Gallery of Work
Wayne Wargamers Mascot, Otis the Werepig – 1979
Detroit Gaming Center, founded 1980
Sector 57, Erick’s first published game – 1980
Magical Risk, fun alternative rules created by Erick Wujcik and Matt Balent – 1981
Weapons and Castles, to which Erick contributed as a graphic artist – 1982
Weapons and Assassins, third book in the Palladium Weapons series – 1983
The Palladium Fantasy RPG, to which Erick contributed many ideas as well as the Tombs of Gersidi adventure – 1983
Teenage Mutant Ninja Turtles and Other Strangeness, written by Erick in 3 1/2 weeks, and remains one of his most beloved games – 1985
Palladium Book of Monsters & Animals, for which Erick created several creatures, including the Eandroth, the Maxpary, the Zavor, and the Yema, among others – 1985
Teenage Mutant Ninja Turtles Adventures!, first supplement for TMNT – 1986
After the Bomb, an original, post-apocalyptic world setting where mutant animals inherit the Earth – 1986
Road Hogs, first sourcebook for the After the Bomb setting – 1986
TMNT Guide to the Universe – 1987
Adventures in the Northern Wilderness, wherein Erick defines the Wolfen Empire – 1987
Transdimensional TMNT, containing perhaps the best ever description of how time travel works – 1988
Beyond the Supernatural RPG, featuring Erick’s Victim Rules – 1988
Ninjas & Superspies, a complete martial arts RPG – 1988
Amber Diceless RPG, Erick’s revolutionary game design enabling role-playing without the use of dice, cards, or coins; the first publication of Erick’s publishing company, Phage Press – 1991
Shadow Knight, first supplement for the Amber Diceless RPG – 1993
French edition of Tarot cards for the Amber Series – 1994
Mystic China, companion to Ninjas & Superspies RPG – 1995
Dragons & Gods for Palladium Fantasy – 1996
Adventures on the High Seas – 1996
Deluxe Revised RECON, Erick’s reinterpretation of the original RECON wargame/RPG – 1997
The Rifter #1, featuring Game Master advice by Erick Wujcik – 1998
After the Bomb 2nd Edtion RPG, an expanded, updated version in which “the Bomb” is the gene bomb, bio-engineering gone horribly wrong – 2001
Wolfen Empire, combined and expanded compilation of the Northern Wilderness books – 2003
Rifts China One, Erick brings Chinese mythology to the Rifts setting – 2004
Amberzine #12-15, the last issues of Amberzine, published as one, giant volume – 2005