Gallery of Work

Wayne Wargamers Wayne Wargamers Mascot, Otis the Werepig – 1979

Detroit Gaming Center Flyer Detroit Gaming Center Detroit Gaming Center, founded 1980

Sector 57 Sector 57, Erick’s first published game – 1980

Magical Risk Magical Risk, fun alternative rules created by Erick Wujcik and Matt Balent – 1981

Weapons & Castles Weapons and Castles, to which Erick contributed as a graphic artist – 1982

Wepons and Assassins Weapons and Assassins, third book in the Palladium Weapons series – 1983

Palladium Fantasy RPG The Palladium Fantasy RPG, to which Erick contributed many ideas as well as the Tombs of Gersidi adventure – 1983

Teenage Mutant Ninja Turtles and Other Strangeness Teenage Mutant Ninja Turtles and Other Strangeness, written by Erick in 3 1/2 weeks, and remains one of his most beloved games – 1985

Monsters & Animals Palladium Book of Monsters & Animals, for which Erick created several creatures, including the Eandroth, the Maxpary, the Zavor, and the Yema, among others – 1985

Teenage Mutant Ninja Turtles Adventures! Teenage Mutant Ninja Turtles Adventures!, first supplement for TMNT –  1986

After the Bomb 1st Edition After the Bomb, an original, post-apocalyptic world setting where mutant animals inherit the Earth – 1986

Road Hogs Road Hogs, first sourcebook for the After the Bomb setting – 1986

Teenage Mutant Ninja Turtles Guide to the Universe TMNT Guide to the Universe – 1987

Adventures in the Northern Wilderness Adventures in the Northern Wilderness, wherein Erick defines the Wolfen Empire – 1987

Mutants Down Under Mutants Down Under – 1988

Transdimensional Teenage Mutant Ninja Turtles Transdimensional TMNT, containing perhaps the best ever description of how time travel works – 1988

Beyond the Supernatural Beyond the Supernatural RPG, featuring Erick’s Victim Rules – 1988

Ninjas & Superspies Ninjas & Superspies, a complete martial arts RPG – 1988

Mutants of the Yucatan Mutants of the Yucatan – 1990

Amber Diceless RPG Amber Diceless RPG, Erick’s revolutionary game design enabling role-playing without the use of dice, cards, or coins; the first publication of Erick’s publishing company, Phage Press – 1991

Amberzine 2 Amberzine #2 – 1992

Amber RPG Shadow Knight Shadow Knight, first supplement for the Amber Diceless RPG – 1993

Amberzine 3 Amberzine #3 – 1993

Amberzine 4 Amberzine #4 – 1993

Amberzine 5 Amberzine #5 – 1993

Amberzine 6 Amberzine #6 – 1994

Amberzine 7 Amberzine #7 – 1994

Amber Tarot French edition of Tarot cards for the Amber Series – 1994

Mystic China Mystic China, companion to Ninjas & Superspies RPG – 1995

Amberzine 8 Amberzine #8 – 1995

Dragons & Gods Dragons & Gods for Palladium Fantasy – 1996

Adventures on the High Seas Adventures on the High Seas – 1996

Amberzine 9 Amberzine #9 – 1996

Amberzine 10 Amberzine #10 – 1997

Deluxe Revised RECON Deluxe Revised RECON, Erick’s reinterpretation of the original RECON wargame/RPG  – 1997

The Rifter #1 The Rifter #1, featuring Game Master advice by Erick Wujcik – 1998

After the Bomb 2nd Edition After the Bomb 2nd Edtion RPG, an expanded, updated version in which “the Bomb” is the gene bomb, bio-engineering gone horribly wrong – 2001

Amberzine 11 Amberzine #11 – 2001

Wolfen Empire Wolfen Empire, combined and expanded compilation of the Northern Wilderness books – 2003

Rifts China One Rifts China One, Erick brings Chinese mythology to the Rifts setting – 2004

Rifts China Two Rifts China Two – 2004

Amberzine 12-15 Amberzine #12-15, the last issues of Amberzine, published as one, giant volume – 2005