple of the games he ran: After the Bomb and Entropy.

    I’m saddened that I may never get the chance to meet Erick again, but will always think of him and the fun times he has brought to my life and others every time I open up one of his games.

    Thank you Erick, and good luck.

  251. Cal Rea:

    I first met Erick at Gen Con oh so many years ago. I met him by lurking at the Amber table. The world of Amber and I have always started thus. Lurking. When I was six, the head librarian thought it was inappropriate for children to read adult books. So I lurked behind the tables and snuck up to the science fiction shelves to filch a book (so I could hide it in the pile of children’s books and, hopefully, get it past the harpy at the front desk). Being near the ground I ended up near the end of the alphabet, so I took the last book on the shelf. Something called Nine Princes in Amber by someone named Roger Zelazny.
    Decades later, there I was again. Lurking. I had learned something in the intervening years. I had graduated to hiding in plain sight by trying to be good company. Helpful even. Lurking through ingratiation. I was less subtle than I thought (as I often am) and must have been showing my desire to play the game (I had already bought and read the rules). And the chance to play the game with the guy WHO WROTE IT must have been etched into my face. When Erick came by to gather up a mixed crop of old troopers and new victims… err… I mean “players”. One of the people I had been ineptly schmoozing with held up my arm and said, “Erick! Here’s another one!” Erick just nodded, counted heads, told me I was in and I followed dazedly along to the hotel suite where we started character creation.
    That was the first of several characters I created with Erick. Probably the least memorable of all of them. I have to work to remember his name. It’s around here somewhere in a file. (Of course I kept it. Are you kidding? There was always the (sometimes realized) chance we would be playing that game again.) I have also failed him completely by being assigned the role of “voice of reason” in helping newer players in the infamous auction style character creation process, then getting into a bidding war with Lester Smith that ended with Erick having to reverse some of the character buy rules to account for all the problems with which I had saddled my new creation. And I remember the pride I felt when Erick and I, working together, actually managed to disturb ourselves and appall everyone else in the room with a character going off into a very strange, dark and alien place (the infamous Meat Pattern).
    But Erick’s effects on me go on past the fun I had in his games. Erick both as himself and through the game he created changed the way I played games, made up games and even how I thought about games. He turned me into a true storyteller. Which has been something of immeasurable value. It has served me past the gaming table and into my work reconstructing the past when I was an archaeologist and on into the court room as an attorney and perhaps, onwards to being a writer of stories myself one day.

  252. anneharris:

    Like so many who have posted here, I’ve been privileged to know Erick and benefit from his advice and his energy and enthusiasm. I was in the TNTGW game that ran next to Erick’s at many gaming centers for many years. When I became published, Erick gave me some of the best advice I’ve ever gotten. Though our work together on a game supplement for Amber never quite reached completion (my bad, and my regret) we had fun with it while it lasted. I’m still stunned at this news and searching for words to express myself. My thoughts are with you Erick, and as this site so abundantly demonstrates, you have had a profound impact on many, many lives, and nothing could be a better testimony to a life well-lived.

  253. pantherviking:

    TMNT was the very 1st RPG I ever bought. I was 11. I didn’t know it was part of anything grander or greater, I just knew it looked $%$#$ cool. If I had never bought that game or was consistently drawn back to rpg’s because of the love it gave me of the game. I never would have met so many wonderful people and lifelong friends. I never would have struck my imagination so much as to believe a Rabbit could mutate and hold a sword, it ignited a passion for writing, while not successful by any means, I still enjoy on a personal level.
    It’s funny how so little a thing as a crazy little RPG based on an even crazier comic book can actually direct someone in their endeavors.
    My thoughts are with you sir and all of your family members. I hope we meet sometime in this lifetime or the next with a bag of dice and enough BIO-E to kick some @$$!

  254. VaticanT:

    When I was 12, I borrowed TMNT the RPG from the library, in the middle of the TMNT craze. The RPG led me into the comic books, and I re-borrowed it from the library so many times that the Librarians started giving me dark looks. In the end I trekked to the other side of the city (it was a big adventure for me when I was 14) to buy my own copy. Subsequently, I bought every other book in the line, and loved ’em all. I played the living crap out TMNT, and loved it like nothing else. I still think Transdimensional Turtles is one of the greatest game books ever written. You gave me an amazing amount of gaming joy, in a hard part of my life, and I hope you take the thought that there must have been literally thousands of me’s out there too. Few people get to say that they’ve brought joy into thousands of people’s lives, but you definitely can.

  255. Po Ling:


    I met you just one time, but it was one of my fondest gaming memories. It was GenCon 2004, and Rifts China 2 had just been released. You ran a game on Saturday, with just my friend and I as players. I was Po Ling, the Goblin Wrangler, who joined with my buddy’s Goblin Wrangler (whose name I forgot), and our servant, Fen Lo, the pig demon. Even with just the three of us at that table in the exhibitor’s hall, it was a great time, and I knew that I was in the presence of someone who truly deserved the title of Game MASTER.

    You invited us back to continue the adventure on Sunday, and we were there. For that session, we were joined by Joel Levise (who posted earlier) and his girlfriend, and once again, a great time was had by all. Read Joel’s post for an excellent description; he stated it better than I could. I’ll always treasure my China 2 book, with the words written by you on the title page, “For Jake, who I’ll always know as Po Ling, master of Fen Lo. Enjoy China 2! Erick Wujcik, GenCon 2004.”

    Although those two days were some of the highlights of my gaming hobby, I’ve also had countless hours of fun just reading your work and playing games using it. Although I’ve never played Amber, your Palladium stuff is pure gold. Ironically, or poetically, or fittingly (or whatever term one might use), I just recently acquired the TMNT Guide to the Universe, which was the last book I needed to complete the series. There was so much wonderful stuff packed into just 48 pages, and I was reminded of just how awesome and fun your work is.

    You are truly a giant in this often crazy hobby of ours, and you will not be soon forgotten. I wish you all the best in this difficult time.

    Sincerely, Jake Marsh

  256. Render:

    I was fortunate enough to meet Erick on a few occasions, and I was struck by his friendliness, enthusiasm and wit. He raised the bar for me as a GM and a player–always keeping us on our toes in his games and encouraging us to think about what might be possible in our own.

    What struck me about the Amber DRPG was not that it was diceless, but that it encouraged the reader to make each game uniquely their own. It didn’t just admit you could change the rules or setting if you wanted to, it insisted and gave you three versions of every ‘truth’ to get you started.

    I only got to play in one of Erick’s Amber game sessions. He let us make our ultimate villains, if we were going to run a game–mine a Prince who mucked about with the dark areas between the lines of the Pattern–and then made us play them as young children. And naturally, we had to ask our most difficult and untrustworthy ‘future’ selves for help in the crisis that followed. I’ve never know someone who could play so many NPCs so vividly–and with no time to prepare, at that. The game was hilarious and nail-biting by turns. Come the end, a nameless monster was devouring the Pattern from the center out, one step at a time–and I threw the only weapon I had at it and missed. So I inched out into the dark between the lines for the first time, palmed the weapon my future self had given me, and gave the monster my hand and the trap. Erick paused just long enough to smile and say something like, “Hey, that’s clever,” and we went from disaster to desperately saving the day. I felt like an epic story had come full circle in one evening–plenty of long, carefully planned games never manage that, but Erick is a master of improvisation.

    I’m glad I got to meet you, Erick. There is never enough time, but people like you make the time we have brighter.

  257. Gabe_G:

    Growing up, I was spoiled enough to have Erick gamemaster some of my first RPG sessions. My friend’s father was a good old friend of Erick’s and he would sometimes come to Wisconsin and run games for a group of elementary school kids. He was a great storyteller and ran fun, complex games – even for such young kids. Unlike many adults I knew, I never felt like Erick looked down on us or condescended to us. Those were some amazing times. I didn’t even realize at the time that Erick had designed the games we were playing. As I read his work, I grew to be a big fan and learned to appreciate Erick’s sessions even more. Learning about RPGs and fantasy and storytelling at that age was an incredibly formative experience and Erick and his work were a large part of it.

    Later on, when I was in high school, I was at GenCon when I found out that a video I made had won a little award. When Erick heard about it he was very excited for me. Though he barely knew me, he was asking me questions and asking about my interest in film and encouraging me to pursue it. It meant so much for such a great storyteller to take interest in me and for him to be encouraging my creative hobby. I count myself lucky to be able to take inspiration from both Erick’s work and from Erick himself.

    Thanks you so much for all the fun you caused, Erick. It was such a pleasure playing with you. I wish you the best!

  258. GodPidgeon:

    Its not exaggeration to state that Erick Wujcik is responsible for more of my all time favorite RPG supplements than any other author. Ninjas and Superspies was part of the very first RPG purchase I made. Even after close to 15 years, it remains one of the most used and read books in my now vast Palladium Books library. Adventures on the high seas for the Palladium FRPG was EASILY my favorite supplement for that game. The TMNT books, especially the guide to the universe, also hold a special place in my heart. Looking back on his works and what I loved about them…the Martial arts, the Ships, the Strangeness…I really feel a connection with this man I’ve never met. Mr. Wujcik, I hope you read these comments, because I just want you to know that no matter how this battle with cancer turns out, your works will always have a special place on my bookshelf. One day, when I have little dice slingers of my own to teach the game to, they too will know the name of Erick Wujcik.

  259. Nathan Franklin:


    I’m greatly saddened to hear this news. The times we talked were always thought provoking and encouraging, and you introduced me to many new sources of inspiration. I have a huge stack of books sitting here that you recommended and I still go back to the TED site to watch a random talk from time to time. Thank you for everything you’ve shared. I really wish that I had been able to be more open and taken the time to get to know you better. You are in my thoughts and I wish you well.


  260. Aethon:


    I’ve always preferred running games to playing them and Amber was my poison of choice. I’ve had the fortune to run several games at the Ambercon UK and the most memorible compliment that I received was when I was told that we had similar GM styles. Wish I could have got over to the ‘States to see you in action before now.

    I’ve a ton of great memories, both from conventions and RP sessions, that can all be attributed to you. Thank you, I would be much poorer without them.

  261. Sethra007:


    You were one of the first game designers I was ever exposed to outside of D&D. I admire your work and thank you for all the fun you’ve given me over the years.

    Please: keep hope alive as you fight against this cancer. Cancer runs in my family so I understand your struggle. I also know that it’s not an automatic death sentence anymore. Get plenty of rest, ask your doctors questions if you don’t understand something, and remember that eating healthy gives your immune system bonuses on any cancer-related saving throws:

    Again, thanks for all the years of gaming fun. And may God bless you and your family.

  262. Dane Bramage:

    Some friends and I had the pleasure of playing an Amber event with you at BashCon, a event we still talk about two decades later. I also had the priviledge of attending your seminar on the Roleplayer’s Manifesto at GenCon. That has influenced how I run and play games. Thank you.

  263. David Blackwell:


    I’ve known you for quite a few years now, in some ways, longer than you’ve known me. I first met you through your games. I remember running TMNT shortly after it was first published. As an avid reader and Zelazny fan, Amber Diceless was a must. I was momentarily leery of the idea of roleplaying without dice but quickly discovered that it lead to some of the best games I ever played.

    I don’t remember whether I first met you in person at GenCon, or at Ambercon. Right now I’m drinking from the glass mug I got at Ambercon 5. For many years I saw you twice a year or more, and I had some great gaming experiences that involved you. I remember Simone Cooper’s GenCon game, just after Shadow Knight came out. I told her I wanted to play an incorporeal intelligence from the Abyss, promptly encountered a strange object and got sucked into it. The look on your face when you realized your construct had not only developed a Psyche, but was another player, was priceless. The “I’m going to get you for this” look you gave Simone a moment later was just as entertaining.

    I’ve run your unpublished Zelaforming Unit One scenario twice, on the basis of a five minute description you once gave me. It was different and interesting both times. I remember two of your Hard Science games, one at Eclipse, where my character created a universe in a night of inebriated inspiration, and another at Gen Con with about sixty other players, where I spoke to you for about two minutes and then enjoyed 5 hours of intense and emotional roleplaying that never once required me to talk to the Gamemaster. I remember you saying afterward that you weren’t sure if that was a good thing or not… it was good Erick.

    But the single most memorable gaming experience I’ve shared with you has to be your Ghenesh game. I started the game with a couple other players a year or two in, and I really enjoyed the setting. I made up a character, Jheram, who was egotistical, self-centered, and controlling. I remember during that first session you described the stairs to the holy city, and the ritual that some Ahduce holy men conducted, going up the spiral stairs by impaling themselves on the railing, unscrewing supports, pulling themselves up the rail, and screwing the supports back in behind them. You referred to it, off hand, as going up the stairs the hard way, and said it was the one way to become an Ahduce quickly, or die trying… all the other methods took years.

    Two years later, having driven himself nearly mad in his quest for power over the hearts and minds of men, and realizing that only the Ahduce seemed to have overcome a weakness that he was now constantly aware of in everyone, even himself, he made his way to the central plaza during a rally, and I told you he was going up the stairs the hard way. I was amused that I had to explain what I meant, and the look that came over you when you realized a player was doing something you hadn’t imagined any of us would ever try, well, you put that enthusiasm to good use roleplaying the reactions of the crowd. I became an Ahduce on the 17th step. There are over a 1000; I suppose I’ll never know how many. In subsequent years, as long as the campaign lasted, my character was still on the stairs. He survived an attack by demon warriors, defeating them in a way no one expected, and he became the kind of person who was willing to risk his own death to save his brother’s soul. He is without a doubt the most dramatically and extensively developed character I have ever had the opportunity to roleplay, and I cherish that experience.

    I’ve taken quite a few aspects of my attitude and philosophy, as a gamer, as a gamemaster, and as a person, from ideas I got from you, or simply by following your example. Three years ago I lost my father to cancer, but he fought it for years before that, and until the last few days his quality of life was still very good. I remember sitting through chemo sessions with him, and bringing my laptop and later a smaller DVD player so that he could watch movies during the session, or sometimes just talking. He had a great sense of humor, and kept the staff at the treatment center laughing when he was there. I am sure you must also be an entertaining patient. Whether you have a month, a year, or a decade, I know you will be milking every last drop of joy out of each and every day. You are just that kind of guy.

    Your friend,
    David Blackwell

  264. Janne Jalkanen:


    you are the only person for whom I’ve missed the annual naked wrestling event of Ropecon. In that hour, you taught me more about gamemastering than anyone else ever. Thank you so much.

    I’ll miss you.


  265. Mike Yates:


    I met you at Ambercon 4, I think I was 19. You were a mysterious figure the first couple years…the game designing Giant, whose games I couldn’t get into because they were packed.

    Over the years the mystery faded. You told me about your t-shirt printing nuns and other trade secrets. You complimented my when I broke into gaming for other companies and teased me for working on games for kids.

    For everyone else, here is my favorite Erick Wujcik story;

    In 1999, I had very little money for Gencon. I decided to print up a t-shirt and sell it out of my backpack to try to make enough to cover my con costs. STAR WARS Episode I had come out that year and I fell hard into one camp of opinion. So my t-shirt simply said in star-wards font “Episode I SUCKED ASS”.

    I showed Erick the shirt, who seemed to love it. We talked about printing for a while, and then Erick light up like he was eight and it was Christmas morning.

    He spotted the guy that played captain of the guard from Episode I signing autographs about two rows away. “Give him a shirt! Give him a shirt!” Erick insisted I give this actor one of the SUCKED ASS shirts.

    Admittedly, I was slightly reluctant at the time, but Erick was giddy as a schoolgirl…I couldn’t disappoint him. I waited in line and gave the guy the shirt. It was awkward, to say the least, and he didn’t know quite how to take it. I told him I thought the movie was great, and headed back to Erick.

    I could see all the way from the signing table that Erick had been watching me and was laughing like a hyena. He was thrilled beyond belief. When I got back to Erick’s booth, he pointed out to me that now there was a chance -however small- that Lucas might see the shirt.

    I had never before, or since, seen Erick laugh like that in my life.

    I’m wishing you the best Erick, and it’s not all over until the fat lady sings. Let’s make that tubby bitch work for her time in the spotlight.

    With you in fighting spirit,
    Michael Yates

  266. PaulofCthulhu:

    This is very sad news, but I wanted to thank you for all the many hours of fun and entertainment that you provided both myself and my friends in the UK over many years. You won’t know us, but you allowed us to have so may great memories through your games. Thank you, and I wish you the very best in your fight against this terrible disease.

  267. Mary Williams:

    Beautiful Erick! It’s Mary, of the Joe and Mary duo. Erick, I only “got my foot in the door” through your gaming side: I’m addressing Erick the Bohemian. But first:

    Joe and I met Erick because he was the mentor of a couple of gaming guys who worked for Joe. Our friends are not the only folks he’s mentored, of course! Erick, you mentored us in so many ways. Your facilitating our living a year in Hong Kong will continue to be one of the most profound contributions to my life.

    Erick, you probably already know how much you mean to me and my family. You and Kay are role models!

    I have a funny fantasy involving you and the Chunking Mansions in Hong Kong. Anyone who has been there knows how weird that could be… it involves your coolness and ability to stride into new situations with charisma, grace, and intelligence. I don’t think I ever even played a game with you. I didn’t need to to know that you’re the real deal. –Mary Williams

  268. james.browningii:

    We’ve never met.
    Sadly, we probably never will.
    I missed the Palladium open house this year…and that chance.
    You don’t know me and I don’t know you but you’ve had a big impact on my life and the lives of countless friends of mine.

    Every time we bellied up to the table you were there with us.
    We’ve fought countless battles together.
    We’ve braved evils the likes of which this world will never know.
    We’ve discovered countless priceless treasures and unraveled mysteries and uncovered secrets fantastic enough to destroy the minds of mere men.
    Every victory we raised our voices in triumph together.
    During every hard fight our battle cries rang clear.
    You have lifted our spirits during the hard times.
    You have lit our hearts afire during the good times.
    You have calmed our fears by being there.
    There were times when the odds overcame us and we were overwhelmed, engulfed, extinguished, only to rise anew.
    Just as the stories of our adventures shall live on, stronger and more real with each telling so will your legacy, your spirit, your heart.
    As we have many times before, we will emerge victorious from the rubble and the ashes.
    Yet this time will be different.
    Now you shall accompany us forever. You will be the shadow that follows our footsteps, the sun that warms our faces.
    You will never be truly gone.
    You are with us every time we embark.
    Just as you have been, you will always be.
    By our side.

    You have given us joy and taught us the power of imagination.
    Thank you. Our lives wouldn’t be the same without your brilliance.
    You have brought us together. You have been the catalyst for our adventures over the years.
    Every time we roll the dice we will remember you. You will always have a place at our table.
    You will live on as strong as ever through gamers like us everywhere.

    The world will not be the same without you.

    Wishing you the best. (A warrior never quits fighting and magic happens everywhere!)

    James Browning II

  269. njloof:

    I met Erick in Hong Kong, through Joe and Mary Williams (hi, Mary!). Here was a man that hardly knew me, and he was incredibly generous with his time, taking me all over Hong Kong to see the sights and show me everything he loved about being in this faraway place. His energy and high spirits were infectious and amazing.

    Erick, I can’t thank you enough for helping me during a very difficult time in my life. You gave me hope that I could have fun again. Thanks, ya big gwai-loh.

  270. SightblinderX:

    Eric Wujcik…

    Without him, I’d never have found Palladium Books. TMNT was the second RPG I ever played, and I loved it. N&SS is one of my favorite Palladium RPGs next to that… finding out today that the writer has tread upon dark times makes me feel ill. Ill and sad.

    I wish i could have met the man in person, but I’d like to think I know a smidge about him from his works…

    Hang in there Eric…

  271. drewemeyer:

    It sounds like I would enjoy meeting Erick. I hope I have the opportunity to do so.
    I am in the middle of a Rifts game with a story arc that truly bends the mind. I repeat it for Erick’s enjoyment:

    I (a total conversion ‘borg ((South America 2)) and “Diana” (a more than slightly mixedup refugee from Tolkeen who just happens to have a possession pact with Loki) wander into a NEMA base that just happens to be commanded by Lindsay Sawyer. It gets better: this base just happens to be in the path of Coalition forces on their way to “deal with” the Federation of Magic. Sawyer’s comment: “We will teach the Coalition what it means to be truly American.”

    The game master behind all of this is my roommate. So what does all of this have to do with the present situation? Erick is a favorite author of my roommate. Erick also appears to be a major player in the task of keeping Palladium alive. So the above scenario may be credited in part to him as well…it is the kind of thing that, from all of the comments, Erick would enjoy. So Erick, enjoy it, get a chuckle out of it. Thank you for all of the hard work. Godspeed.

  272. Jolly_Blackburn:

    I can’t find the words.

    My thoughts have been on you Erick these past few days since hearing the news. I thought would find the appropriate words and post them here. But I have nothing.

    Huge fan of your work for years. Seems like your name came up in every conversation I’ve ever had with Kevin. There was never any question about it. You’re the man.

    We met briefly a few years ago at GenCon. I could hardly contain my the fanboy in me — thrilled to be meeting someone I’ve admired for so long.

    I’m not writing you off just yet. Still hoping you kick the big “C’ right in the crotch and prove those doctors wrong.


    jolly blackburn

  273. dead_tom:

    I don’t know you, Erick. But when I was in junior high, your work — first on TMNT, then other books — made my life more fun. And it stuck with me. Your work made my world a better place. Thank you.

  274. Kevin Gormley:

    … The very first paper & Pencil game that I played was TMNT & Other Strangeness way back in 1987. I have played P&P ever since. I have never met you or the others at Palladium (Sadly) but your names were always spoken with respect. Erick, I just wanted to let you know that your work and creativity made my life better. It opened up doorways for my imagination to escape and to soar.
    … Thankyou very very much Eric Wujcik … Good journey.

    Natural 20!!!

  275. Mannfys:

    Thank you for all of your creativity and passion for gaming and storytelling. Your work has enriched the texts of Palladium Books and Role Playing in general for years, and I for one am very appreciative of it. Your efforts in Ninjas and Superspies yielded one of the best and most underrated RPGs that I have ever had the pleasure of playing, and your contributions to Rifts (my personal favorite RPG of all time) made the world an even more interesting and fleshed-out setting for the best campaigns that I have ever ran. From the heart, thank you.


  276. JohnnyRyce:

    Mr. Wujcik,

    I am another incredible fan of what you have brought to role-playing. You games and the supplements that you wrote for other games have represented some of the finest moments of role-playing me and my friends ever experienced. I have enjoyed your work for over twenty years now… wow, that’s a long time. What is wonderful about your work is that it is so open-ended and created to support others imaginations… not force some pre-conceived notion of how a game world should look onto players and gamemasters.

    Heh, now that I am thinking about it, there are so many great gaming memories associated with your work. After Ninja & Superspies came out, I refused to play in any Palladium campaigns unless they included your martial arts system. They added such a depth and richness to all of our campaign worlds. Whether is was my tae-kwon-do cyborg, my kyokushinkai karate dog pack, my thai-kickboxing movie star… man those were good times. Ninjas & Superspies actually catalyzed me to later start taking martial arts… no kidding! I ended up studying Tien Shen Pai Northern Style Kung Fu and Tai Chi for several years and I doubt I would’ve done that without the seed your games planted in my head.

    Heh, I remember one time we were playing the first night of a new TMNT campaign, and our over-excited GM was acting out a fight sequence when he accidentally kicked out a window in the college classroom building we were using. We laugh about it now, but boy, did we clear out of that room quick! We never did play that campaign again, but the characters were so rich that even one night with them was enough to burn them into my imagination (Caliban, Mr. Spank and Mr. Boo Boo, if anyone out there wants to quiz me :))

    And this doesn’t even touch on the amazing work of Amber. Talk about letting your imagination run wild! And the true genius behind it, was the multiple NPCs the GM could choose from. Even within the confide of a pre-existing universe, you worked incredibly hard to give players and GMs the freedom to create something new. You games give people a chance to feel ownership of something special.

    I don’t role-play much anymore, but during college I spent every Sunday afternoon playing your games with the greatest gamers I have ever known, many of whom form the core of my close friends to this day. To have the chance to step away from all the problems of the real world and go save an imaginary one was such a catharsis. When the session ended for the day and we all trudged back to our dorms (or to buy 99 cents junior bacon cheeseburgers) all those real world problems didn’t seem so bad as they did the day before.

    For all those moments of peace, contentment, fear, pride, excitement, awe, and friendship that your work provided for so so many years, I thank you from the bottom of my heart. And I know I speak for all of those other gamers. You have made me a better gamer, a better gamemaster, a better game designer, and a better person.

    Thank you again,

    Mark Anticole

  277. CathyK:

    Till chaos coils and shadows fall
    We share our numbered hours and days.
    Each precious brightness plucked and shared
    May serve to keep the dark at bay.
    So, looking back on certain hours,
    It’s very clear where thanks are due.
    Until the shadows fall for me
    I’ll think with gratitude of you.

  278. Andrew Gillespie:

    Erick, you have touched so many lives. I hope you can find comfort in the fact we will always remember you.

    If I may ask though have you considered M.D. Anderson? I know they saved my grandmother from ovarian cancer twice and I would like to do everything I can to help.

    I hope you are at peace and will not suffer. I will always remember you.

  279. kairam:


  280. arenson9:

    ADRPG changed my life.

    In a new city, I posted online for anyone who might be interested in Amber. Someone in London knew someone in Indianapolis who contacted me. You find the coolest people playing Amber …

  281. Derek Kagemann:

    Just last night, I sat down with my copy of the TMNT RPG for the first time in years. I was thinking about putting together a game for my nephew and his friends. They are the same age that I was when I first played the game in Middle School. It was a difficult book to pick up. The guy who’d introduced me to it died not too long ago of a heroin overdose. He was one of my closest friends — more like family — and I’m still trying to figure out how to get by without him. Turning the pages brought back a flood of memories — wonderful memories of longstanding friendships and the amazing experiences that we shared. Having your book in hand, made dealing with the loss of my friend a little easier and put in my mind all of the best things about him. Thank you for that, Mr. Wujcik. You were part of what brought us together and so many happy memories stand upon that foundation you built for us. You gave me something very precious. God bless you.

    Derek Kagemann

  282. onemorbidpoet:

    When I was 16 years old, I think, I was introduced to my first ever roleplaying game, TMNT. I was blown away by the experience. I dove into roleplaying from then on, mainly those from Palladium. I am now 30 years old, and I still play and collect Rifts. I fancy myself a game designer/writer and only hope that I can be as good as Erick one day. I will miss his work and I know he will be missed by his friends. Anyone with that kind of talent has to be an extremely interesting person to know. Thank you for sharing your work with us, and God bless you, Erick.

  283. Knakal:

    I met Erick in the 9th grade. We had I good friendship, but not being the most sensitive guy, I never really thought that much about it. I lost touch with Erick through the college years. Later, I noticed his Detroit News computer column. I managed to get a contact to him through that route eventually. Erick was busy, but said to come on down to the gaming center on Thursday and we could reconnect. I went to this old place and found Erick busy running a game with many people. I had never gamed or really knew anyone who had (too busy being an engineer), but that night Erick urged me to rollup a character. The players were helpful and I created Chartock the dwarf. I immediately got in the game that night. I didn’t think anything of it until later when I saw people trying to get in Ericks game for weeks. I don’t know if I would have come back if I hadn’t because I probably would have just assumed Erick wasn’t interested. Little did I know that would restart our friendship and lead to a multi-year gaming involvement.

    I still remember at some point after I had been gaming with Erick and “Dragonwright” for a time, that Erick discribed me as his best friend. I was stunned, mostly because I never realized he felt that way. I have since realized that we really were very good friends. Erick has always been able to just accept me for who I am. That along with his natural outgoing spirit and basic kindness has caused me to highly value our friendship. I can’t think of a finer person to call “my friend”. Since then Erick has introduced me to GenCon and WorldCon. We have shared rooms and done lots of booth duty for Phage Press.

    I have also come to realize that besides the magical world of Dragonwright and Amber, Erick has given me a portal to find and make new friends. Even though Thursday night gamers playing Dragonwright died when Erick had to move away to support himself, we kept on playing. Many of the original Thursday night players still get together every Thursday night and game. A number of us have taken a crack at GMing, and while not in Erick’s league, we still have a good time together. Having fun and being with friends is the name of the game no matter what system you use.

    Erick never told me cancer ran in his family and while I deeply hope that he can beat this, I also know the chances are slim. No matter what happens, I am with you Erick, in spirit at least. Just ask and you have my help.

  284. Tony Havok:

    Mr. Wujcik,

    I spent a good amount of my teenage years role-playing, and a good chunk of that time was spent within the various Palladium universes. The games that you created (and the ones you helped to create) were the center of so many good times; too many to count, even. As I sit here and type this, my mind shuffles through the many characters that my brothers, friends, and I created to take part in adventure after adventure. So much laughter, so much howling at bad dice rolls (and high-fiving at the ‘god-rolls’), and oh so many bags of gummy bears and no-brand soda pop…

    My brothers recently started their own game company, and I know that your games helped to sow the seeds of its growth. I’ve attended gaming conventions recently to help work the booths, and every time the memories are waiting for me like old friends as my eyes invariably find the TMNT and palladium game-books.

    You provided an outlet to express creativity, build friendships, and most importantly, to have fun. Thank you for all of that. You’ve got a lot of fans out here, big guy.

    Anthony Anticole

  285. Ralph Lajara:

    My thought and prayers are with you.

    I am a hugh fan of your work. I enjoyed meeting you and chatting with you at gencon back in the early ’90’s.

    I know you can beat this.

  286. Samaritan:

    My words here would seem so… hollow. Irrelevant. I’m just a gamer, another among many. I’ve never met Erick, but I know him through his work. TMNT and Ninjas & Superspies defined my early gaming years, the summers and weekends with my friends spent toiling over new campaigns and characters that his work gave us.

    I lost a loved one to cancer a few months ago, so I have some inkling as to how hard this news must have hit home for some.

    My thoughts and prayers for solace, peace, and comfort through difficult times are with Erick, his friends, and his loved ones.

  287. ssptony:

    … I’m just a casual gamer. I haven’t played in years. I still recall the first time I picked up a copy of Ninjas at the store though, thinking “Finally! Someone’s making games for the REST of us.” All these years later, I can only imagine to think that for all the times people say things like “It’s just a game”, there are memories we attach to the games we play that will prosper forever in our minds as we reflect on better times. I hope that creating his games has given him as much joy as playing them did for me and my friends.

    May the man who allowed me and my friends to become, if only briefly, the Martial arts warriors and espionage agents we dreamt of find in himself the solace of knowing that he touched many people through his work; in ways that transcend words, dice, pens, and paper. His touch was that of a friend and he was present in our games then as he is in our hearts now.

  288. CommonDialog:

    I got to interview Erick for my podcast. It was ridiculously intimidating to interview the man who wrote one of the first RPGs I have ever played (TMNT) and one of my favorite of all time (Amber.) Depsite numerous hardware troubles, he never lost his sense of humor or his patience with me and I got the honor of recording one of the finest interview in my podcasting career.

    Thanks Erick, for the games, the podcast, and the fun you inspired!

  289. Alice:

    We’re two fans of Erick’s work, particularly regarding Amber. Thanks for everything you did, I never played RPG in the same way after having read Amber RPG!

    Alice and Fabien (France)

  290. khalils:

    man i’m so sorry to hear this news and obviously really late erick and kevin both unwittingly saved my life. there was a time when i was younger that i lead a double life one in the streets with other lost young men involved in low level crime trying to find an identity. and one with pens and paper and kids from my school some would call geek. most times they didnt conflict or intersect in anyway. but one night i was forced to make a choice hang out on the corner or role play rifts with my other friends. mainly because it was cold and also because my hatchling great horned dragon was about to level up i chose to play. that night the entire block where i usually hung out at got shot up. i lost 2 friends and i know had i been there i would have suffered a similer fate. i thought i would die by 21 and here i am still playing role playing games thanx. much appreciated

  291. malcolm:

    Erick, just wanted to thank you – I met you when you visited Australia a couple of years ago and you ran a couple of fantastic games for us. You made me realise what was good about my own games – imagination, adventure, the unexpected and getting people together. Whatever happens, I’m sure you’ll know that you’ve made a difference and many people’s lives are better because of you.

  292. Kevin_Matheny:


    I’ve never had the opportunity to meet you, Erick, and now it seems like I never will. I’ve enjoyed your games, and this world is better for having you in it and will be lessened by your passing.

    – Kevin

  293. Rex Barkdoll:

    Erick, like so many others, I’ve never met you, yet i have been thoroughly influenced by your ideas, games and books. No one can thank you enough for what you have done, but hopefully enough of us will be able to say a small fraction of what should be told.

    I don’t have any specific stories or good memories, but please know that every time I flip open one of your books my imagination is ignited and for a few more moments in my life, I return to those wonderful years of childhood where my imagination could take me anywhere. To a place where I could do anything without limitation. These memories and experiences are my fondest. no matter what happens, this gift that you give can never be taken away from me or anyone else.

    May your story be forever passed down, your life’s journey be sung by bards, and may the world be changed for the better by your works in the times to come.

    thank you, friend.

  294. Silveressa:

    Hi Eric, like millions of others your work has enriched my life and stretched the boundries of my imagination far beyond what I ever thought possible.

    Thanks to some of the great products of yours, especially TMNT and other strangeness, I discovered the wonders of role playing, and met the woman who would become my life partner through this hobby.

    To this day 10 years later (I’m 28) I still play TMNT among other palladium rpgs and have a great time with my friends. Your books have made some of the toughest times of my life more enjoyable, and gave me countless hours (perhaps I should say years?) of fun; more so than any video game, or movie ever has come close to.

    I still remember years ago when me and my lover were homeless, playing TMNT & Palldium Fantasy in the back of our vehicle and being able to forget for a time, how bad things were in real life, and still laugh and have a good time despite the circumstances. It really was one of the few bright points in a very dark time.

    Playing the games you produced and help produce have given me some of the best memories of my life, and I know, will continue do so for years to come.

    Though your body may be failing, you have achieved immortality through these works, in the minds of myself and I’m sure millions more that your games have touched. May every roll of the dice and yell of joy around the gaming table be a tribute to your eternal legacy.

  295. Bugboy:

    Erick, TMNT brought together two of my favorite things in life, roleplaying and animals. It was one of the first RPGs I ever played, and I still think back fondly to bringing mutant animals to life around the gaming table. And then later, Amber gave me a chance to step away from dice and exercise my creativity. I haven’t the words to describe how sad I am to hear of your illness, nor the gratitude I want to express for all the joy your games brought to my life. I wish you the best.

  296. cwillame:

    Know that the world and the lives of everyone in it is truly blessed by your passage. I, like many others, will always remember my days as a mutant, a hero, a ley line walker, a D-bee, an innocent and so many other things, in the guise of using my mind’s greatest tool; my imagination. I am now attending college, most probably on my way to becoming a chemist, and that tool, that imagination, you helped create and improve to limitless ends.
    You are also responsible for reinforcing my firm belief in God, righteousness, and justice, through your work and the lives your life has touched.
    Please know that many of our prayers are with you, whether or not you believe in such things, and also know that you will truly never be forgotten by me and at least 100 friends. =)
    Take care, take time, and keep hope, and when the time eventually does come, like for all of us, may God keep you safe on your continued journeys!

  297. bloodmoney:

    Its that simple. I bought a musty old box of roleplaying books off my fathers friend for like ten bucks many years ago, and inside was TMNT, Beyond the supernatural and rifts books aplenty. Nearly fifteen years later i still roleplay every weekend, and those books still sit on my shelf along with all the new systems and settings, masterpieces of imagination and completely unparalled examples of the art form that is roleplaying. Your games helped me, helped me as a musician, a writer, an artist, a GM and one day will help me be a better father. Not everyone understands the profound effect Roleplaying has on someones life (and the insuing obsession with it) but i do. I hear you brother, from the other side of the world, i hear you. And thankyou. Thankyou a million +1d6. And when its my time to step through a Rift onto the other side, i look forward to thanking you in person.

  298. LaurentM:

    I don’t know you much. I met you and your wife a few times in Shanghai at friend’s parties. But I had great talks with you, your openness and kindness forced my admiration. You always had great stories to tell and I felt your passion for what you do, and I will remember that.
    Keep telling stories with the same energy :)

  299. Balrogxo:

    You’ve brought endless hours of fun to my friends and I. While D&D brought me to role-playing, RIFTS was one of the reasons I stayed. Ninjas & Superspies and Dragons & Gods are my favorite works of yours, both invaluable for the game ideas they contain, whatever RPG I’m actually playing. Thanks for everything and Godspeed.

    Will Taylor, Memphis, TN

  300. wlhaskell:

    I played TMNT for the first time when I was twelve. It introduced me to the world of RPG’s, something that I am grateful for today. I still play TMNT with my brothers and use it to introduce new players to the world of role playing. Whenever someone is interested in learning about role playing I make them play Terror on Rural Route 5- they always love it.

    Thanks for everything,


  301. Alexander_Hay:

    Erick, you gave me mutant Echidnas and talking dinosaurs. What more could a 14-year-old wish for? God speed.

  302. arthurfallz:

    I never knew the man, but I knew his works. TMNT was not my first RPG, was it was the one I learned a lot of my Storytelling skills in. Erik’s easy, casual style of writing, his critical analysis of the genres he would cover and his intelligence in system design always inspired me. His last game I bought, the new After the Bomb, was like a breath of fresh air in gaming. Amber lead me to read the books the game is based upon, and they now sit on my shelf with the other classics (if only I could get a copy of Amber the RPG). This news is sad, but I agree that Erik’s life is celebrated to this moment, and those hereafter.

    Blessed Be :)

  303. Chaskell:

    As with most things in life as you get older you move on to better things. This was the way with RPG. When I was very young it was D&D as I got older it was TMNT, Ninja’s & Super Spys, and so on. Eric is an invisible member of the group, the master world builder, always hanging around on a shelf or in a bag, helping my brothers and I spend endless hours and countless weekends playing, bonding and growing into the men we are. Thank you. You will always be with my brothers and I and thousands more.

    Chris Haskell

  304. mikemusm:

    I am terribly sorry to hear that Eric’s health is declining. I can’t begin to imagine what he is going through.

    I will say that his work on the TMNT RPG is part of some of my fondest memories. My friends and I bonded over the hundreds of sessions playing with his handiwork. The TMNT RPG was part of what drove my interest in science and gaming. Seeing this blog has reaffirmed that I was definitely not alone in my appreciation for Eric’s artistry in RPG design.

    Having read Kevin Siembieda’s comments I have gained a much deeper respect and admiration for Eric’s achievements.

    Thanks for the fond memories Eric!

    I wish Eric and his family, friends, and loved ones peace and happiness in these trying times.

  305. Anaguma:

    Black then white are all I see in my infancy.
    red and yellow then came to be, reaching out to me.
    lets me see.
    As below, so above and beyond, I imagine
    drawn beyond the lines of reason.
    Push the envelope. Watch it bend.

    Over thinking, over analyzing separates the body from the mind.
    Withering my intuition, missing opportunities and I must
    Feed my will to feel my moment drawing way outside the lines.

    Black then white are all I see in my infancy.
    red and yellow then came to be, reaching out to me.
    lets me see there is so much more
    and beckons me to look through to these infinite possibilities.
    As below, so above and beyond, I imagine
    drawn outside the lines of reason.
    Push the envelope. Watch it bend.

    Over thinking, over analyzing separates the body from the mind.
    Withering my intuition leaving all these opportunities behind.

    Feed my will to feel this moment urging me to cross the line.
    Reaching out to embrace the random.
    Reaching out to embrace whatever may come.

    I embrace my desire to
    feel the rhythm, to feel connected
    enough to step aside and weep like a widow
    to feel inspired, to fathom the power,
    to witness the beauty, to bathe in the fountain,
    to swing on the spiral
    of our divinity and still be a human.

    With my feet upon the ground I lose myself
    between the sounds and open wide to suck it in,
    I feel it move across my skin.
    I’m reaching up and reaching out,
    I’m reaching for the random or what ever will bewilder me.
    And following our will and wind we may just go where no one’s been.
    We’ll ride the spiral to the end and may just go where no one’s been.

    Spiral out. Keep going, going…


    My friend’s sister lived with her cancer five *years* after being diagnosed and told by her doctors she had less than 6 months to live. Lived and thrived until her last.

    You’re not gone yet.

    Spiral out.

  306. mrbytes:

    I can remember the day I started gaming as clearly as if it were yesterday and not more then two decades ago… I was sitting on the playground at school, waiting for my friends to show up when Jason, who was not none for physical activity came running, actually running towards me. I was totally shocked as I’d never seen him move that fast except to be first in line for dessert so I knew whatever it was must be important. He skidded to a halt, panting, drenched and an icky shade of blue. After a couple of minutes he finally managed to collect himself and reached into his backpack to pull out this crazy looking book. At first I thought it was a comic book, as it had my favorite red mask wearing, ninja fighting turtle on the cover, but it was way to big. and it was by the wrong company. He shoves it at me and is literally bouncing with excitement. I opened it up and started reading. and I knew this was gonna be cool I knew what role playing was, my friends older brother played D&D. But this, this was my kind of cool! It had my guys in it, and casey, and april and baxter and all other stuff I loved from the comics! Not only that, but now I could make my own guy! He was a mutant great dane called Ike and I still have his sheet. To say I was hooked was an understatement.
    Out first games were a mess, we were making characters as we read the book, and looking back we messed up all kinds of stuff, but man we had fun! I still run turtles all the time and was very very sad when the game stopped being made, though I understood why.
    Many years and many games, game systems, and gaming trends later I still love to game, and I have every intention of writing games. I want to give some kid somewhere the same thrill I got when I first saw an rpg. Eric, you’re the guy who got me into this mess and I’ve wanted to say thank you for a very long time. I’m just glad I got the chance!

    You’re truly, Tristan Mers

  307. Justin Time the 4D Man:

    When I was 13, I bought my first RPG it was Teenage Mutant Turtles and Other Strangeness. I was in love. Many a night of my teenage years were spent swilling Mountain Dew and rolling dice my mind alive with images of mutant animals fighting crime by night and stepping back into the shadows in the daylight. After that I proceeded to collect the After the Bomb series where I created a group of justice rangers in a post apocolyptic version of my home state in the Midwest. They were in the realm of the Free Cattle and I decided to name them all after Old West legends such as Sitting Bull (Bison), Billy the Kid (goat), etc.
    Later I bought the Ninjas & Superspies game, and fell in love all over again. I just wanted to thank Erick for several years of fun and a vivid outlet for my overactive imagination. It still means a lot to me.

  308. ak-73:

    Jesus, I just learnt of it. Erick Wujcik sort of saved my life, even though we’ve never met.

    More about it later. :-)


  309. RerollMuch:

    IWe met at the Palladium Open House 2007. I relished our conversation about creativity and time vortexes. I was inspired by your ability to create a weave a story in both regular conversation and as a GM. As a fellow game designer, it was wonderful to communicate with you on design philosophy and mentoring practices. I cherish the memory of our communication, and the lessons learned.

    Thank you Erick.

    Jay Twining
    Vicarious Visions Inc/Activision

  310. Pariah74:

    I started playing RPGs as a young kid in the 80’s…during the time when Dungeons &Dragons was akin to worshiping the devil. NO DUNGEONS & DRAGONS was the rule…but nobody said anything about Palladium’s Fantasy RPG. Heh heh and my clueless parents didn’t know any better.

    Anyway, it wasn’t long after that we found Heroes Unlimited and TMNT. I think we have played nearly every title Palladium has produced but we played Mutants Down Under the most. I converted the setting to take place in our home town (on the border of IA and IL) and we had lots of fights with mutants in hot air balloons and blimps and steamships!

    Thank you for all those fun times!

    From one Erick to another, I am not saying goodbye, but rather telling you what you have to live for.

    You kept us out of trouble more than once! YOu have so many kids to help and so much more time to do it!

  311. monicad313:

    Dear Erick,

    I can remember when I was 8 years old, you proclaiming “I know everything in the world”. I challenged you, and with every question, statement or riddle you had a very official sounding rebuttal. At 8 years old, you stoll my heart as the man who knows everything; 22 years later, you still hold that place in my heart Erick!

    Your passion, creativity, joy and ENTHUSIASM (I can hear that enthusiasm in your voice now :) will live on in all of us who have had the pleasure of not only knowing you, but by being touched by your work as well. I am so happy that you can read this and have the opportunity to know how much you mean to so many people. You are truly a gift to this world!

    I think that there is an invaluable lesson here for each of us to LIVE LIVELY no matter how much time we have left. Each day is a gift, an unopened box.

    But you already knew that… didn’t you 😉

    Erick, I will always treasure the weekend sleepovers with you, Kate and Sarah!

    Thank you for being the beautiful person you are!

    Lots of Love,


  312. nviper:

    I just wanted to say that I got into gaming with TMNT and it still remains my favorite game of all time. You have been an inspiration to me and many others. Thank you for that.

  313. nido:

    TMNT was the first time I think I really grew into being a DM. It had multiple running plots with villains having their own goals and the characters had a life outside of adventure. It’s where my DMing grew up, I guess you could say.

    I made a lot of bad choices growing up. I continually bash on myself for just about everything in my life. There’s always the feeling of inadequacy with being a husband, a father, a boss.

    The only thing I don’t bash on myself about is GMing, and TMNT has a lot to do with that.

    Thank you, Erick, because without gaming I would have given up a long time ago.

  314. julius:

    The first time that I ever met Erick (back in 1969) was by chance. At the time, we were both undergrads at Wayne State University in Detroit. Not having a car back then, I often took buses to and from school; and, not being particularly partial to just staring at my fellow passengers, I would usually bring along some reading material—often a science-fiction novel.

    One evening, as I was reading on the bus, a fellow passenger noticed my book and commented on it. He turned out to be a fellow sci-fi fan and soon the two of us were talking about science-fiction. Our conversation attracted the attention of Erick (who was also on the bus) who soon came over, introduced himself, and invited both of us to visit the Wayne Third Foundation (a recently formed science-fiction appreciation group at Wayne State).

    I showed up at the next meeting and stayed around for a couple of years. In addition to the regular meetings, my fellow fans and I would hang out together going to movies, sci-fi conventions, and parties (usually birthdays but there were a couple of Halloween parties that were awesome). These were some of the most enjoyable times I had during my college years and led to a couple of lifelong friendships (of which Erick is one of them).

    After many of us graduated wan went our separate ways, I lost track of most of the gang. However, as I was working at an art & drafting supply store in the campus area and Erick’s apartment was nearby, we still saw each other on occasion over the next several years.

    Then, one day (in late 1978) my life was changed when Erick came into the store to buy some graph paper. He explained that he had recently taken up roleplaying and needed the paper to deign a dungeon. He also invited me to attend his weekly roleplaying game. I went, was immediately hooked, and have been gaming ever since.

    Furthermore, in addition to my going to Erick’s games, a couple of friends of mine were so impressed by my enthusiasm that they themselves took up roleplaying. One of these friends was my (then) co-worker at the art supply store, Kevin Siembieda. Anyone who is familiar with Palladium Books knows how that ultimately turned out.

    Actually, Erick did not Game Master my very first game. Johnny Hill GM’ed and Erick played Fred the Fighter (his favorite character at that time). However, as I began gaming more often, Ercik became one of my GM’s on a regular basis. Over the years, through the Wayne Weregamers, the DGC (Detroit Gaming Center), and then the Lighthouse Gaming Center, I was able to play characters such as Klane the Outcast, Brother Groucher, Granite, Gray Ronin, Gwyn/Osric the Wind-Brother, and Li Kun (Master of Martial Arts) as Erick ran games such as D&D, Champions, and (ultimately) Amber.

    In addition to the games that everyone knows about (TMNT, Ninjas & Superspies, Amber), Erick also designed some other games that only a fortunate few were lucky enough to play. I was one of the playtesters for Rockhaze (although I missed the playtest for Aliens Among Us). I was also a playtester for two other games (based on mainstream movies) that Erick worked on and unsuccessfully tried to sell. This is a pity because Erick’s versions of Ghostbusters and Star Wars were far superior to the games that were created by less talented game designers and ultimately published instead.

    Although many of my memories about Erick concern gaming, some of things that occurred unrelated to gaming were also interesting and funny, given Erick’s impish sense of humor. One particular prank involved Erick’s love of chocolate.

    It was Erick who taught me that smack freaks (heroin addicts) will frequently scarf down chocolate to keep up their narcotic highs. Erick (who was definitely NOT into drugs) used to stop at a certain mom and pop party store late in the evening and buy a couple of chocolate bars. Somehow, the party store people got the impression (in this case, a mistaken one) that Erick was a smack freak. Once Erick found out about this, he made a point of stopping by that store on a regular basis, buying candy bars and acting in a manner that was certain to cement their opinion of him as a doper. To my knowledge, those poor people never did find out that Erick was just putting them on.

    Had I never met Erick, Kevin might never have gotten into gaming and Palladium books (where I have been working for nearly 17 years) might never have existed. Also, before I came to Palladium, I was once unemployed for several months. Erick not only freely gave his time to help me tailor my resumes for various prospective companies, but he also called in favors and networked to get me some job interviews. The position that I finally ended up with was with a company that Erick told me about. Furthermore, the company executive who hired me later told me that Erick’s recommendation was a significant positive factor in my ultimately getting hired (the job lasted for a few years). As with many other people, my life has definitely been better because I met Erick.

    So, in conclusion, farewell to Fred, Sparks, Lloyd and the rest. You were boon companions and you will be missed. Good bye, Erick and thank you for being my friend.

  315. bluharlequin:

    Many years ago I attended a series of seminars that you lead on Gamemastering. I believe it was either at Origins ’91 in Baltimore or GenCon ’92 in Milwaukee. Whichever. The point is, I attended your longterm campaign design class and was so inspired by it that I attended every other thing you lead at that con.
    I was only 16 or 17 years old at this point, but I took copious notes and applied your long term campaign suggestions to of all things, a SHADOWRUN game. Here we are in 2008, at least 15 years later, and the game is still going strong, and much of that I owe to your class at that con. As you might imagine, that game has made a lasting impact on everyone involved, and has done no small part to cement a number of friendships.
    So from the bottom of my heart, and from that of the 12 or so players who have drifted through my campaign over the years… thank you sir.

    Safe travels…
    -Paul Butler

  316. Artamai:

    All I really can say is that I’m so sorry to hear this.

  317. Debauched Sloth:

    I’ve never met you, but I just wanted to tell you how great I thought all of your stuff was. I’ve spent a ton of hours playing Ninjas and Superspies. When one of my friends wanted to get into gaming around Christmas time, that was the game that I bought him.

    But my favorite RPG surprise moment was when I was browsing at my local bookstore (Powells), when I came across… an Amber RPG? Amazing! It was like a dream come true. I bought it in an instant, not really caring if it was good or not. It was. Oh, it was. That book has led not just to many a good Amber game, but is also my guide for roleplaying in general, especially GMing. Thank you so much for all these fun hours you’ve brought me!

  318. The GIT:

    I don’t know Erick personally (although we have communicated via e-mail in the past). All I can say is that the Amber RPG had a massive influence on me and my gaming friends back in England. Erick always made himself so accessible to his fans and has been a giant in the gaming industry.

    The news of Ericks’ illness is shocking and I know that there are a lot of gamers around the world thinking of him during this difficult time.

  319. anubis9:

    Count me among the legion of fans that got their start in RPGs thanks to Erick.
    I was introduced to D&D at about 11, but I wasn’t really impressed. It wasn’t until a year later when I found “TMNT and Other Strangeness” that I realized how incredibly cool this RPG thing could be.
    Since that time, I’ve always known that if Erick’s name is on the book, I can’t go wrong.
    This past Thanksgiving holiday, I even created mutant characters with my two oldest kids. They were Teenage Mutant Ninja Turkeys trying to fight evil and avoiding up as the main course on Thanksgiving day.
    It was a priceless experience, and it’s all because of you, Erick!
    Thanks for two generations of gaming greatness!!

  320. ak-73:

    So here’s my story about how Erick has saved my life. I hope this doesn’t get too long and it doesn’t seem trivial to non-*buddhists*. I assure you it’s anything but trivial (as far as anything can be non-trivial in non-duality ;-).

    I think it was around 1992 when we were still gaming Ninjas & Superspies and it was Erick’s rpg that set me off on the path of buddhism. I had been reading the names of all the eastern philosophies and religions and I decided to do some background research on them in our local public library (I’m from germany).
    This Zen Buddhism thing intrigued me the most, even the name had some mystery to it. I was prejudiced though – I thought Zen was some eastern spirituality nonsense with some asians trying to crack of some wise-sounding lines (like you get in fortune cookies) just to look wise and cool. So with that arrogance I burrowed a book from the local library… and didn’t understand a word. I mean, I considered myself really, really intelligent back then and I didn’t understand *anything*. It was nothing like I had expected. Frustrated I returned the book to the library.

    I should add that I was almost 20 at that time and really. really depressed. Really feeling miserable on a nearly daily basis, torn apart by self-doubt.

    So, as the story goes, a few months later I was again at the local library walking by the bookshelf with the books about buddhism and my intellectual arrogance gained the upper hand on me. :-) I decided that I’d give it another try and this time I would discern what made those zen people of ancient times tick, seeing throguh their schtick. So I got a copy of Alan Watts’ “The Spirit of Zen”. Boy, was I in for a surprise.

    Anyway on the next fateful day I’d withdraw to my room upstairs stuck neck deep in depression. I started to read the book and I didn’t understand anything still. I started to project all my personal misery into the damn book because I wanted to see through this zen charade, thrusting myself into it with all I had.

    And then it happened, something inside me broke. The whole building that made up my suffering just collapsed from one moment to the other and the meaning of the zen masters suddenly became bright and clear to me. I take it that this is what the zen people usually call kensho.

    Anyway to make the story short, since then I have been schooling myself in buddhism and I can honestly say that I am no longer depressed. The depression, the self-doubt, the misery – they’re gone. I have since then begun trying to help people free themselves from their depression, currently trying to reach out to people in a suicide forum.

    And I don’t know what turns my life would have taken instead, if Erick Wujcik’s Ninjas & Superspies hadn’t propelled me into the direction of enlightenment. And I don’t know what Erick thinks about buddhism but if the buddhists are right, I think the good seed he has been planting in this instance is going to ensure him a *favorable rebirth*, if he hasn’t found complete perfect enlightenment in this life. :)

    I wish Erick an easy transmission into the next life. I think I owe him my life, if not *more* than that. And if there is anything I can do for him, I am at his disposal – he can contact me on the palladium boards by the same username.


  321. JAH:

    I recall the wonder at finding Erik’s D&D games (Oriental Adventures, if I recall aright), and then the treasure trove that the Amber series was. More than that, I recall how the gaming system was an opportunity for my young friends (I must have been 12 or 13, at the time) to get together. We cemented our relationship through it. It’s a long time since I first played Amber, but those people are now my best friends, and soon to be participants in my wedding.

    Thanks Erik for making all of that possible. Best of luck in your recovery–I know you’ll pull through it, regardless of what the doctors say.

  322. Jeffrey C. Meadows:

    Dear Erick,

    I find it amazing how someone that you have never met before can make a large impact on ones life. Through your action you have touched many folks life in a very positive fashion including my own. Through your friendship and mentoring of Kevin Siembieda led to many things including Palladium Books. Palladium Books has given me countless hours of entertainment. A large spike in my imagination which augments intellect as well. But most importantly I and my friends have enjoyed each others company over a gaming table for a little less than 20 years and you have had a great deal to do with it.Thanks.

    I greatly look forward to meeting you one day and thanking you myself. Eye to eye. For I do believe it will happen. When we meet we can discuss some of the interest we have in common. These includes both of us being Michiganders where I still reside as well as asian culture and martial arts and maybe finishing up with the Tao. I greatly look forward to this.

    You have made a great contribution to gaming and in many folks lives and for that I would like to add my voice to the chorus that says… Thank You!

  323. Harlequin_Black:

    I dont even know where to begin. My friend jesse (Memnoch Frigatti) just informed me brother. My heart goes out to your family and friends the whole of pallidium staff and testers. You know Eric I’ve been a rift gammer since before Beyond the Supernatural, and i am in awe at this news. As far as i know being a gamer for 25+ years, you are the greatest and most invulnerable person i know. You will never be forgotten Sir Wujcik, The man with the coolest real life name ever. I have run so many campaigns and learned so much in being a G.M. b/c of your works in the rifter additions. I have a group of friends that have been playing with me for many many years hell as far back as i can remember. these guys and girls are real show stoppers. They are die hard and worth evryone of my precious die. We have skipped class and work to keep the bones a rollin, and will never forget the lessons you have tought. I love this game and its because ok ppl like you and Kev as well as his wife M. i cant believe this and i know all of that everyone has their time shit. But its not fair. My sister died in july 2007 and im very much still morning her death, 30 yrs old and suffering 14yrs with diabetes. Look i know ppl have lots to say but im an old schooler, at one time rebeling against those who would say gammers worhiped the devil and all. And i say live on, play the game and put it all in there all of it. we will make pseudo reality hold it down. Fight the good fight and die with the enemies heart in your hand. Thank you for your genius, you instruction, your your every evolving creativity, and all of the times you made me roll one more time instead of retreat. and if not for ninja’s and superspies the palliduim world a.k.a. the one true Megaverse would not have been the same. You have no idea where my version of the Verse went and i have a following of almost 20 players who are members of the DSI (Dark Savage Insane) who also appreciate the fun times you have helped create. I wish you the Warriors passing and may the Eternals except you as one of their own. Always slayin.

    Lord Harlequin Black a.k.a. The Badass from the Badlands

  324. Harlequin_Black:

    Hey this is somethin from the boys: The Black Company, The Poison Clan, The Hit Squad, The Brothers Grimm, The Reavers, The Soul Assissans, Prime Evil, Protectors of the Faith, Twelve Damned Orange Super Chickens, The Holy Alliance, The Coalition Defilers, and The DSI…


  325. Diane Vogt OConnor:

    Erick has always lived a life ruled by curiosity, wonder, empathy, and a real sense of adventure at what might occur next. As a young man, Erick courageously chose to turn away from safer occupations and follow his passionate calling–gaming. Gaming became his life, a career which he thereafter pursued with great creativity, joy, and style worldwide. Immensely playful, pragmatic, and inventive, Erick has shown remarkable resilence in the face of all the nonsense that life throws at us when we don’t follow the common herd–meeting these challenges with grace, heart, and good humor. Erick has triumphed over situations that we would have found deeply daunting to create a significant and impressive body of work that have given great pleasure to many, many people. In doing so, Erick has made a huge community of friends and colleagues worldwide, who love him, enjoy his work, and know that he is totally irreplaceable.

    Erick’s courage, humor, empathy, generosity to others, willingness to reach out to help people of all ages and abilities, and tremendous creativity have built him a powerful legacy in both his many outstanding creative works and in the hearts and minds of those he has touched. We are not willing to let him go, but if go he must, we know that Erick will again lead the way with an explorer’s sense of adventure about what comes next. May it be a new clean page upon which Erick can create new worlds of wonder to awe those in the next world, as he has done here. We are honored to count ourselves among your friends, Erick. We are deeply grateful for every second you have been in our lives, although you have made us greedy for much much more. Please take your time in leaving us, you are irreplaceable in our lives.


    Diane Vogt-O’Connor and Hugh O’Connor

  326. seinseya:

    I’m a french women, 28 years old, and I has been fan of the world of Amber since I read the books of Zelazny when I was 18. Few days later the girl who took me in this universe told me abaut the Amber’s Rpg. This was my first RPG game and sincerly it changed my life ^^ By the way, 4 years later, i founded by husband by this way too :p
    Amber and the RPG made by Eric Wujcik are very important to me. I couldn’t thank you properly for the joy, the laugh and all the great momentss I have thansk to you !

    By all the comments here, we just want to tell you how a great man you are and the hapiness you have made around you !

    Thank you Eric :)

  327. Jefffar:

    Like a lot of posters here, my first RPG expeirience was Ericks Teenage Mutant Ninja Turtles and After the Bomb RPGs.

    I’ve been at RPGs for nearly 20 years now and I sincrely hope to be rolling dice with my grandkids some day.

    Thank you for all the good times you’ve given me Erick, even though we’ve never met.

  328. Devin Parker:

    We’ve never met, but I’m yet another gamer influenced by your work. Teenage Mutant Ninja Turtles and Other Strangeness was the first non-TSR roleplaying game I’d ever seen; a friend introduced it to me in the sixth grade, and I was immediately hooked. In fact, I’d never heard of the Eastman and Laird comic until I saw your RPG. Now here I am, years later, trying to get a job drawing comics. So I guess your efforts formed a part of a chain that affected who I am today. In any case, I had a blast playing your games.

    I’m very sorry to hear about what’s happened to you. I hope that you are as surrounded by loving family and friends as you seem to be on this website. I pray that you can beat this, but as the movie says, “Every man dies; not every man truly lives.” I hope and pray that you’ve placed your trust in Jesus Christ, who paid the price for our sins against God if we’ll repent and accept it from Him – I would love to get in on a game with you, if not here then in the Hereafter!

    God bless you, Erick, and thanks for the great experiences you gave me and my friends!

  329. joshfinn:

    I never had the chance to meet Erick, but TMNT was the first RPG I ever played. I’m a writer now. I work (or strike at present) in Hollywood. Palladium RPGs are one of the reasons I become a writer and if I’ve had any success along the way it’s only because I had great teachers. Even though I never knew him personally, Erick was one of those teachers. And although it’s been years since I rolled a D20, I’ll always remember TMNT and, when I do, I’ll be sure think of Erick. Thank you.

  330. DNAphil:

    Having grown up playing a good portion of the Palladium catalog and then on to Amber, I have been a long standing fan of Erick’s work. Erick I wanted to thank you fully for all you have done for me as a GM and a Gamer. I wrote a piece on my own blog about it:

  331. s_magnus:

    That summer my brothers and I played TMNT is one of the best memories of my childhood, just pure imagination- I’ve tried so hard these past few years to get that magic back. Thanks for being a part of it. God Bless, Erick.

  332. Harlequin_Black:

    I remember when my brother Kano a.k.a Lord Anarchy of the Poison Clan, 1st introduced me to the palladium world of gamming it was 1988 we were well on our way to high school and we were avid role players ya kno Call of Cathulhu and Dungeon and Dragons, at the time Gamma World was our exit to the future. He got a hold of Robo Tech and TMNT and we started collecting, every week one book five books, next thing you know we had all of the books out and it was hard to keep up with the prints, lol. We loved playing TMNT it was a wonderful realm of possibilities. We jumped into rifts head first and couldnt stop. started reading books and going to conventions, we had soooo much fun in wisonsin. Ya kno i have met a lot of ppl and got to talk to Eric briefly on how my campaighn was running and how we were always attacking the coaliton with little gorilla groups. He tought me that i dont always have to have the same elements in campaigns to keep my gaming group interested, that i dont always have to reward with a buch of spectacular items, but if i challange my group and they succeed to within a inch of their life they would be just as happy with the result. But a little cash wouldnt hurt. When i returned to Atlanta I was busy making a new campaign and thats what got the Poison Clan started. So from Lord Anarchy (my brother), Plauge, warstrike and the others in the Clan thank you for making the fun in the adventure not in the reward. (Even though they wound up with a fully loaded Mark V apc after a couple of games). Thank you Eric we really do listen to your words and it makes us better gammers.

    ” It was always hot in the desert but Harlequin Black (Silhouette Burster) and his new found companions Memnoch Frigatti (Converted Borg), Leesa Veta (lord Mgus), Gage Fusion (Ular Warrior), and Tycon (Cosmic Knight), were determined to reach the Uncanny Weaponry facility to inform them of the coming attack by the Coalition. They werent greeted very well tWo guards at a post trying to tell a Prince of Silhouette’s they were not permitted hmph!! Well that didnt stop memnoch he used his holographic abilities to simulate one of the guards and in all of the comotion caused by Tycon, long time friend of H.B., they didnt notice him entering the the weapons compound. Memnoch having made it into the complex decided to scout a little, not but seconds later two jeeps were headed toward the gate to aid their comrades with the trouble. At the front gate gaurds were busy filling our heads with talk of Plauge and Lord Anarchy as well as the Manger of the facility Johnny Profit, as to how they will have our heads and such. LoL ! “we dont really give a fuck about Plauge and Lady i mean Lord Anarchy..” exclaimed Tycon and his usual brovado.

    “we are just here to inform your lords of an imminent strike upon your present location” said H.B. ” It would be wise if you told your facility director or whatever you call him to prepare for battle. What did you call him ‘Johnny Profit’ I suggest you GO NOW!!

    “Piss off” yelled the guard.


    Well Memnoch couldn’t just let the guards get to the gate and reinforce the guards at the psot by the gate, besides his newly acquired Boss H.B. just spent 30mil credits in Atlantis to upgrade his cybernetics to robotics and he helped free the others from prison in witchita Falls, what a horrible place hope the new guy NIM makes it. Nim was a big help in the escape of course what else would a mutated Xiticix Killer do!

    Memnoch frontflpped in to the rear of the two jeeps and and beheaded the driver with his vibro wolvers. He used his skill in driving didn’t even miss a gear, proceeded to crash into the front jeep and front flipped out of the one he was driving THEN decapitated the next driver as if he was in some type of gymnastics competition. The borg now bot then decided to wreck the jeep into the guards, now stunned by the sound of the crash. The guards, now his new targets, having only moments to react were hard pressed for a manuver . One of the guards was crushed by the jeep becoming the new paint job, the other ripped shit and back flipped like a Jedi right into H.B’s Sword of the Ancients. Slice dead no more head!

    A couple of missles shot shot overhead as the coalition approached with a full division. Harlequin and his friends decided it was better to be on the other side of the fence and proceeded to enter onE of the warehouses.

    The battle was fierce as Uncanny Weaponry’s defensive net began to show promise in the battle, their weapons being the number one factor in their resolve. Why not they are the number distributor of weaponry known Megaverse.

    Tycon and Memnoch were growing impatient, as the battle continued they wanted so much to join the frey. “Enough is enough this is to easy” as Memnoch took off after a Samas commandeered its electronic identity and used holographic imaging to match the physical identity of the one manned flying battle armor, seeing as he already destroyed it. Tycon was popping off cosmic bolts left and right disentegrating both Coalition and Uncanny targets. His power unmatched by any encountered it was a small wonder how a Cosmic Knight became so hard core evil and ruthless. Gage was sniping targets with a 502 range finder, ultimate in heavy weaponry. Leesa Vetta who was quiet at this point, seeing she even though very aberreant did not like needless death; which has gotten her and Memnoch in a number of altercations, decide to throw down a carpet of adhesion and waylay a number coalition robots and personnel. This gave H.B. a great opportunity to raze a number of Coalition Hellfires which were dropping rockets to close for comfort. Memnoch was hopping between Mark V’s and VII’s ripping of doors and turrets or whatever it took to slay the soldiers inside. At one point he drove a Linebacker CTX-50 into the rear of IAR-2 Abolisher as it was firing medium ranged missiles causing it blast everthing in the carpet of adhesion almost killing some of the party members.

    A few more kills and a couple of stolen vehicles later, thanks to Frigatti, something happened Lord Anarchy Leader of the Poison Clan showed up with his ship and a couple of divisions of his Clan. “Well guys time to jet” said Harlequin “Back to the Shiloh”, H.B.’s Spaceship The DFU Shiloh ‘Dont Fuck with Us’ Shiloh. Tycon decided we couldn’t leave until he blew up a warehouse of course, containing a shit load of explosive and of course flicking Lord Anarchy the Bird and thanking for the supplies and wonderful battle. The group laughing all the way out of the compound look back as The Poison Clan unleashed the fury of the Wraith Lord Anarchy’s flag ship.

    “And so begins the conflict of the Poison Clan and the DSI, like the coalition wasn’t enough

    Here ya go Eric just a page out of the annals of another great adventure, thought you might like to catch a glimpse of the minds you help mold.

    Peace Brother:

    Lord Harlequin Black leader of the DSI

    “You will always live on in our Megaverse”

  333. asajosh:

    Whenever I think about RPGs, Wujcik jumps into mind. His work was my first exposure to the Palladium system through TMNT and for that I am forever grateful.
    Having had the pleasure of playing in a brief game he GMd, on a game system he’d been working on for “20 years now”.
    A wonderful man, a consumate professional and creative genious.
    I shall keep the midnight lamp burning for you.

  334. mutantmaker:

    I don’t know the man, but I really love the amber RPG and I think he is a true genious.

    Thank for all the fun you bring to all of us. I hope the best for you.

    Ghislain, from France

  335. Knakal:

    This is my second comment, since I didn’t say everything I wanted too in the first one and I don’t think I was thinking as clearly as I could have been.

    Besides his friendship, Erick has given me something more. He has given me a wonderful hobby I really enjoy and through it I have acquired many friends. That is amazing and will last for a long time, no matter how this adventure turns out.

    Thank you Erick for Chartock and Dragonwright; for Herdan and Amber and Pattern Engines. Those two characters have become a part of my life. I have enjoyed Aliens Among Us, Zelaforms, and assorted science games and space based games. I even remember the fun in one science game where we each got one NPC for assistance. I picked Erick Wujcik. You made a good NPC.

    Good luck Erick, I’m glad to hear your “numbers” are much better.


  336. Ken Oberlin:

    Erick – what can I say? Your games (as well as Kevin’s) really opened up a whole MEGAverse for me and my friends. Up until we discovered Palladium, we were 5 guys stumbling around in deep dark Dungeons, fighting the occasional Dragon or two.. Along came a game that was based on a comic that we all loved – TMNT. Wow. I can’t even think of how many times we played this game, and the different combinations for characters that were opened up to us. From there we went to Ninjas and Superspies which we combined with elements of Heroes Unlimited, Recon – which I still try to play BTW, the Palladium RPG, Robotech, Supernatural, and Rifts. I always loved the character creation for Recon – you’d spend hours thinking of a character, fleshing him out, and in the first 5 minutes of an adventure would get blown away by some VC kid in the jungle pushing a cart laden with explosives, or would fail your Trap detection roll and fall into a pit filled with Pungi sticks, only to have to spend another hour rolling up a different character.. Those were good times.

    Like I said, I had played RPG’s before I came across your books, but I didn’t truly APPRECIATE them until we started playing Palladium games – most of the games we played Erick touched in some way – either by creating the various systems, the stories he told, the characters he created or through his artwork. I’m now fortunate enough to have 2 boys who really want to start playing RPG’s as well. I still have copies of Recon and Heroes Unlimited – once I find my dice, we’re all set, and a new generation will discover the joy that I once had spending countless hours, days, and weekends playing these games.

  337. AlexM:

    From Kevin Siembieda:

    The Latest on Erick Wujcik

    I spoke with Erick yesterday during his chemotherapy treatment and he sounded great. Reinvigorated, positive and . . . well, ERICK.

    He had a wonderful time in China and actually got to speak to a Tibetan monk! Cool.

    Erick has a particularly rare and stubborn form of pancreatic cancer, but the chemotherapy appears to be kicking its ass! Let’s hope that’s true and that it continues to work. It was the best news I’ve gotten in weeks! In fact, Erick is already planning a big birthday bash at the end of the month. Way to go Erick.

    Kevin Siembieda

  338. La Tannière de l’Ork Bourré | Erick Wujcik se meurt…:

    […] diagnostic, donné sur son blog est sans appel : cancer déjà très […]

  339. zircher:

    While I don’t know Erick personally, through the Amber DRPG he introduced me to the wide world of indie games and I’m forever thankful for that and to him.


  340. Brian Cochran:


    From your work with Palladium Games to Amber, your work has rocked my gaming world. We have meet several times. The first time was at a convention in Utah where you introduced me to Amber. I met several friends there and we formed an Amber game that lasted for about 4 ½ years. I again saw you in LA at another convention around 2001. Its good to hear from Kevin that the chemo is going well!!!

    Your friend,


  341. RobJustice:

    Homage to Erick Wujcik

    I remember the moment I got into gaming. I was in sixth grade, and was standing with my arms crossed on the playground. Bored as hell. And, I was especially annoyed that the school had closed the designated snowball throwing area. I dearly missed throwing ice balls at my classmates’ heads.

    Anyway, I was bored. That was when I noticed two of my classmates writing stuff on paper, and rolling odd looking geometric dice on a steel bench. The wind was blowing shit everywhere, but they managed to hold it all down, even cupping their hands around the dice. I thought that they must be doing something interesting if they were willing to go to all that trouble. Plus, that efreeti on the front of the Dungeon Master’s Guide looked too wicked-cool to pass up.

    So I approached, and asked what they were doing.

    “Dungeons and Dragons,” they chimed. “Wanna roll up a character?”

    Such was my baptism into role-playing. Over the next three years I played D&D obsessively. Lots of deaths. The highest level I got was a third level ranger. But he died too. Oh well.

    At that point, role-playing had one dimension.

    That was, until, I met Erick Wujcik.

    Eventually, I heard about a place called “The Detroit Gaming Center,” located in Ferndale, Michigan. Only a few miles away from my home. Convinced my dad to take my brother and I.

    Upon arrival, I was excited to see that there were a lot of people, mostly adults, interested in D&D, as well as all kinds of other weirdo games.

    The gaming center check-in guy, Mike, told us everything we needed to know. Even gave a particular guy, by the name of Erick Wujcik, an intimidating introduction. I remember smatterings: “13 people in his game!… brilliant mind!… created his own system!… characters can really die!… elite gamers! They might let you play, but you’ll have to talk with Erick Wujcik, himself!”

    Wow. Jesus. After that I HAD to play in this Erick Wujcik guy’s game. No matter what.

    I was so excited that I remember having to immediately run to go poop.

    Then, later, Mike continued, “That’s him over there, playing Galaxian.” I remember sneaking up, and watching. He wasn’t the best at it, but ya can’t dog a guy for trying.

    * * *
    So, anyway, my brother and I observed Erick Wujcik from a distance: black leather jacket, black Greek fisherman’s cap (as my dad called it), flannel shirt, and cowboy boots. We quickly came to our own 11 and 14 year-old conclusions:

    First, was that he looked like Tommy Chong, from the “Cheech and Chong” movies. As a result of looking as such, we naturally assumed that he smoked a lot of weed. It was all cool by me, as long as he let me play in his game, and was a good game master.

    Second, we figured, with all the black leather and the big beard, that he was most definitely a hard core motorcycle guy. In a gang. Owns a switchblade. Harley parked out back.

    I was confused by one thing, though. I couldn’t figure out why a weed-smoking, switchblade carrying, member of a motorcycle-gang kinda guy, would want to be a D&D game master.

    As Erick continued to play Galaxian, my brother and I proceeded to push and wrestle one another in his direction. Simultaneously wrestling and making each other laugh with smart-ass remarks:

    “Go speak to Chong, dude!” Face shove.

    “Back off you ass!” punching the other in the arm, really hard. “That f***ing hurt you dick! YOU go speak to him!, you fag!” Trip.

    “He’s gonna pull out a knife or gun and force us to smoke weed!” Finger jab to the ribs, really hard.

    “GOD D*MN YOU for that…”.

    And on it went. It was a juvenile display, but, we were only 14 and 11 years old.

    Erick Wujcik eventually finished his video game, which turned out to not be too long of a wait.

    Oh my God, here He comes. I got serious and humble real quick. Approaching, I feared he wouldn’t take me serious, because I was so young, and an obvious 14 year old twerp. Nope.

    Erick Wujcik treated me like an adult, and, so, instantly earned my respect. [Well, maybe not so much after you’ve done something stupid in one of his games and he wants to laugh about it… Oh, and, you’re extra dead if Al Moen is present, and also, thinks it’s funny, because he adds tons of fuel to the fire. Then you’re dead in the water.]

    Erick and his group let me into their game.

    Not long thereafter, I came to realize that this Erick Wujcik guy was really really smart, and knew shit-loads of cool stuff. I couldn’t not hang out with this guy. I was hooked.

    So I hung out with Erick’s really intelligent and creative Dragonwright crew: Chuck Knakal, Al Moen, Todd Bake, Don Anderson (thanks for all those rides home!), Mike Vasquez, Jim Webster, Paul Deckert, among many others. Soon thereafter, I met John Speck, Tony Townson, and Eric Snider.

    Even went to my first Gen Con with he, John Speck, and Tony Townson, or was it Eric Snider? We were all about 14 /15yrs old. A damn fun and memorable time.

    I stayed with the Dragonwright group for around 2 1/2 years. Had fun, learned gobs, and have some priceless memories.

    I, eventually, got distracted by my adolescence. But kept in contact with Erick through personal friends, and when he used to play test games. Always a good excuse to get together and game with friends.

    I was fortunate to have played in many of Erick’s games: TMNT, Aliens Among Us, Entropy, Haunted Spaceship, Napalm’s Dungeon, Amber, Magic vs. Technology, Martial Arts stuff, and many others.

    When I went to school in Ann Arbor, I came to know other role-players: Joe Saul, Lisa Leutheuser, John Schippers, Eric Todd, Simone Cooper and Guy, among many others. All were friends of Erick Wujcik.

    I have known Erick since I was 14, and am now 38. Twenty-four years. During this time he has been a confidant, mentor, guide, and dear friend through many of my life experiences, both personally and professionally.

    Thank you, Sir, you have contributed to many positive transformations.

    Rob Justice

  342. bloodymage:

    I haven’t met you Erick. I’ve never played played your games, though I’ve gamed since 1981, qualified by a 10-year hiatus. I came over because of a word from Jolly to give what encouragement I’m able. So I want to tell you a little story.

    My father called me in Navy Boot Camp to tell me that my mother had died in his arms. I was 20, she was 40. He had an eighth-grade education, built and raced cars, spent some time in the Navy, built and raced more cars, retired from sheet metal (he specialized in stainless steel kitchens), built more race cars, retired from CAT, working as a diesel mechanic. If he saw a picture with his eyes or in his head, he could build it. My old man was a mechanical genius. He remarried, raised two more sons (step). I got a call from my step-mom in late ’96. He had Lou Gehrig’s Disease (ALS). Close to the end, it would take him two weeks to do something in his garage that it used to take five minutes to accomplish. This man, not able to talk, drooling, not able to hold his head up (he built a brace!), feeding on liquids though a catheter in his stomach, went out to his his garage to work in a motorized scooter two days before he died in October, 1999.

    I will that strength to you. No one could’ve known my father without knowing God and believing in miracles. I’m sitting here, typing this, blubbering like a babe.I’m a man of faith, Erick and you’re in my prayers. I pray you can fight like my father. I been told you live like he lived. I pray [i]I[/i] can have his strength.

    You’re down hp, the treatments are surely taxing your P.E. Keep your M.E. up, have faith and [i]pray[/i] like a cleric. You’ll be golden, Erick.

    Steve Willett
    [email protected]

  343. CharlesBrown:

    I was truly saddened to hear this – I know we’ve met (but didn’t know each other’s names), I THINK at the gaming table at two MichiCons (Kevin’s Mechanoid Invasion and Mechanoid Invasion: Homeworld sessions in ’82 and 84, respectively, IIRC); if not there, then definitely at the Palladium booth during at least one of those and maybe even a GenCon or two…
    Had some good experiences with Amber Diceless, and we almost had a TNMT campaign going in college, but everybody wanted to PLAY and nobody to GM, so it fell apart after char gen…

    Hope you can beat this, or, if not, then there’s a Gamer Heaven with one of the best seats in the house waiting for you, Erick.

  344. GillesFromFrance:

    I feel sad. We have never met but I have loved playing Amber Diceless since high school a decade and an half ago. This game is unique, the rules are so simple and the storytelling so important that everyone wanted to be GM : I must say that I was the best if not the only good one (the other players would probably disagree but they will not read that and so it is of no importance).
    Several “war for the throne” games are still on the list of the best times I spent with my friends.
    Thank you very much, I hope chemo will work.

  345. Rivethead28:

    I am 30, and since I was 11 I have kept palladium books on my shelf, well played and often flip through the illustrations for inspiration in my own work. I would like to share a memory which I am sure is shared by many of your fans who grew up in the 80’s and 90’s. I was living in Lakewood Colorado, it was 1988 and I had just met a new kid in town. I was 11. When my friend and I hung out for the first time at his house, he asked if I had ever role-played….I had no idea what that was…. I said no and he pulled out a couple of books, the TMNT and Other Strangeness book and Adventures. Over the next 8 months we played TMNT and then Heroes Unlimited. I had so much fun in those early game sessions with TMNT that I convinced my mom to purchase my first game books for me….TMNT and HU. That very same TMNT book with its creases, bends, tears and pencil marks is still on my bookshelf today and is a valued possession that I show to all of my friends who enjoy a good game.

    Erick, your books began my path into gaming. I appreciate everything you have given to us (role-players), you have influenced at least two generations of gamers that I know of. We will continue to play your games until the end. Simply, thank you for everything you have done. I am deeply saddened by this news, but I know you have left your mark in helping many kids find reading, writing and math interesting…not to mention the rapid development of imagination….Thank you. I wish you all the best.

  346. Mark Oberle:


    Hearing the stories of those closest to you, I find myself wishing I knew you better myself. Unlike many here, I cannot share how TMNT was my first RPG or similar grand tales (though I smile a bit more with each one of those that I read). Our communication has been rather brief, consisting of a personalized After the Bomb 2nd. Ed. main book that was sent in last year’s grab bag (you must have been in from China on your way to California at that point, and drew a little arrow to Kevin’s sinature with the caption, “He’s an animal!”) and a short meeting at the 2007 Palladium Open House.

    I must confess that I got the immediate impression from you of that slightly eccentric uncle who you hardly ever see but cherish every moment with when you do. Then I caught you searching through the book rack for a reference for one of your games. I thought you had finished up and were killing time, so I sought to secure your signature in a couple of books. You informed me that when your game was over you would be happy to, leaving me to feel a bit foolish for not noticing that your players were still at the table waiting for you to return. At any rate, your game stretched on as everyone else packed up and left. I had to chuckle at that, because my games often stretch on in the same manner, and the group (including yourself) seemed to be so wrapped up in the experience that you hardly noticed the late hour. I kept my ride waiting, but it was worth it when you came over (despite the time) and signed my books and those of a few others. But I think the best part of that ten to twenty minutes was getting to interact with you as you were signing those autographs, hearing your thoughts on game design and the future of role-playing. I’m still awed by the depth of your knowledge and level of creativity, and as I was speaking with you I felt as the student of a sage might when learning from their wisened teacher. It was one of the highlights of that weekend, and something I will remember for a long time to come, and an experience I hope very much to repeat one day.

    So, here I was compelled to post my one short story that I could share along with my good tidings. What I won’t do is say goodbye, as I’m not ready to write you off just yet. I hear the chemo is doing well, better than was expected, and that bolsters my faith. I believe that you can beat this Erick, even against what odds you were given. I have heard remarkable tales of people that defied everyone’s expectations and are alive and well today, and I have the feeling that your candle is not one that would be easily snuffed out. I was told to reccomend coral calcium by a friend, and I guess it couldn’t hurt (even if it doesn’t help). On my end, I’ve been praying for you since I heard the news, and am trying to channel you all the positive energy I can. I’ll continue to do all I can, here’s hoping it helps.

    Whatever the case may be, I want to thank you for all you’ve done, not only for Kevin and Palladium (which has directly impacted my life in a positive way), but for the entire gaming community. By all indications I have seen, you are the kind of person we need millions more of in the world. There are people out there that go their whole lives without making half the difference in the world that you have (in your own unique ways). You’ve certainly made your mark on people like me, rest assured of that.

    Well, I’ve probably rambled on long enough for one post. I did have a question about the afore-mentioned After the Bomb book, as you included some symbols with your signature that I have been unable to decipher the meaning of (if any). So, if you could enlighten this slow-witted fan, I would be much obliged (My screen name is Warwolf on the Palladium boards and Kevin knows how to reach me otherwise). I look forward to speaking with you again some day, so until we meet again may the Creator watch over you. And remember, it is always darkest before the dawn, so keep your eye on the horizon my friend.

    Mark “Warwolf” Oberle
    Palladium Books Freelance Writer

  347. Ste:


    Hello from the UK. Found me way here from, and thought I should take the opportunity to say thank you for the fantastic games of yours that my friends and I got so many hours of enjoyment out. Reading Amber for the first time was a true watershed moment… it was like someone had managed to capture the hitherto intangible and unarticulated essence of all the best things about the games we were playing at the time, and present it in what I still think is the best rpg ever published. It was truly inspirational. That book had a magic about it for me when I was a teenager, and every time I dig out my very battered copy nowadays I still get a little thrill looking at the familiar artwork and pages. Thanks for Amber, and for all the other great games.

  348. Jason Baker:

    I have loved Eric’s work with palladium games. He will be sorely missed as his work was of great influence on me and many of the people i game with. I was never honored with meeting him but will miss him and celebrate his life by playing his games and sharing them with each new generation of gamers i meet.

  349. dakkon:

    I never had the pleasure of meeting Erick, but even so I think it’s safe to say he changed my life. I’ve been a gamer for many years and his works left their mark in the lives of me and my friends. You will always be remembered.

  350. WikkedTink:

    HEy Jst wanted to send my wishes — my boyfriend is a big fan of you and Palladium

  351. Kevin:

    Hi Erick

    So many people have said so many wonderful things about you. For me, while I never got the opportunity to meet you personally, I’ve been a fan of AmberDRPG for years now. Thanks for providing me with many hours of enjoyment.

    All the best.

  352. CS Special Forces:

    There is so many people here saying so many wonderful things about you here in this forum.Unfortunatly I have never meet you but you have changed my life for the better and that I cant say thank you enough times.In my own trials I have had the guidence of a treasured friend that i trusted with my life when i was in NA.He was into roleplaying and gave me a book,the most important book that will ever be in my collection,Teenage Mutant Ninja Turtles,and simply said,”If you care about wanting to stop hurting the people that you love,read this and at my house at 5:30″ That was over 13 years ago and im still an avid TMNT and Rifts player to this day.I really dont want to face the future of roleplaying without you. I havent even meet you and yet your words are so inspirational to me.

    Make way for the Gamemaster…..
    Hail to you Erick….

    Robert Walsh
    (CS Special Forces)

  353. Jonathan Walton:

    Hi Erick!

    We’ve almost met a couple of times and I hope we’ll finally make that happen some day. Along with growing up reading Laurence Yep, your work on China for Palladium helped influence me to take Mandarin my sophomore year of high school and spend the next year abroad in Beijing. My life has never been the same since. I currently work as a China researcher for an independent think-tank in Boston and have just finished applying to PhD programs in Chinese history and religion. Thank you for helping make my life something that I never could have imagined.

    Granted, the real life China I encountered was often very different from the imaginative world that you created (and I spent time playing around in), but you took something culturally alien and made it accessible for kids with overactive imaginations. It is a real gift and I’m forever grateful that you shared it with all of us. Before Ben Lehman moved out to Seattle, I spent numerous occasions at his house, often eating his semi-authentic Chinese food, and it was a rare occasion that your name didn’t come up at least once, either in regard to China or game design.

    I am somewhat embarrassed to admit that your short Forge article on diceless play is one of the things I keep coming back to, over and over again. Basic stuff, definitely, but oh so important. Everybody’s been mentioning TMNT and Amber, of course, but I have to throw down for Ninjas & Superspies, a true classic of roleplaying, and Mystic China. The latter actually inspired me to write up a proposal for Rifts China when I was 19, but we’re all far luckier that you ended up writing those books, believe me.

    I’m glad to hear that chemo is going well so far. Stick in there. We’d love to have you around for as long as you can manage. You are surrounded by love, both near and far, and I wish you the best in all things.


  354. chatladin:

    I have juste learnt the news and I still wish the chimiotherapy goes well for you erick, a great guy like you cannot leave like this, If I were the Great Game Master, I would not allow it ! I wish you a lot of courage and perseveration Erick, Give tis bloody cancer his MDC correction 😉

  355. Captain Rufus:

    While I do not know Eric personally, nor do I play his games heavily, I do play and have fond memories of many of the fine things he has given gamers over the years.

    However, you are one of us. A fellow gamer and a fellow human being and my wishes and thoughts go out to him, his family, and his friends.

    I wish him the best of luck in getting through this, even if all that can be done is to spend time with the people and things that matter most to him in what time is left.

    I feel like I should write more, but I am not sure what else to say. :(

  356. Gary Hardy:

    This is stunning! I just found out about Erick’s news moments ago! I can’t express the depth of emotion that I felt upon reading this shocker.
    Erick, your work has been an impact on my life that can only be compared to Kevins work aswell. To this day, I still have extremely fond memories of the nights I spent playing the TMNT RPG with my friends and I have other countless tales of similar Amber experiences from other friends though I never played the game myself. You are a true master of your craft and there are too few of you in this world now as is.
    I have nothing to say that hasn’t already been said to you perhaps hundreds of times already over all these messages but I will repeat them none the less. Be strong, fight for the life you love so dear. Don’t cross to the next life in a whisper, but let it be a yell to the heavens! Here comes a true hero of his time, a true person worthy of recognition and respect.
    To you and your family. I bow and give a salute. You have earned your place among the stars. God bless you all.

    Gary H

  357. Brian Cochran:


    Another comment…… One thing that Amber and your games did to change me as both a GM and a player was to re-focus both my GMing and my playing on character development. Now when I GM, my first concern is how to connect the story to the development and change that a character faces because of that conflict or crisis. Hope the the treatments that Kevin mentioned are going well. You are always in my thoughts these days.


  358. TheGlorious1:

    I’m an avid gamer of five years, and despite the fact that I have been at this for such a short time, this is truly a traumatic moment for me as a fan of Palladium Games. The very first game that had got me interested in RPG’s was, in fact, Heroes Unlimited, and shortly after that, I had also delved into quite possibly the most famous (if not, close) work that has ever came from Palladium, and that is Ninjas & Superspies. It is quite possibly the greatest work that I have ever read from the Palladium archives. Furthermore, it is also a very accurate book in the terms of the martial arts, and that comes from someone that has been affiliated with the martial arts almost all of my life (going on 21 years.)

    I leave my praise with Erick Wujcik as one of the finest writers in all of the RPG world. And I’m terribly saddened of his condition. Let us praise his work, for very few are gifted with his skill in writing and resource. May God bless his final days, and may everyone know his greatness. God bless.


  359. dan.eklund:


    We knew each other back in the early 80s at the Detroit Gaming Center. I remember well playing Diplomacy via mail with occasional meetings of all the players for face to face Diplomacy. Thanks for that. I still have the map and all the communiques.

    Fight hard.

    Dan Cwiertniewicz

  360. naas:

    words can’t be enough here but :
    respect & admiration.
    thanks. many thanks.

  361. Terry O Brien:

    I was honored to meet Erick and be a part of the GenCon Amber playtest campaign. At the time, I thought I was a good roleplayer, but I learned a lot about the art through Erick and Amber (and the other Amber players and GMs I met along the way.) In a way, they spoiled me for lesser GMs and made me want to be a GM (and a better GM) all the more.

    In my mind, Erick was one of the best roleplaying game designers ever, and the inclusion of Amber in the “Hobby Games: The 100 Best” published by Green Ronin proves it.

    I guess it was fate that I was able to meet Erick last fall at WorldCon in Yokohama.

  362. ml_mcg:

    Mary Lou McGaffey
    it’s been too long, doubt if you would remember me. I used to come to the Gaming Center on Cass, thru the 80’s (if I ‘member rightly). Then, I started bringing my kids, Pascal, Fin & Thad. You were generous enough to include these preteens in your games. I loved it.
    I’m at a loss for words except to say – I hope you beat the sh__ out of that cancer. Sending prayer & energy your way.
    Mary Lou

  363. punishment:

    My true name is SHI Qihang but I guess if you still remember me you know me by my nick. No matter.
    We met briefly in Beijing through one french friend of mine in 2005. It was in Tsinghua University where I graduated. I still remember those enlightning ideas you shocked into my head. I still remember when the princess turned and showed up as Kane. It was like the window of a beautiful new world opened to me and let me peek into it, and I saw so many exciting possibilities.
    I’ll pray for your recover, for this world still needs your big brain and santa-like beard. And I want to see those exciting possibilities come true.

  364. ramon perez:


    we’ve had the pleasure of meeting and hanging out a few times due to that lovable fellow kevin. people such as yourself who pave your own roads and chase your dreams are an inspiration to us all.

    i hope you beat this and can entertain and inspire the masses for years to come.

  365. Alexander Kiss:

    Erick, I have never had the opportunity to meet you yet, but I have had the pleasure of playing in your imaginations. I have had great fun playing a superhero with Revised Hero’s Unlimited, or defending humanity from unknown horrors in Beyond the Supernatural. Both games were supplemented with Ninjas and Superspies of course. I also own many of the other books the you have published and although I haven’t yet been able to play them, the story backgrounds continue to spark new ideas for adventures in the ones I do. So thank you for giving me so much enjoyment all of these years. I hope that you will beat your cancer so your family and friends will have your company for many years to come.
    Alexander Kiss

  366. timothy2118:

    Damn Erick,

    I wanted to say something meaningful. Something that would bring comfort into your life. But now, as I see all these comments, I’m like everyone else here, a fan who just wants to show his support and thank you.

    So here goes…

    Thanks, Erick, for all the wonderful memories. Thank you for weaning me into the RPG world with TMNT. Those memories of being at the comic store…they’re magical. It’s a part of my life that I treasure. Your work brought that about.

    Honestly, words do not describe how I feel about hearing of your condition. Now, with a family of my own, I look to the past, and I wonder how you deal with everything you are going through.

    If there is anything I can say, anything I can do that is within my power (limited though it may be), then ask. We’ve never met, but you have touched my life.

    Thank you, now and forever.

    Timothy Rogers

  367. sawtoothbarbie:

    I didn’t know Erick personally — just a 10 minute conversation about the Amber RPS at UCon in the 1990’s, and reading all of his Detroit News computer columns in the 1980’s.

    As fro the game “The Life of Erick Wujcik”: Well played sir — well played.

  368. zuari71:

    When I read about your condition I was trebly sadden have lost my father to cancer I know the trails that await you, your family, and friends. At first I choose to stay away from write you feeling I could not write anything that would give you joy or comfort in this time of tribulation. A few days later I set down with my books to work on an adventure. I flipped through the yellowed page dog-eared and bent from to many good reads, and I could not help but notice the sections and articles written by you. I looked on the shelf at the newer books, and open the cover to see your name hand written in most. I glanced over to the Rifter my newest love and addition to the collection which you have graced almost everyone them as well. Over the twenty plus years I played this game you have always been there write the story that awed and amazed me, give comfort and escape from the sometime curl realties. I at that point I knew I had to write you. For all that you given so many, I hope the letters and notes posted here will give you the joy that your writing has always given us for years past and the will for the years to come.

  369. ShawnEntsminger-Ervin:

    …so there I was, sitting down with Felicia and Brian, catching up with them since their move away from Iowa with my own move from Iowa pending within the next 4 days…

    We are sitting in the New Pioneer Co-Op, enjoying lunch when BrianGoudie asks if I had heard about Erick?

    …and then despite all of the fears and challenges which I am facing, the bottom drops out from under me.

    Well, hell.

    So, I must apologize for the delay in my searching out this site, but found it I have…
    In reading the (currently) 365 comments to Kevin’s news and presentation, I again am reminded of the influence which one life can have on the world. This out pouring of respectful wishes and memories is beautiful…

    All that I can provide for you in this Erick, and all those who will bear witness to my words, will be my impressions of the time in which I have known you and the impact which you have had on my own life. I hope that some of these impressions will stike chords within others for the shared times where they were present.. for those not present perhaps shadows of these images will let you understand.

    Age 16, reading a Science Fiction Book club yellow and green 2 volume edition of the _Chronicals of Amber_ before reading the newly released _Trumps of Doom_ and being completely blown away by a writer named Zelazney…sitting in college having found fellow fans of the books, reading the _Unicorn Variations_ given to me by a BBS friend named Fiona…attending my first GenCon in Millwaukee, WI with a gregarious man by the name of Ahmad and his brother Khalil, who were planning on spending a bit of time in the open gaming area with a man named Wujcik and his game….sitting in the cool noon time, watching geeks and gamers of all types move from MECCA to the Arena , watching this larger curly haired man with huge glasses talk loudly and quickly, using the full spectrum of his voice to create so many different characters…complaining to this same man later than I have to wait two more years for _Prince of Chaos_ to come out, and having him retort with having to wait 5 years since _Guns of Avalon_ for the next book to come out.baking in the afternoon sun as I attempt to describe to an Amber game master how my character would attempt to bypass Simone Cooper’s character to get into Amber…my first throne war….meeting Cathy Klessig for the first time…and many of the others in the then burgoning Amber community… Felicia….Joe Saul… Lisa…Eric Todd…Guy…Val “Chautue de Luc *ching*”…next year at the 25th Anniversary of GenCon…spending almost the whole convention clustered around those long rental tables, playing all the Amber which I wanted and enjoying my vacation…hearing more about the game and the continuing campaigns…playing my first Elders game as Llewella… the after con games at Erick’s room west of the convention in gawd knows where…making my first long standing character for Amber, a psuedo-sorcerer by the name of Jarmin….being able to attend the local Iowa gaming convention GAMICON with Guest of Honor Erick Wujcik.. who was running a special high tech game, in which he bullied me and my character out of following proper experimental procedure and created an AI which was attempting to provide enlightenment to the planet…being allowed to create a special and dear character for a “continuing campaign” named Amanda, with off-colour eyes and a psychopath for a mother named Battella…creating a Chaos based character and having Erick talk me out of bad stuff just for Power Words….playing more Elders games, generally as Llewella… my first AmberCon with a new experimental game called _Underworld_ playing with the smooth talking souther gentleman in the linen suit with Felicia and her “majick sammuriii a-sword”…being able to assist in a diceless experiement with players playing pagan dieties attempting to overthrow god with Joe Saul ad-libbing news reports of The Apocalypse every 30 minutes in between private sessions with players….train trips up to Detroit folding “The Church of Brand” pamplets…being able to hand one of those pamplets to Roger himself in Des Moines, then having him look at me and say, “you are one of those people with Erick, aren’t you?”….the GenCon the following August after Roger’s death and the memorial session which was held for him, Jane Lindskold and Erick talking about the friend who they lost and how he impacted the world…playing a one-shot cross-over with Erick in which he killed a 45 point artifact with Morgenstern in the first 20 minutes of the game, resulting in the player asking for the rest of the game, “Where’s m’dawg?”….playing Amber with Felicia using Whimsy cards… meeting Barthir (Mark Roemer) for the first time and recognizing each other from GenCon…being complimented on helping game-master an Elders game with Simone and providing small bit of information to a player of Benedict which was appreciated…Marvin the Martian, looking like Brand, standing at the center of the Primal Pattern with a PC trussed up, stuffed to the gills with dynamite trying to make his zippo work…trying to work on Fudge Amber with my best friend Tim, or talking he and others out of making Champions Amber…Chris having a character walk the pattern with a Super 8 Ball as the randomization mechanic…all hours gaming with Cathy after GAMICON with Jarmin as Caine’s lab mouse (and then having Caine correct him that he was a lab rat… much more honorable than being a mouse)…playing _Reseviour Hellhounds_ bringing Brand the Jewel of Judgement and having him scream his displeasure with me for not getting him what he wanted…having Cathy create _Things to Do in Amber when Your Dead_ for me as an experiment…Conrad the sherrif of Amber in the world in which Corwin was a facist, who placed the prisoners from Chaos in camps…preparing to watch Ahmad as Oberon tell a player to go scrub the Pattern with a regular toothbrush…

    Honestly Erick, I believe that I have one Zela-dollar available for you to try and beat this, just to be able to provide that many more happy memories to not only me, but all of the people whom you have touched over the years.

    Please take the Zela-dollar.. it might be my last, but you will know the best thing to do with it…

    Shawn Ervin,
    formally Shawn Entsminger.

  370. kaosdesigns:

    Dear Erick,
    Thank you for providing me the door way in to your mind for these years, I have had fun runnign a muck through tmnt when a random rift sucks me there, your ideas in rifters have inspired me and led me to new heights in game concept, I have gone from table top RPG to computer games ( ask kev he is sitting on my E-mails till he finishes up robotech book ) and was hopping to be able to work with you during the creation of my current project.
    I dont have a lto of words right now im stilll trying to process the news… I will say that your contrubition to my favorite game setting Rifts has opend up worlds and new ways of thinking about life. U have left the “What IF” embbed in my mind like a splugorth talo mind worm harmless but pulsing wiht new ideas.

    Know u will be rembered with a smile, love and a fuzzy feeling in my heart every time i eat pizza..

    Kev knows hwo to get a hold of me would like to converse with you if possible.

    Jason Ross
    CEO Kaos Designs Studios™

  371. brianbotkiller:

    Hello there Erick;

    I just read the news on Wikipedia – I must tell you I was immediately saddened. I actually just pulled TMNT out the other day from a giant stack of books, and remembered fondly playing it when I was young. It may sound silly, but this book very literally got me thru the hell of my parents getting divorced when I was young. Something about reading it, playing it, and just having it comforted me. It made me want to write my own RPG, which I did, at about age 14. I’ve never shown it to anyone, but I suppose now I might consider it. All I know is, you have done some great work, and I know that what you’ve done here is not finished. We are all rooting for you – and never, ever give up hope. While we may not know you personally, I think we can all say that you’ve reached us in some great way, and we are very, very lucky to have had that chance.

    Thank you.

    -brian botkiller,
    Albuquerque, NM

  372. ZenKoan:

    In tribute to his work, I still have a very much loved feeling for TMNT as a child. I purchased with my hard-earned cash at 12 years old from a bookstore in New Ulm MN. I couldn’t wait for it to arrive. When I did, I also ended up buying my first dice as well. While it wasn’t the RPG that started me into gaming (that goes to Basic D&D), it was the first one I ever owned. I’d sit for hours tinkering with all sorts of mutant animals and what kinds of abilities and skills they would have. I still remember it with fond memories. Sadly, I have since lost or misplaced the book after a few difficult moves. But that book itself made me one happy boy and happy gamer to be. I tip my hat to you Erick for the wonderful material and effort put into it. I hope that after you have left this world, that you will find comfort and love and happiness and maybe even a gaming session for eternity. Hehe.

    Thank you and live every day to the fullest.

  373. untitled » Blog Archive » Újabb szomorú hirek:

    […] szomorú hirek “He is one of my dearest friends, so it is with a heavy heart that I report Erick Wujcik, age 56, is dying of […]

  374. Yisterwald:

    I met Erick only once, at DragonCon just south of San Francisco. It was sometime around 1989, give or take a year. Erick was the main reason I made the trek down from the North Bay, dragging the future Lovely Mrs Yister with me. I had been a huge fan of his Palladium work, and expected his presence to make the weekend worthwhile, but the real eye-opener still ahead of me.

    Erick ran a couple of games that weekend called, if memory serves, Neotech and Nanotech — one session a precurser to the other. I think for him they were easy, quick games to entertain conventiongoers, but for me they were a bright, shiny rollaway box full of kick-ass new tools for my own game sessions.

    See, NeoTech and NanoTech were diceless games, and I had never before been part of a game driven entirely by storytelling and player interaction. Those silly cubes were *always* there, driving stories along with their judgement: occasionally harsh and inexplicable, but always unimpeachable. Erick was a master, captivating everyone, making us all important to the story, keeping things moving, maintaining mystery, and even bringing one relatively shy player into the action with what seemed to be effortless ease. Not a rolling solid to be found among us — just energy, trust, and a shared desire for a good time.

    I’d never seen anything like it, and I haven’t since, but I sure am grateful for the two sessions. Of course, I picked up Amber Diceless as soon as it hit Santa Rosa’s game store and, of course, I loved it. The philosophy that it encapsulates — that RPG sessions are social events, and both can and should be driven by the creativity of the participants rather than random number generators — locked into my brain like a Tetris block and has never left. It just felt perfect. I still roll some dice here and there, and my players do too, but often I just pretend that the value on the die has any meaning. Instead I try to channel the Erick I met that weekend years ago. I dig down deep into my own creativity, lean on my preparation, try to stay nimble, and work to draw as much out of my players as I can.

    Inevitably, I fall short. It’s really too high a bar for most of us. The man’s brilliant. I expect to fall short, and when I do it’s all me. But when I’m at my best, when I’ve had a great time and so have the players, when my kids eyes are shining and they’re asking to go just a *little* bit longer, when the folks I’ve known and gamed with for 20 years and more now say “Man, it’s too bad we can’t do this every week any more. Good stuff…”, I owe it all to Erick.

    Erick, if you’re reading these — thank you.

  375. Brotherchar:

    Eric, thank you for your time with Roger Zelazny and I wish you all the best. May Amber endureth forever.

  376. Gavgoyle:

    Hello Eric-

    Like many other people here, I just want to thank you for adding such wonderful content to my gaming life, and for the richness, excitement, and humor that has brought to my daily life. I remember summers back in high school hanging out with friends playing TMNT&OS day after day, and a huge Palladium megacampaign in college… My mutant porqupine pacifist space shuttle pilot, Nelson Trefalgar, remains one of my most beloved characters today. You China books are things of beauty that I use frequently and always will. Thank you so much for being such an amazing force for the hobby I love!

    You are in my thoughts and prayers. Just know that there are lots of us who are cheering for you through your fight!

    Gavin Smith

  377. WelshRob:

    Heya Eric

    Thank you is all I have to say but it doesn quite cover it, Your work has been a staple of my gaming for over 15 years (not bad considering im only 25!) when I found a moth eaten copy of ninjas and superspies tucked away in the corner of my local games shop, and from then on I was hooked! It opened a whole new world of roleplay freedom!

    With your works I was able to take my players away from the boredom of “My elf roll’s to strike–Oh I miss–” (Guess what system!) to them literally bouncing I mean players actually BOUNCING! they cant sit still waiting for their turn thinking up amazing hong kong action theatre like moves.

    Palladium Books changed the way I roleplay and you very much led the charge Eric, I will never be able to thank you enough for all the joy that has been mine because of your work.

    It was on my birthday literally a few days ago that I met up with my original gaming group, Ive moved on now in life and location from the sleepy valleys of Wales to Manchester and this was the first time in a year or so that I have seen them. As the evening progressed we all eventually started talking about the old roleplays and characters, and I informed them of your condition.

    Everybody out of the people attending didnt need to ask “Eric who?” They knew who you are(This may seem odd but our group used to and still does refer to our NASS book as Eric or mr Wujick). We all raised a glass to you and left one on the table for you Eric (Tho I dont know what your view Goliath ale is!).

    Rwy’n edrych ymlaen at gynnu tân ar hen aelwyd its welsh thats means Im looking forward to starting an old fire, Thats what im going to do, Once a week ninjas and superpies. Maybe my players will catch that dynamic frenchman yet, hes only een on the run for 12 years or so..

    Thank you Eric and God Bless.

  378. Arch0n:

    Erick – Teenage Mutant Ninja Turtles was the first game I ever played after graduating from AD&D as a young gamer. I had all the supplements and loved them all. In college I played AMBER Diceless and experimented with the cutting-edge storytelling techniques your game was the first to offer. Years later, I had the privilege of meeting you at E3 as a colleague in the video game industry. I think I tried not to let on what a fan-boy I was to avoid seeming unprofessional. Now you know. Fight the good fight, and thank you for making the gaming hobby a better one.

    Alexander Macris

  379. ScottFoe:


    Teenage Mutant Ninja Turtles and Other Strangeness was my very favorite pen-and-paper game growin up (and remains so to this day). Transdimensional Teenage Mutant Ninja Tutrles features what is, in my opinion, the best time travel mechanic seen in a game (video or otherwise) to date. You are one of the influences that led me to become a game designer: Ever will you be a piece of my childhood – many childhoods – ever will your hand be felt in our games.

    My heart goes out to you,
    Scott Foe

  380. Grimm:


    I just wanted to thank you. TMNT & Other Strangeness was one of my first RPGs. Yes, I played D&D, but it wasn’t nearly as much fun. I also played Amber and Robotech. Some of my fondest memories are hanging out with my friends and playing the games you created.
    Thank you for all the good times. Thank you for teaching me that RPGs were about being imaginative and laughing with your friends and not about recalculating your encumbrance.

    You made a positive difference in my life Erick and I just wanted to thank you for it.
    So, Thank you Eric.

    Cyril VanKeirsbelk

  381. The Baron vonClogg:

    Your work on TMNT is what brought me into gaming, but more importantly it served as a way for me and my best friend to keep ourselves entertained. We brought in a few others to form a group, and branched out to other PB games, but it I think that it was TMNT that got us through a phase where many people grow apart. Even more amazing to me is the other truly lasting friendship I have with our most senior gaming partner. Without your game, there are two people in my life that I wouldn’t consider my brothers.

    I wish I could remember for sure, but I’m pretty sure that I met you along with Kevin at GenCon in Milwaukee… Around 1989 or so. Considering the sheer size of your setup, I was blown away by how personally everyone there treated a bunch of kids. My only other personal interaction with Erick was one of my first at the PB message boards, presuming to offer to send you drawings of what I thought mutant birds would look like. It’s funny to think back on, but no one reading my post reminded me that I was talking to the guy who designed the animals in the first place. Erick, you were gracious and friendly with a silly young fan.

    As an adult I’ve come to appreciate some of the incredible influence you’ve had on my life, and I’m proud to say that your spirit will live on in more ways than any of us can fathom. You’ve achieved what any man can hope to: you’ve helped others walk a path. The most personal tribute I can offer is to say that, given the opportunity, I would gladly spend a few hours chatting with you over a few drinks; you seem to get it.

    Thanks for producing quality work that influenced a growing mind, preserved old friendships and built new ones, and helped a socially stunted, overly “brainy” kid blossom into an adult.

    Dan Steiner

  382. crazy21:

    I thank you. Your imagination has provided so much enjoyment to myself and my friends. I wish I could have met you in person, but I know a piece of you through your work. I can only begin to imagine what influence you have had on the world and the imaginations of everyone. But I know that we are all much better for having had you in this world. Thank You.
    James Resetz

  383. Fred_Frederickson:

    Ninjas & Superspies was the first Palladium game I ever played. Thanks for all the fun memories.

  384. thoth6:

    Thank you. I love your rifts books! Thank for you wonderful imagination and spirit! I wish you all the best!!!

  385. Woozril the Blue:

    These are sad news indeed. Since I started playing roleplaying games in the early 80’s the Palladium Fantasy Roleplaying Game has been among those three that I like best. And, together with Kevin Siembieda himself, Erick Wujcik was always my favorite scenario-designer. “The Tombs of Gersidi” and “The Elemental Isle” (from the original “High Seas” supplement shall for ever stand out as high lights in my career as a gamer. They filled my teenage-years with fun and excitement as nothing else did (and that’s including girls!). I was G.M. when we played the Gersidi-scenario and I remember how my voice actually trembled with awe as I read the description of the runesword Deathkiss, when my gaming group had found it. Thank you for that and for many other moments like it.

  386. krigsyler:

    First off,
    I want to thank you personally for giving all of us a piece of yourself through every work you have ever participated in. Your creations will live on in all those who carry to torch of gaming.
    I’ve been gaming since 1978, and was introduced to Palladium early on and have played it off and on since the mid 80s. I have know you vicariously since I encountered your genius as a player and GM. Loosing you will almost compare to loosing a loved on. You have never known me but I, and many others, have known you.
    We reap what we sow. The very fact you have this site and all the comments should give you a deep sense of satifaction and fulfilment in a life spent creating and inspiring others. The only things I can give back to you are words which cannot begin to express how you have impacted me as a gamer and a person.

  387. TonyK:

    I have a group of eight friends who have been been together since middle school (we turn 30 this year). Almost from the beginning we were playing RPGs. We started with an RPG club until our adviser moved. We then took up TMNT as our new staple. It was the first game we made our “own.” Who knows how much of a role TMNT played in our ability to stay together.

    Until recently I was unaware of your contributions to the gaming community. (I know, I was under a rock). I can only say, “Thank you!” I know the same goes for thousands of other players, but I can say 100% that the work you have done has greatly enriched my life.

  388. ross:

    thanks for all the great stuff over the years, your stuff really molded me as a gamer in my young days. i still have that two-hundred-year-old dog-eared copy of TMNT & Other Strangeness, and Transdimenensional TMNT is still the best time-travel resource out there. rock on, man. there is no defeat, there is victory!

  389. Kris Main:

    Hi Eric,

    As so many others have done before me, I wanted to thank you for everything you have done for us as gamers and for Palladium. My friends and I have been fans of the Palladium books for 18 years and have always enjoyed the great ideas, stories, art and overall style. We started our following with TMNT and it just went on from there. For me personally, some of my favourite books have included titles where you have been involved in their creation, such as Rifts China books 1&2.
    I just wanted you to know that your input to the gaming world will be missed by everyone in our circle of friends. Thank you for all you have given us.

  390. aegis:

    Hello Eric,

    My name is Jason. I had the pleasure of meeting my two best friends in 1989. They introduced me to the roleplaying game, not just any one but Palladium roleplaying games. Teenage Mutant Ninja Turtles and Other Strangeness, ahhhhhh. I remember the first character I made, his name was Rage, the Full bipedial (pardon my really bad spelling) rhino. Yeah, he had a bad temper and liked to run, errr, “horn first” into trouble. Ahhh what fun that was. Thus an outlet to my imagination was born. All your work for Palladium, has given me hours of enjoyment with my friends. When I got a great idea in my head I could pick up some Palladium books and flesh it out into something that I could show to friends and they could see what I was going for.

    I thank you for everything you have given to me from your hard work and incredible imagination and brilliant mind. I appreciate it. I give you my best, I send you my best, and keep on fighting.

    Humbly thanking you from the bottom of my heart,

  391. Dthjstr:


    I have to thank you for all you’ve done. Teenage Mutant Ninja Turtles was the first game I ever played, and has since turned me into a devout Palladium fan, player, and collector. My poor first printing copy of TMNT has finally disappeared in one of my many relocations, but the poor book had been put through hell and back. I played that to death. Escaped into it wholly when my parents were getting divorced and through several other hard spots. Always gave me a comfortable place to go back to and get away for a while with a few close friends or family members. Or even on my own just brain storming what to put my players through next, or rolling up characters to pass the time. To this day I’ve still got an almost full set of Palladium’s books, and all the turtles books. Without you, and the work you put into that first title, I would never have gotten so thoroughly hooked into such a grand hobby. While I’ve never been able to meet you, it’s pretty obvious you’ve made great impact on many many peoples lives from the stories here and will be sorely missed by all.

    Thank you, for all that you’ve done. And I’m not fond of goodbyes, so, hopefully I’ll have a chance to meet you, and thank you in person in the next world. Take care.
    Michael Wolfe

  392. rauhaus:

    Hi Erick,

    Remember Redford High School? We were classmate, if you recall. This week fellow classmate Sue Anne was visiting Seattle, where I live, and I met her downtown for the afternoon. We talked about the past, the present and the future. A few days later, well, today, actually, I got out my 20 year reunion pamphlet that gave an update on what everyone was doing in 1989. You’re on the last page, of course, being a ‘W’. Since it said you’re a writer/game designer, I thought I’d google you. Well, you know I found a ton of hits, right? But I was really saddened by the top message on your webpage. It stopped me cold. I am so sorry you’re going through this. I read on, and poked around, and I do believe you are one lucky fellow (hoping it’s not unforgivably crass to say so given your troubles). You have so many friends and fans wishing you well and celebrating your accomplishments and being there for you! And the snippets I read on your blog tell me you have had an incredibly rich life, full of fun and adventure. You seem to live life with grace and wit, and this has not abated during the last few trying months. The rest of us would be lucky to have a fraction of the friends, accomplishments and good attitude you have. I wish you the best; I know you will live life to the fullest.
    Take care,
    Nancy Rauhauser

  393. Eric Mason:

    There’s not much I can say, not really knowing you Erick.

    However, from one prospective video game maker to another:
    You’ve had a great run, inspired a lot of people, and really made a difference in everyone’s lives you’ve touched.

    We love you, and will see you again when we die.


  394. Eric Mason:

    Maybe I’ll design a mini-video game that you have to destroy pancreatic cancer cells.

    Final boss: The tumor!

    “It’s not a tumor!”
    – Arnold Shwartzenegger, Kindergarten Cop

    There’s also a Sealab 2021 episode where they have to be shrunk down and injected into the captain’s body to heal a tumor.
    Click my name to watch it!

  395. Kyle Bentley:

    Unfortunately I never got a chance to really meet you Erick, but you have helped inspire me and many of my friends. We love your work and it is partially because of your books that I have set my life’s goal to become a writer in the RPG industry.
    I believe we met briefly at the first Palladium Open House but I only wish I had gotten the chance to know you better. You sound like a shining example of what a person can be and do in this world.
    Thank you for everything you have given us, from the books to the inspiration to the support for Palladium that has helped keep the company going.

    I will keep you in my prayers;
    Kyle Bentley

  396. unikorn:

    I know you are struggling, but I hope what I have to say will help you a little. I have been married to my husband 14 years, but most people who meet us for the first time think we’re newly weds. They always want to know our secret, but we just smile at them & say we’re lucky.
    The truth be told Palladium games is our secret. My husband introduced me to the game when we met at 17 and we’ve been playing ever since. We have every system and an extensive universe. We play with our brothers, & sisters and just recently our children have joined. Your collective imaginations have keep our family close and happy for over 15 years. We have almost all the collection except for a few and two or three copies of our favorites. I can’t thank you enough for you sharing your ideas with us, and you are in our prayers.

    May God bless you,

  397. McSham:


    Man, there is alot to say, but never having personally met you I really don’t know how to express myself in this situtation. You are responsible for my becoming a role-player, when I picked up the TMNT book back in 8th grade, and found a new passion. It was just on a whim that I got the first book, as I was a ninja turtle nut back in those days, but it was your ability to feed my imagination that kept me there.
    Even today I still have all those TMNT books, and have used them to role-play with my crew in The Gulf. It helped the time go by, when your there for a year or more.
    Anyway, I just wanted to say thank you for providing me with a life-time of entertainment, for giving me an escape while in a war-zone, and for showing me how much fun reading can be.

    For ending this everything sounds too corny, I mean really what do you say in an situtation like this anyway?

    Live Strong, Brother!
    Valhalla awaits,

    Robert McKavanagh

  398. zenvis:


    God bless you for all the work that you have contributed to this world. I can only hope that the next world is better for you, but while you are here, hang in there. TMNT was my first game and my first real chance for true friends and fun.

    Well for the next 20 years I have played and have loved it every for every minute. You have truely been a blessing to our lives. Currently I am raising 4 future gamers and I aim to cut their teeth on the very game that you wrote; TMNT.

    God bless you and keep you.


  399. ScottMan:

    Erick, TMNT was the first game I played outside D&D, and was my gateway into Palladium Books. Thereafter, whenever my group played any Palladium game, I would try to work a mutated animal into my character concept.

    It’s been so long since I’ve done any tabletop gaming, but I still have your books on the shelf.

    Take care, and thank you.

  400. concerro:

    I honestly never knew Erick until now, but he sounds like a great guy, and without Rifts I never would have starting playing any RPG. I am greatful for what he has done for the genre.

  401. skorous:

    What to say. Erick has been directly responsible for so many, many hours of entertainment and some of the happiest times of my life. He’s responsible in part for my meeting my best friend of 20 years and several other life long friends. We spent many sleepless weekends playing TMNT, Ninjas and Superspies, and Mechanoids. When we eventually moved in to Rifts we integrated those books into our world ( before any official conversion manual was written ). And I remember meeting Erick for the first time back in the early 90’s at the Oakland University gaming convention ( I forget the name but I remember him ). I must’ve looked like a complete tool standing there stumbling over myself talking to someone who I thought was soooo cool but he was so wonderful about it. I’ve happened to bump in to him three or four times since then and each time that I’ve met him he’s always been just as genuine and friendly. Erick, I can’t begin to detail how much you’ve given me. You will be missed.

  402. Psyscape:

    I would like to wish you the best wishes Mr. Erick, You where one of the leading reasons I started pen and paper gaming, My first game was TMNT and I fell in love with it. I then picked up Ninjas and Superspies and still cherish that book to this day because it was the first book I ever bought on my own. I wish you the best and peace.

  403. goblin-jack:

    Dear Erick,

    I was first inspired to really try in school when I took an interest in your writing and your ideas from TMNT and Other Strangeness. Before I came across that work, I was really failing in school and had no interest in really learning. That wonderful role playing game, gave me a reason to actually learn as it was so interesting to me I found the motivation to pick up a dictionary, encyclopedia volumes and zoo books and actually research and study something! For me, that was the beginning to real interest in life again. That lead to me learning about Ninjas and Superspies, which helped me really discover my passion in life.

    Quite simply, I would not have the happiness and contentment in life today, were it not for me coming across your intriguing, creative and dynamic writing and ideas. Thank you so much for inspiring me to learn.

    Lastly, thank you so much for being so approachable! You’re the first and only writer that I’ve e-mailed in the past who actually responded to my e-mails let alone responded directly to what I contacted them about! I still enjoy reading the 1963 edition of “Asiatic Mythology” that you used for background info on the Yama Kings!

    I only hope that in Heaven’s public library and gaming center, I can have the honor of sharing a chat with you about Asian mythology and Chinese history.

    God speed, Erick.

    “Wujcik Rules!!”

    –John K (aka Goblin-Jack)

  404. kragshot:

    Erick, I’m not going to talk about you as if you are gone, because you are not gone yet. So, we’ll call this a “going away party.” If this is the part where I relate meeting you for the other readers, I’ll do so.

    For everyone else reading, I’m Beryl Turner. I live in Chicago and I’ve been organizing conventions for more than twenty years. I’ve been a fan of Erick’s work for many, many, years; like everyone else I got turned on to his genius via his work with the Palladium Books mob. While I enjoyed most of the products, I made it a point to get my hands on the stuff that Erick wrote.

    I met Erick in the flesh at ChiCon 2000. I was running their gaming track, when he came by to see what was going on. We met and began talking about the hobby and theory of gaming. He began talking about Amber Diceless and got my attention. The item of point was how he pulled off the “dollar auction.” He was explaining the “attribute auction” from the Amber system and out of skepticism, I challenged him to prove his concepts of competitive behavior. So, Erick, another friend, and I walked into a room and he began to ask the room for change for a dollar so he could use the phone. Sure as standing, it ended twenty minutes later with him walking out of the room with $1.45 in change for a dollar bill. He of course waited outside for the guy to get the joke and run out. He promptly returned the guy’s money and apologized for using him to make a point. As I knew the sucker…I mean subject, there was no harm or foul. It was a heck of a time.

    I later invited him to a gaming convention that I ran in the Chicago area over Thanksgiving weekend (Chicagoland Gamer’s Conclave), and he arrived and I am happy to say that stole the convention. Everyone had a great time with him that weekend and it stands as one of the key points of time in my life.

    Erick: we didn’t get to become as tight as I would have liked, but life does that. You meet remarkable people and they come in and go out of your life with no warning. The last time we saw each other was at a GenCon and this was just before you were leaving to work for Ubisoft in China. I guess that I won’t be running into you again, anytime soon but I know that we’ll hook up again; I’m positive.

    But allow me to say that your work and your work ethic has been an inspiration to me and the things that I have done since. Your games have taken people to worlds that would have been beyond imagining, save for the texture that you gave them. I’ve been all over Asia, especially the China of the past, present, and the future. I’ve see the city in which all other cities are but “shadows,” and many other places, through your eyes and imagination. In turn, I’ve created worlds and realms of my own; nearly all of them inspired by your work. Thank you for that gift, Erick.

    So you take care of yourself, guy and if by the grace of God, you end up in or near Chicago somehow, let me know; I’ll make it my business to see you.

    Go with God, my friend. Next time we meet, I expect that you will have a seat saved for me at the gaming table, okay?

    Beryl J. Turner III
    Chicago, IL

  405. Wronghead:

    TMNT and Other Strangeness was my first RPG. I’m holding the book in my lap. It still has the first character that I ever made written on the character sheet in pen (it was a mutant rabbit named Kronan… Kronan? Jeeze…) I believe that it is officially the book that I have owned the longest; sitting in a library of over 400 books, it has the distinction of being the very first book that I bought with my own money at the ripe old age of 10.

    Trans-dimensional TMNT and Ninjas and Super Spies still stand as two of the finest RPG source books ever produced. It sounds like you not only touched many of us through your work, but more importantly, you touched those around you through your words and deeds.

    You did it.
    You left your mark while making the world a better place than when you found it.
    If life is a game: you won.

    Thank you!

  406. Knightofwhiteroses:

    Hello Erick,

    I was first introduced to your work in high school when my friends and I started playing Teenage Ninja Mutant Turtles. It was the second roleplaying game I had ever played. My first experience with roleplaying games was Robotech based off of one of my favorite cartoon series. In no time my friends and I had mastered the Palladium gaming system and were having many adventures playing mutant animals with lots of guns and martial arts weapons. I am a big lover of wolves so one of the characters that I made was a mutant black wolf. Soon we added your other game Ninjas and Superspies to our list of role playing games. I remember that book well for it added a great number of martial arts systems to the list of combat styles our characters could use and being students of the martial arts ourselves, this was really exiting. That book also was a great resource for my Palladium Fantasy Roleplaying campaign. Characters such as Kung Lao and Scorpio No Dachi soon were played by my brother and I. It also added some interesting twists to our Beyond the Supernatural and TMNT games. For years now, that book has sat well protected at my parent’s home. I recently brought it to my home where it has an honored place on my bookshelf, but it is easily accessible for my next adventure.

    Of course my appreciation of your work does not end there. As lovers of Palladium books and your works, when my friends and I were in high school we soon started playing Advanced Recon. This was an exiting time. We were all in HSROTC with dreams of joining the military. So we found it fun playing this military style RPG. Most of our fathers were Vietnam Veterans, so this was exiting being able to play characters running around in the jungles of The ‘Nam. NPC’s with interesting Vietnamese names soon were commonplace. We loved this game so much that one of our group soon was inspired to create a military game using some modified version of the Recon rules. We had lot’s of fun. I have lots of fond memories of that time thanks to your books and ideas. I thank you for that.

    As a gamer, I naturally introduced those close to me to the joys of roleplaying games. Family, friends and lovers soon joined me in my games spanning from the Palladium FRPG, BTS, Robotech, Ninjas and Superspies to Rifts and others. And as is often the case, I soon tried other games and RPG systems outside of the Palladium Universe, but those early experiences with your works and the other Palladium books were responsible for the start of all that. In fact over the years, I was inspired many times to read and even buy a role playing book or supplement just because your name appeared in the credits. Your name is up there with the other great writers of RPG books and materials. In fact, hearing about Palladium’s troubles and your sudden news is the catalyst that brought me home to Palladium after years of playing the 2nd Edition of that other great fantasy roleplaying game and other RPG games. I am happy to say that one of most beloved presents I received this past Christmas was a whole bundle of After the Bomb books and TMNT! I cannot wait to start playing a whole new campaign.

    It saddens me to hear that you are ill Erick. I pray that God gives you many more years on this earth. The world is a better place because of your spirit and your contributions to the gaming industry. In a year that has seen the “father of roleplaying” taken from us, I cannot imagine a world without you in it. Your works have given me an outlet from which I can channel my creativity and imagination. So many of my most cherished roleplaying memories created over the past sixteen years are because of your rpg books and other gaming works. You have touched the lives of so many Erick. Know that your life’s work has inspired the work and experiences of others in so many positive ways. As new gamers are born, know also that those of us who help mold these new gamers do so with ideas inspired from your creations.

    Thank you Erick,

    Richard T. Moreno

  407. j0lt:

    It was 1989, I was sitting down with a school friend at lunch time during grade 6. He had a strange looking book with some of our favourite cartoon characters on it. He said it was a game. I had never heard of a game that was played with a book before, and his dice were strangely shaped and colourful – not like the dice I had at home.
    By the end of that lunch hour, my mutant Raccoon had infiltrated an elementary school and survived his first battle against a group of mutant Pigs who had taken the students and teachers hostage.
    Now, almost 20 years later, I’ve played in, run, and written more adventures, campaigns, and systems than I can remember, but it all goes back to that sunny afternoon in elementary school with a couple friends and a copy of TMNT and Other Strangeness.

    Thanks Erick,

    Erik Bailey

  408. mutant dingo:

    Eric, godspeed to you, good sir, in whatever new beginning awaits you.
    I started gaming in middle school. My first game: TMNT. My interest in the comic was tertiary, at best, it was the GAME that got me drawing and scheming. I may not be professionally illustrating game art yet, but it is still a goal I set myself to, because I want to be a part of this wonderfully positive, creative community that you help forge.
    Thanks for doing what you do, and for inspiring me in my youth.
    Take care,
    -Jason Reynolds

  409. jgkane:

    I never met you Erick, although I collected many of your RPGs. They gave me great pleasure, and I am sure many, many others too.

    As you tentatively approach that great curve in the road of life, slow down a wee bit, on the look out for any warning signs on the other side. ( Perhaps the traffic police are ‘helpful’ on the other side .. ;o) )
    Your life will change, but in Christian hope, it will not end. I suspect that you will meet with more surprise, awe and wonder than you ever encountered in this world.

    May you be assured that your Father loves you greatly, and did so even before you were born. He wants you to spend Eternity in His creation, after all the ‘work’ you carried out, expanding what Tolkien called the ‘sub-creations’ of others.

    May any fear or reluctance you have, about your future, be melted in your heavenly Father’s sure love for you. Trust your Great Creator and comfort, peace and security will enter your heart.

    God bless and keep you Erick, and may your family, friends and colleagues be comforted too. Thanks for all you gave to the gaming community, and those who came to know and love you, over all the years.

    John Kane

  410. salanthorn:


    It has been a long time since we first met at Emerson School! You took your share of grief from our classmates, but you were ever a very kind and gentle person. If people knew then what an incredible person you would become, your life may have turned out very differently. Nancy sent me to your blog to see what you have been doing these past many years. Your life sounds like it has been an unbelievable run. How wonderful that you have been able to have such a rich, full life that has been peppered with so many friends, admirers, fun, excitement and adventure. Reading through all the comments you have received….you have obviously given so much to so many. I won’t even pretend to understand about gaming, TNMT, Palladium books, etc. but you have obviously given much to the population that does understand and enjoy such things. Good for you! The son of a friend of mine is considering taking gaming in college and he was totally impressed that I knew who you were. I wish I could invite you to Houston to meet him. I was very saddened to hear that you are fighting cancer. If thoughts and prayers will help….you have mine. I wish you and your family peace.

    Sue Anne (Goodman) Lanthorn

  411. Hbrika:

    Erick used to drop by the Windsor Gaming society years ago and hang out

    The Teenage Mutant Ninja Turtles game provided us many weeks of clean fun entertainment. Wacky entertainment at it’s finest.

    The Amber books are a pleasure to read and look at, they don’t even have to be played but the game itself is definitely one of the best if not the best that I have had the pleasure of experiencing.

    Thank you for letting us visit those worlds of wonder Erick!

  412. joshuaoman:

    My twelfth birthday sucked. I had been in a huge fight with my mother’s favorite sister, for which I had been grounded and sent to my room. My brother and cousins ate MY birthday cake and played with MY toys! I couldn’t believe it! Of all the indignity, sent to my room for my own birthday.

    My only consolation was my cunning; I had managed to sneak one gift into my room with me: TEENAGE MUTANT NINJA TURTLES AND OTHER STRANGENESS by Erick Wujcik (how in the world do you pronounce that?).

    There, in my darkened room, in my solitude, amidst the joy happening in the world around me, I settled into my first reading (of thousands…literally!) in that book. My imagination took off! Not since Star Wars had I been so engrossed in a universe. The gritty underworld of mutant animals in a world of humans; the TERROR of the Terror Bears, the subtle wicked genius of Doc Feral and ALL THOSE ANIMALS!

    I read for hours. Even when invited later, I didn’t leave my room. I JUST KEPT READING! I felt so sneaky, so sly, so clever. They wanted my birthday to suck, but I had a treasure. At one point, when my aunt came to my room, I stuffed the book under my pillow so fast that I irreversibly creased the back cover.

    No matter though. My journey had begun:

    My first character was a mutant porcupine (still the best bang-for-buck in the book!), followed by a mercenary polar bear, a tracker dog, a ninja chicken, a gun-running opossum and hundred’s more. I never, NOT ONCE, played ANY of the characters I made though; I was the Game Master. All those brothers, cousins and friends (who ate MY BIRTHDAY CAKE), played thousands of hours of games that I ran.

    When I heard a couple of years later, that the author, the creator, the MAN, Erick Wujcik was coming to Intermountain Gaming Connection in the South Towne Mall, I had to be there. My signed copy of TMNT remains one of my greatest possessions. I shook his hand and chatted for a brief moment with one of the authors, not just of a book, but of MY IMAGINATION.

    I have never stopped playing. I’ve introduced the Palladium Megaverse to another generation (my youngest brother and his friends) and intend on carrying the tradition on with my own children (only an 18 month daughter so far, but there are only so many princesses in her future).

    I am a business professional, and while most of my time is spent on the phone with international bankers and investors, my mind constantly races with dreams of mutants, ninjas, superspies and superheroes.

    I pulled out my old copy of TMNT the other day. I flipped through the pages, now yellow with age, stained with pencil marks, root-beer, candy and blood (you’d think I was kidding…I’m not – there is a blood stain on the Prowl Skill Description). I flipped to the front and looked at Erick’s signature.

    Then I flipped to the back and ran my fingers over that pillow-caused-crease.

    And I thanked Erick Wujick for the best birthday I ever had.

    Much Love,

    Joshua Oman

  413. Aramanthus:


    Thank you for everything you have given us. I’m not really sure what to say other than our prayers our with you and your family in your time of need!


  414. Jherico:

    I started gaming back in the mid-late 80’s, I started out with D&D and one of my buddies brothers picked up a “new game” called Teenage Mutant Ninja Turtles, at the time I had started to fall out of love with gaming and this new game rejuvenated my love of RPG’s it was a wonderful new experience I immediately saved all the money a 10 yr old could and I did extra chores around the house cut lawns walked dogs, you name it I did whatever I could to save up and buy my own copy of this game I had to have it. Later on in live with I hit my teens I had moved a few times and finally found a bunch of guys in high school who gamed as well and we all had the same love for TMNT and other Palladium titles. Erick I thank you for your creative genious thank you for rejuvenating my love of RPG’s. Its hard to believe that the Role Playing Game industry will loose 2 giants(giants in my mind anyways). I only wish I had gotten a chance to have met you, sadly I can’t think of anytime there has been a GenCon or anything of the sort where I live where we’ve had someone of your magnitude Erick.

    You will truly be Missed

    Kyle Maitland

  415. Andrew Gillespie:

    It goes without question that you will be missed. But I have no doubt we will all be together again, at the game tables of Heaven.

    We will never forget you, Erick.

  416. Cthulhus Advocate:

    Erick, I have never known your games well, much less you personally, though now I wish I had. You have gladdened many hearts in your time, and known the joy of creation, and there are no greater joys than that. My best wishes to you and yours.

  417. Xar:

    I’ve tried for months to think of something to say. I met you once last year, and I appreciate the time you spent with me. I think that’s the lesson here, really. We should appreciate the time we spend with people, whether they are famous, or not. You embody that idea. I wish you peace, sir.

  418. Tiberous:

    My GMing style was weak when I ran my first game. My world of Rifts had a flat, lifeless sense to it, and the PC’s had no understanding, much less drive, of the world that I tried to craft for them.

    Erick, I found your advice all throughout the Megaverse, and within time, I incorporated the lessons you taught into my gaming style. Now, when I take my friends through the old ruins of Madhaven, they FEEL the insanity seeping into them. When I show them my fledgling city-state of Jordan, they can sense the corruption lying just underneath the seemingly Utopian home.

    Since your advice, my games are interesting, fun, and are usually played to a happy conclusion.

    Gygaxx may have been an inspiration to the gaming world, but you were MY inspiration. Thank you. Thank you. Thank you.

    Well wishes to you and yours. Though we’ve never met, I’m honored to have had the chance of seeing your art and work.

  419. Writers Block:

    I have never met Erick personally, but when I heard of his illness I was deeply pained. He is one of the men who, without having met, has given my friends and I so much enjoyment and entertainment that I cannot begin to express proper gratitude for. There are few people in the world of RPGs that I truly credit with having spearheaded my longest running hobby and he is one of them. The worlds and characters he has helped bring to life are a testament to an imagination and creativity we have all been honored with.

    This is my small attempt to express to all of you, and to Erick especially, just how much his being apart of the RPG community has meant to me.

    First off there is all his works. From his efforts with Palladium to the Amber books; I have played in the Castle and foiled the “good” Doctor. For countless adventures and the forging of our gaming histories, Erick cannot be thanked enough.

    Then he served as a motivator. He and I exchanged a few emails a long, long time ago; back before I was first considering writing anything for a RPG. I had not even decided what to write or even who to try and be published by. While that first effort did not go so well, his kind words helped make up my mind then and I will be forever grateful for that. If I hadn’t tried, and failed, I would be still living with never having tried. Now, as I write this, I prepare to try again.

    I wish you all the best brother. Know that I, and I’m sure many others, are sending you all our most positive hopes, thoughts, and wishes. I have prayed for you and your family. God be with you and your’s Erick. It is my truest hope you will continue to fight this illness and emerge from your battle the victor. As you can see here you have reached a great many lives in your time with us, and all of those lives are sending you their best. Use that energy to fight, and know we all wish we could be there at your side, an adventuring army, to slay this demon with you.

  420. colelong:

    TMNT and Other Strangeness was one of the first games I playes, and it was one of the first lessons I had in the heavy application of OTher Strangeness in my games from then on. Furthermore without the Amber RPG, I may not have discovered the works of Roger Zelazny, nor gotten the same grasp of maybes, what ifs, and dirty politics. Thanks for everything, Erick.

  421. RockJock:

    Dear Erick and friends,

    I just wanted to thank you for allowing us all to share a spark of your imagination for all these years. You were there, in one form or another, the first time I play Turtles, and will still be there when my children learn to enjoy thinking out of the box. You will never know how many lives you have touched, and how much wider the world is from you taking the time to share.

    Thanks Erick,

    Andy Gammons

  422. rc_brooks:


    I wanted to express my thanks for all the work you have done, in a hobby that formed who I am today. In a youth fraught with difficulties, your work (along with others) helped me escape and find light in the darkness. The world seems to be closing minds with ever increasing quickness. Inspiration from you and others like you urges me today to seek to inspire others and pass on and nurture that creative spark.

    With great sincerity I thank you,

    Chris Brooks.

  423. geoff.combs:

    Erick & Family,

    Thank you so much for your contributions to my hobby of 25 years. From middle school days of playing TMNT to HS and Amber, and AtB in grad school, you’ve given me and mine many, many hours of enjoyment. If you manage to get there before the rest of us, be sure to take the head of the great gaming table from Mr. Gygax, so that we can have some enjoyable gaming awaiting for us, ok?

    Good luck and Godspeed.

    Geoff Combs

  424. Bill_Soucy_AKA_Thorn:

    Wow. Erick doesn’t know me from Adam. We’ve never met. I’ve never seen him at a Con or anything like that. Never sent him an email.
    I feel I know him. I feel like he is a trusted advisor…a mentor…a good friend.
    You see, I’ve been in an Amber game since 1995. It was because of the Amber game that I met some of my best friends…a group of gamers that has seen (I believe) four marriages and five children. I have only ever had two characters in Amber, one was a brief blaze of glory that created something that threatened the campaign long after his demise. The other is now the troubled (and troubling) King of Amber…Thorn, son of Eric.
    This might sound stupid, but even when I didn’t have a game to play, Erick’s books were comforting. They were there for me. He was there for me. Our group has split up and now we are in three different states at least…we get together to play once or twice a year. But I can certainly tell you, Erick, that you have touched my life greatly, and I care about you and your work. You’ve given me treasures that i can never, ever repay…even if I had access to infinate Shadow, The Courts or Amber itself.

    I wish I could do something, other than thinking good thoughts and offering prayers. I hope that my small missive will bring you a modicum of comfort. Thank you, Prince. With good thoughts and wishes of comfort and ease, rest (or travel!) and heal.

  425. cannylite:

    I heard a while ago about this and all i can say is that my heart became heavy within my chest and i was filled with tremendous sadness, but then I remembered all of the fun my friends and I had playing teenage mutant ninja turtles.. and all of the hours of joy we had being together and laughing and thorwing dice at each other and all of the really bad puns and werid names we came up with and all of the heroic mutant animals we created and just hanging out with your best buddies.. I think that is probably the greatest legacy of Erick.. he brought unbridled joy to an introverted teenage boy who had just lost his mom to cancer. I escaped into a world of wonder and amazement and fun and my friends came with me and together we saved the world on countless occasions and brought a sad teenager out of his shell in the process and allowed me to heal.

    Erick thank you so much.

  426. Misfit KotLD:

    The prayers and wishes of Juli and I are with you. I want to thank you for Ninjas and Superspies. I was introduced to it in ’94 and I’ve been addicted to Kung Fu Palladium characters ever since. I regret not catching you at Open House last year, but did geek out when I saw you.

  427. sparf:

    It is always tough to lose one of your own. I grew up on Palladium RPGs, so I heard the name Erick Wujick more than once in conversation. Just know that you will always be held in the hearts of your friends, your family, and those friends whom you have never met, but who still call you such. Those of us who throw the dice (or, sometimes, those of us who don’t), will always remember your contributions.

    May all your hits be crits.

  428. Kimba Nevil:

    I have not had the pleasure of meeting you Erick, if I may be so personal without a formal introduction, but I have had the pleasure of reading and playing almost all of your published games. They have kept me and my friends entertained for hours on end. After nearly 30 years of playing RPGs I still find that your games are the ones I always come back to. Let it be known that the sweat and love that you put into your games has inspired myself and countless others to take a chance and write games and adventures for our friends to enjoy.

    Peace be with you and my we meet on the other side.

    Jeff Stanford

  429. MadCat1118:

    I’ve never met Erick, but his games have been wonderful to me. I was introduced to role playing with the Ninja Turtles, and many years later I enjoy playing Rifts. You will be missed here. I hope your next adventure is as fulfilling as the first. Take care.


  430. AzraelRC:

    I never got to meet Erik but his work is a part of my life and I am better for it. His fictional cultures and philosophies have had a very real impact on my personal values and I can only say thank you Erik for everything. You have definately touched my life.

  431. IkeXSantos:

    Erick, I know a lot of people have already said this, but I was lucky enough to meet you at the 2007 Palladium Open House. We spoke for ten minutes about your experiences in China (and you told me some eye-opening things about Chinese women!). I wish I could have spoken with you for a bit longer; you seem like a really worldly and interesting person. I’ve derived great enjoyment from your games over the years, so to meet you in person was an honor. Though I only met you for a brief moment, the news of your condition felt like a punch to the gut. As I’m justing starting out with Palladium Books, I truly regret not having the opportunity to work alongside you and get to know you better. Words don’t seem to do justice to how I feel about this, so I’ll just say that my gaming group and I dedicate the book we’re writing to you. My thoughts are with you and your loved ones, my friend. You’ll be missed.

    Isaac Xavier-Santos

  432. gmartin:


    I was fortunate enough to meet you twice. Gen Con and AmberCon IX. Ken Alves had gotten me into Amber and on a goof I brought an Amberite character into those stupid freeform gaming rooms on AOL. The two highlights:

    A trio of goblins jumped me, and started asking what “dice” I used. Of course I told them I’m a diceless character. So I checked into their skill level, they told me they were the best their world had to offer. My character had a decent warfare. In true Amberite fashion I dissed them, calling them mere Shadow-dwellers, then proceded to slay them handily.

    On a better, and happier note, one of the women who played in the White Wolf rooms ended up leaving to start an online Amber game with me. A few years later she attended AmberCon NW and met her future husband there. She still says she will name her first daughter after one of my NPCs.

    So thank you for bringing Amber to us, in a playable fashion, (kudos to Roger of course for writing the books) to bringing at least two people together, and for ridding the world of a few dice-wielding goblins.

    Praying for a miracle…

    George Martin

  433. inpassingonce:


    Like many others, I first met you at GenCon at an Amber RPG session you were running. The detail you put into the characters and the design of that one session was amazing. I adapted some of the ideas you showed me that day into new characters in my own RPG and a friend of mine’s. I was fortuante enough to meet you once more in a later GenCon at the Amberzine table. It was fun trading stories back and forth with you about the games, the books, and of course a few personal things.

    Thank you for taking the time to chat and share your stories, your ideas, and character ideas that will be shared in many future stories and games to come.

    Kevin D.

  434. ylemalchemist:


    I believe that I am among those great many who have never been fortunate enough to meet you in person, but who have known you through your work. Over the years I have found the books you have written to be remarkable, engaging, and, above all, FUN. From work on TMNT through Ninjas and Superspies all the way to my personal favourite, Mystic China (the Antiquarian may be one of my all-time favourites in any game, in any system), you have contributed so much, enriching the field. On a metaphysical note, your idea of the Enlightened Immortals amazed me because because it closely mirrored mine: the first step is memory. As long as what has been done is remembered, the path behind as well as ahead can be learned.

    I think that sums it, though never all. Creation builds on what has been made before, and what’s invented new. You’ve contributed so much, and for many of those who find inspiration in your work as well as in your being, thank you.


  435. csbone:

    I have never met you but your stuff created my internal world.

    Thank you.


  436. feney:

    My wife and I both had the pleasure of meeting and talking with you at the Palladium Books 2007 Open House. We have enjoyed and will surely enjoy the rest of your creative works. You are an inspiration and creative genius, you will be greatly missed.

    Shawn and Melissa Millard

  437. jbatchelor:

    I never had the pleasure of meeting you in person. Like many others in this list, I immersed myself in worlds that you helped bring to life, through your creativity and love for the storytelling arts that we call “role-playing.” Amber Diceless was a fresh breeze, and it inspired a fairly long (as things go in my life) campaign that kept me and my buddies going for hours on end, blithely ignoring the call of homework at MSU. You introduced me to an author who would quickly become one of my all time favorites.

    While you may not remember this, you also took the time to reply to a letter which I sent, in which I called out criticisms of some material in the Amber Diceless book. I believe I still have that letter somewhere in my archives, and value it not only for the time you took to write me, but the kindness with which you very gently told me to grow up (if not in so many words). You opened my eyes to another way of looking at art and the creative process, and you did so in a way that was not demeaning or humiliating. I was stretching my neck out, and in that sophomoric way that often accompanies inexperienced youth, was trying to place my talents above another’s by tearing the other down.

    You could very easily have told me to take a long walk off a short pier, or demanded that I prove how I should be valued above a trusted associate, but you did neither. You simple, carefully, and diplomatically taught me that talents of all sorts can be shared without attacking one’s competition. The lesson spoke volumes to me, and I would be remiss if I did not take a final opportunity to thank you for that lesson.


    Jason M. Batchelor

  438. Dr. Shiny:

    I’ll drop the life story, it’s not that interesting. I’ve just got one thing to say.

    Few people can promise “Other Strangeness” and really deliver.

    Thank you Erick Wujcik for the Ninjas, Mutants and Superspies. Thank you for Fast Cars, Homemade Gadgets, Pleasure Bunnies and a solid helping of everything good in life! No matter what or how, may you always find new strangeness to brighten your days.

  439. Kyle Bentley:

    Thank you for everything Eric, know that you have changed many lives through your creations and we thank you every time someone plays After the Bomb, Ninjas and Superspies or uses any material from one of the many books you have written. I wish you the best, whatever the future holds, and you and your family are in my prayers.

    Thank you for everything Eric,
    Kyle Bentley

  440. loki5:

    I am sorry to lose you, even though we’ve never met. Thank you for your work. I will keep you and your loved ones in my prayers.

  441. Lord Voragon:

    I didn’t know what to say since the news was such a shock. I couldn’t face it. But I think I know what to say now. I have enjoyed many of your books with Palladium. I am fascinated with Asian cultures, and through Ninjas and Superspies and the Rifts China books you gave me an interesting perspective on the people of that part of the world. I also have all of your After the Bomb books. You made mutant animals as heroes and villians exciting and fun. I also need to say that your books have gotten me through some of the toughest times of my life. I’m partially autistic, so life has never been easy for me. Your worlds and characters have been a welcome distraction. Now you will be in the presence of the Celestial Court, receiving the blessings of The Jade Emperor. Thank you for your work, my friend. And may you be in heaven an hour before the Yama Kings know you’re dead.

  442. ajnin:

    In a world where we are short on heroes… yours is truly a loss.

    Your name and work will always be remembered and cherished by those whom turn your pages. You truly have made a impact in millions of souls.

    You are a hero, and damn this existence for taking you.

    I am crying….

  443. Ryuto:

    I remember when I first got my hands on the RIFTS China books. The amount of detail and interest that obviously went into those books floored me. When Mystic China came out for Ninja’s and Superspies I was concerned with if that would be translated into RIFTS. The China books by Eric fufilled my expectations and then some. The idea of bringing the Hells of Chinese Mythology to Earth and having these incredible individual feelings to each of them and the actual contracts and rules of Chinese Mystic Beuracracy controlling them floored me. The Geofront hidden for years planning the salvation of China, the First Emperor and his Terra-Cotta Army, the Demon Hunters, just everything. RIFTS China has rapidly become my favorite RIFTS World Book and I owe it all to Eric, the man is nothing less than a genius.

  444. James Heller:

    A large portion of my twenties were spent hanging out with my buddies playing Ninjas and Superspies/Mystic China, and I can’t say how different my life would have been without Erick. Sir, may your remaining time be filled with as much good as this world has to offer. As much good as you have given all of us.

  445. wolfgray:


    Thank you for introducing me to the world of diceless games and also to the world
    of Amber through your game.

    May your remaining time be full of friends and family.

  446. htherrin:


    Thank you so much for providing so many ways for me to spend my childhood. I will fondly recall all my years spent portraying my PCs in all those Palladium games.


  447. AngryLittleAsianBoy:

    Erick, you were one of my favorite authors of RPG sourcebooks when I was growing up. At a time when so many game companies cashed in on the popularity of Martial Arts with no care given to the cultures and backgrounds, your books were wonderful because they showed that someone cared enough to actually research and write about the philosophies, the people, the culture, and the history and mythic tales. I bought the Mythic China books for Ninjas and Super Spies along with the Rifts China books. Your writing made me feel proud and good about being an Asian kid and gamer, and gave me the opportunity to share with my gaming friends everything that was cool about being Chinese. I want to say thank you for all that you’ve done, and it’s my hope that you are able to recover, even in what may seem the darkest hour.

    With great affection and fondness…


  448. Phil:

    Hi Erick,

    I played a few games of Palladium RPG as a young man. I want to thank you for all the work you did. I remember looking at the TMNT books, especially the section for designing cars and other types of mutants.

    I am sure this time is a strange one for any individual, but I hope the realization that you impacted the lives of many people will give you some solace.

    Best wishes,


  449. cahlash:

    Erick: TMNT, Ninjas and Superspies, and Mystic China were some of the most influential books I read and played with as a young man. They helped shape my approach to role-playing games as a player and a GM and even influenced my personal everyday philosophies by exposing me to concepts I probably wouldn’t have caught on to otherwise. Thank you.


  450. MichaelG1973:

    hello I’ve loved Playing in the Palladium Worlds that you have taken part in fcreating and as a Cancer survivor of the last 8 years now i just wanted to offer my regrets and my thanks for the joys that your work has given me in times that i felt i had no real reason to feel any… many a day while taking Chemotherapy my Friends would attempt to take my mind off things by Imursing ourselves in a world of yours and Kevin Sembiada’s and Kevin Longs and many others creation… I just wanted to let you know that you have made a difference in mine and a good number of my friends live’s through your books… when i was first Diagnosed with cancer i was told that i didn’t have much of a chance of living.. my body was already trashed and malnourished due to the damage that had been done to my intestine’s… i woke up after surgery to here the doctor telling my mother that i likely would not be leaving the hospital… that was eight years ago… i don’t know what the doctors have told you… and i know you are likely in more pain than you have ever previously experienced… don’t lose heart and know that I will be Praying for you… You Will Be Remembered Fondly here though we have never met… Danilo Raphael Regis Syrtis Mickail Ardais Gerrald

  451. Josh:

    Hello Erick,

    Forgive me for writing so late in the day as it were, but what do you say to a man who has influenced your life so profoundly? I’ve thought about what I would say hoping to share with you all that you’ve contributed to my life. From the hours of enjoyment exploring worlds I created in my own mind and the worlds created in the minds of others with you and the maps you created as our guides. To the career path I’ve finally chosen to undertake in pursuing my dream to show those worlds to others through word, and film. How do you thank a man who’s given you a place of refuge through the most trying years of your youth, and even the briefest respites in moments of loss?
    I was given my first copy of Ninjas & Super spies for my thirteenth birthday in 1990 it was a gift from my mother (I asked for it she went to the store and picked it up) The cover is long gone some of the pages have come lose and fallen out despite my trying to keep them together. I’ve even bought a second copy for the time when I’m forced to retire that one and still, it’s my favorite.
    You’ve made my friends and I laugh, you’ve made us cry (well that one really wasn’t YOUR fault but he put days into making that character)
    Thank you for all you’ve done for all of us who were lucky enough to enjoy your work on behalf of myself and all those who have not found the words

  452. David Barr Kirtley:

    Zelazny’s Amber novels are my favorite series, so when I was in middle school and I came across an ad in Dragon magazine for an Amber RPG, I ordered the game right away. It was wonderful to finally see portraits of all my favorite characters, and the game revealed so many facets of the Amber universe that I’d never considered before even after dozens of rereadings. I wrote you the only fan letter I ever wrote in my life, and I used to run home every day from school to check my mailbox and see if Shadow Knight had arrived. I’ve reread Amber DRPG and Shadow Knight countless times, and in over a dozen years seldom a day has gone by that I haven’t spent at least a few moments thumbing through them. I haven’t actually played Amber since high school, but I still study your books so thoroughly because they’re just such terrific companions to the Amber series and also such great meditations on the art of storytelling. I’m now a professional author, and I feel that the lessons I learned from you via the Amber RPG played a significant role in my development as a writer. For this and for all the hours of pleasure that I’ve gotten from you work, I can never thank you enough.

  453. AlexM:

    What Erick Wujcik says to me . . .

    I spoke with Erick Wujcik on Monday for quite a while. He sounded great. If you didn’t know better, you’d never know there was anything wrong. In fact, he told me how he drove himself to the dentist office to get his teeth checked and cleaned. An action that surprised many of the people around him.

    No, Erick is not enjoying some miraculous recovery. The cancer is killing him. He just refuses to lie down and die.

    How unreal it must be, to know you are slowing dying. Yet while your body is suffering and failing, your mind is sharp, your dreams and desires still bubbling within, and the world around you still spins.

    So why go to see the dental hygienist and get your teeth cleaned? Because Erick is not done living and it brings such joy to my heart to see that. God, I love you, Erick.

    That’s right Erick, go see the dental hygienist. Do NOT stop living for a minute. You are an inspiration to me, my friend, and, I hope, to everyone around you.

    Senator Ted Kennedy being diagnosed with a malignant brain tumor has spawned talk about him and cancer all over the airwaves. That news and my experiences with Erick made me stop and think about love, life and how uncertain our lives really are.

    Our lives can change in a heartbeat or end in a blink. We never know when, where or how our lives may change – good or bad, expected or unexpected.

    Change can be jarring, difficult and often unwanted. It may be scary or painful, but it can also be exciting, liberating and offer a world of new opportunity. Like most everything else in life, ultimately, change is what we make it.

    I’m not just talking about death and dying but all kind of change. Several weeks ago I broke up with my sweetheart, Kathy Simmons, and moved into my own apartment. It is a big change. I’d like to think it’s the right thing for both of us. However, it sure wasn’t easy. Even though it was my choice, the transition has been sad and sobering. I’m glad to say Kathy is staying on at Palladium (she does a great job) and we hope to stay friends, but the change in our relationship has been profound and difficult.

    That’s why we need to live our lives to the fullest and without regret. To live as if there may be no tomorrow, because that tomorrow we imagine might never come, or it may bring unexpected change. That’s not an endorsement to be wild, stupid, cruel, selfish or hedonistic. Just the opposite. We need to live well. To express our love, dreams and feelings to the people who matter most to us. To show a little kindness and consideration even to strangers. To thank the checkout clerk for ringing up and bagging your purchase. To greet someone with a smile and to show our appreciation and respect for others.

    As beautiful as a sunrise may be, it pales when compared to the beautiful smile of a loving parent, the glee of a son or daughter, the approving nod from a caring friend, or the gentle caress of a loved one. It is people who fill our lives with beauty and wonderment. Oh sure, rainbows, sunsets, music, artwork and countless other things can touch our souls and warm our hearts, but nothing – NOTHING – touches us as deeply as the love, acceptance, and camaraderie of another human being. It’s what makes us tick.

    Consequently, relationships with people like Erick Wujcik, Kathy Simmons, Alex Marciniszyn, and countless others have brought great warmth, joy, beautiful and meaning into my life. We’ve shared our lives, fears and dreams with each other. We’ve touched each other’s soul, and it has helped to give our own dreams wings, to show us how to live and love better, and helped to discover new things about ourselves and the world around us. Our lives are that much brighter and better because of that friendship, openness and honesty.

    When the Crisis of Treachery happened, the foul deeds of one man were set right by an outpouring from thousands. THOUSANDS of people who cared. THOUSANDS of fans and friends who stopped what they were doing to buy a print or some product, and/or to send us their words of love, hope and encouragement in a letter or an email or posting online. Thousands responded in the hope of making a difference, and they did. It was one of the most magnificent things I have ever experienced.

    You want to see the face of God? All you need to do is take a look at the face of that special someone . . . your friend, your lover, your spouse, your parent, your sibling, your child . . . or anyone who gives a damn about you, and He’s right there looking back at you.

    Oh sure, there are hardships, disappointment, sorrow, pain and loss. Life can be hard. Love that once blossomed may fade away. Friends can drift apart, and the lives of people you hold dear may end much too soon (and isn’t it always too soon when you love somebody, even if they are 99 years old?).

    Like I said, life is uncertain and ever-changing. But it can also be wondrous, thrilling, and full of magic. If you let it, life can be beautiful beyond imagination. It can be filled with one miracle after another, and overflowing with love, warmth and satisfaction.

    Live life well. Without regret or words left unspoken. Strive to be true to others and don’t forget to be true to yourself. Unleash your talents. Add to the joy, not the dung heap. Try to make the world a better place even if it’s only with a smile or a kind word to someone else. You’d be surprised at how much a gentle hug, a smile, a few kinds words, sincere encouragement, or the simplest act of kindness can mean to someone. It’s a gift. A gift we can all give to others, and it’s a gift that pays dividends to make our own life richer.

    My Mom, Dad, Erick Wujcik, Kathy Simmons, Alex, Wayne, and a multitude of other people, from family and friends to casual acquaintances, have enriched my life in countless ways. This magic was done by caring and touching my life in so many little ways.

    Erick Wujcik is an example of the wonder and joy living well can bring! Erick is dying, but he’s sure as heck not dead. He is living his life as he always has: to the fullest. A life filled with appreciation for people, ideas and beauty. A life filled with love, goodness, friendship, sharing, and a sense of wonder. Even now, Erick has time and kind words for other people. Even now, he cares about his friends, loved ones and the act of living. He hasn’t curled up into a ball, given up, or lost himself to the darkness of despair. No, he welcomes and drinks in every word and simple pleasure that comes his way. He embraces friendship, love, and life. That’s why Erick feels joy and calm in his final days. That’s why he went to the dental hygienist, because he’s alive and living, and plans to keep doing so until Fate decrees otherwise. That’s why Erick has defied every single estimate placed on him by doctors and experts for his inevitable demise. That’s why Erick Wujcik continues to defy the odds, outlast the prognosis, and continues to enjoy life with a smile on his face and a song (or would that be a game idea?) in his heart.

    Even now Erick is softly, subtly, telling us “no regrets, be happy, love and be loved. Live life well with sincerity, openness and honesty. Leave no words left unsaid. Find the humor, kindness, compassion and joy people have to offer. Live life to the fullest, and live it to the very, very end.”

    Kevin Siembieda
    Publisher, Writer, Artist and Beloved Friend

    © Copyright May 21, 2008 Palladium Books Inc. All rights reserved.
    Rifts®, The Rifter®, RECON®, Splicers®, Palladium Books®, Phase World®, The Palladium Fantasy Role-Playing Game®, Megaverse®, Nightbane®, The Mechanoids®, The Mechanoid Invasion®, Coalition Wars® and After the Bomb® are Registered Trademarks of Palladium Books Inc. Heroes Unlimited, Beyond the Supernatural, and other published book titles, names, slogans and likenesses are trademarks of Palladium Books Inc., and Kevin Siembieda.

  454. wolfsgrin:

    Thanks for your help. You and Kevin were a great help when I needed somebody to step in. Had no idea how much pain I was in. You are an example of what humans should strive to be.

    Peace and love

  455. Harlequin_Black:



    “…I’m opening a show off broadway about my mother in October, i’m doing this to raise awareness to the destruction cancer and bereavement can have on families…

    My mother was an amazing women and I wish i could spend my whole life honoring her…”



    -Norm “Harlequin Black”

  456. James V:

    Godspeed to you, Mr. W and thank you for your games.

  457. Finarvyn:

    I first met Erick in November, 2000, at the Chicagoland CONclave, but had e-mail contact with him even prior to that.

    I got to play in his “Quantum Time” experimental RPG session as well as one of his Amber scenarios. It was a fantastic weekend of gaming and gave me a chance to sit back with him for a few hours and talk about his gaming philosophy and where the Amber franchise might or might not go in the future. Watching his Game Mastering style first hand allowed me to finally understand how ADRP is supposed to be played. Erick even signed my copy of the ADRP rulebook, but with a couple dots and a line (which looks nothing like a signature).

    Over the years I have continued to communicate with him through e-mail and on message boards. Last July I started my own Amber message board and am proud to say that Erick was one of the first to join and that he even posted a few times.

    While I didn’t get to know him as well as I would have liked, each time I exchanged correspondence he always said he remembered that weekend in Chicago. While he may just have said that to make me feel good (I’m sure he met hundreds of gamers over the years) I know that for me that November in Chicago is one that I will remember forever.

    Thank you Erick. You will be missed but your legacy remains.

  458. cklutzke:

    I just realized on my way to my bus stop last night that I was at that moment carrying my stuff in one of the Phage Press bags that Erick gave us, gratis, at a GenCon many years ago. Thanks again, Erick: we’ve gotten your money’s worth out of them.

  459. brettandrewdavey:

    Erick will be missed. he was a friend… a good friend. he helped me become a great game master.i will miss our chats at GenCon. and the Amber Game. Erick is walking the Pattern. God Bless, everyone… Palladium books will miss him too. he was an of a kind… a true friend… who, one day at GenCon milwaukee in 1990 he sat down at my Robotech: Sentinels game and played until the caffiene lost its effect!

  460. The Marketing Technology Blog:

    What Are We Missing? Or Who’s Missing Us?…

    Robert Scoble asks, What are the tech bloggers missing? Your business!
    The post hit a nerve with me. Robert is absolutely right!
    As I read my RSS feeds on a daily basis, I’m tired of the same crap over and over again. Are Microsoft and Yahoo! t…

  461. peggy:


    Just want to thank everyone who has posted comments and visited this site.
    Erick was my only sibling. Two years older. I now realize I was his original gaming partner.. Growing up in the 1950’s and early 60’s, our relationship was all play and fantasy and he would constantly prod me to play more. We played every board game imaginable and set up vast cities in his room using every toy he had including his Lionel train set, Erector set, and flying helicopter.

    As Children, we were always together and traveled extensively with our parents.
    As adults our travels extended in opposite directions and we spent little time together.
    But through this website and the many sites that I have discovered from “googling” Erick, I have been able to follow his life and learn so much more about him and the people that he touched.
    I had no idea how famous Erick was!!!
    Thank you!!

  462. st33d:

    Kevin’s TMNT game introduced me to roleplaying games as a kid.

    I didn’t know of D and D other than the cartoon or what roleplaying was, but I soon got hooked to his game and dragged my friends into playing too.

    Amber the game also made me aware of the Amber series of books which I’m just starting to read now, and as I started to look up the game out of sake of nostalgia I find out the guy who got me into all this stuff has passed away.

    I don’t know why, but life always takes away the best people and never the worst.

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